mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-09-18 06:49:47 +02:00
Some cleanup
This commit is contained in:
@@ -32,26 +32,8 @@
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href="https://fonts.googleapis.com/css2?family=Kalam:wght@300;400;700&family=Rubik+Mono+One&display=swap"
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rel="stylesheet"
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/>
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<link rel="preconnect" href="https://fonts.googleapis.com" />
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
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<link
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href="https://fonts.googleapis.com/css2?family=Recursive:wght@300..1000&display=swap"
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rel="stylesheet"
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/>
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<style>
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.recursive-mermaid {
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font-family: 'Recursive', sans-serif;
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font-optical-sizing: auto;
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font-weight: 500;
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font-style: normal;
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font-variation-settings:
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'slnt' 0,
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'CASL' 0,
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'CRSV' 0.5,
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'MONO' 0;
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}
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body {
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/* background: rgb(221, 208, 208); */
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/* background: #333; */
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@@ -63,9 +45,7 @@
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h1 {
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color: grey;
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}
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.mermaid {
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border: 1px solid red;
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}
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.mermaid2 {
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display: none;
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}
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@@ -103,11 +83,6 @@
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width: 100%;
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}
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.class2 {
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fill: red;
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fill-opacity: 1;
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}
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/* tspan {
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font-size: 6px !important;
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} */
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@@ -134,16 +109,57 @@
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---
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config:
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layout: elk
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flowchart:
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curve: linear
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---
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flowchart LR
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D["Use<br/>the<br/>editor"] -- Mermaid js --> I["fa:fa-code Text"]
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I --> D & D
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D@{ shape: question}
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I@{ shape: question}
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</pre>
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<pre id="diagram4" class="mermaid2">
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flowchart-elk TB
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internet
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nat
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router
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compute1
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subgraph project
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router
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nat
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subgraph subnet1
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compute1
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end
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end
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%% router --> subnet1
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subnet1 --> nat
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%% nat --> internet
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</pre
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>
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<pre id="diagram4" class="mermaid">
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---
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config:
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layout: elk
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---
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flowchart-elk TB
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internet
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nat
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router
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lb1
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lb2
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compute1
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compute2
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subgraph project
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router
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nat
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subgraph subnet1
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compute1
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lb1
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end
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subgraph subnet2
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compute2
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lb2
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end
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end
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internet --> router
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router --> subnet1 & subnet2
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subnet1 & subnet2 --> nat --> internet
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</pre
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>
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<pre id="diagram4" class="mermaid">
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---
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config:
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layout: elk
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@@ -566,7 +582,6 @@ kanban
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<script type="module">
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import mermaid from './mermaid.esm.mjs';
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import layouts from './mermaid-layout-elk.esm.mjs';
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import tidyTreeLayouts from './mermaid-layout-tidy-tree.esm.mjs';
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const staticBellIconPack = {
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prefix: 'fa6-regular',
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@@ -592,7 +607,6 @@ kanban
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},
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]);
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mermaid.registerLayoutLoaders(layouts);
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mermaid.registerLayoutLoaders(tidyTreeLayouts);
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mermaid.parseError = function (err, hash) {
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console.error('Mermaid error: ', err);
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};
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@@ -603,7 +617,7 @@ kanban
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alert('It worked');
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}
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await mermaid.initialize({
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// theme: 'forest',
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// theme: 'base',
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// theme: 'default',
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// theme: 'forest',
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// handDrawnSeed: 12,
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@@ -614,7 +628,11 @@ kanban
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// layout: 'fixed',
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// htmlLabels: false,
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flowchart: { titleTopMargin: 10 },
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fontFamily: "'Recursive', sans-serif",
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// fontFamily: 'Caveat',
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// fontFamily: 'Kalam',
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// fontFamily: 'courier',
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fontFamily: 'arial',
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sequence: {
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actorFontFamily: 'courier',
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noteFontFamily: 'courier',
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|
67
packages/mermaid-layout-elk/src/__tests__/geometry.spec.ts
Normal file
67
packages/mermaid-layout-elk/src/__tests__/geometry.spec.ts
Normal file
@@ -0,0 +1,67 @@
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import { describe, it, expect } from 'vitest';
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import {
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intersection,
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ensureTrulyOutside,
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makeInsidePoint,
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tryNodeIntersect,
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replaceEndpoint,
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type RectLike,
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type P,
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} from '../geometry.js';
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const approx = (a: number, b: number, eps = 1e-6) => Math.abs(a - b) < eps;
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describe('geometry helpers', () => {
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it('intersection: vertical approach hits bottom border', () => {
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const rect: RectLike = { x: 0, y: 0, width: 100, height: 50 };
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const h = rect.height / 2; // 25
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const outside: P = { x: 0, y: 100 };
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const inside: P = { x: 0, y: 0 };
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const res = intersection(rect, outside, inside);
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expect(approx(res.x, 0)).toBe(true);
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expect(approx(res.y, h)).toBe(true);
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});
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it('ensureTrulyOutside nudges near-boundary point outward', () => {
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const rect: RectLike = { x: 0, y: 0, width: 100, height: 50 };
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// near bottom boundary (y ~ h)
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const near: P = { x: 0, y: rect.height / 2 - 0.2 };
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const out = ensureTrulyOutside(rect, near, 10);
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expect(out.y).toBeGreaterThan(rect.height / 2);
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});
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it('makeInsidePoint keeps x for vertical and y from center', () => {
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const rect: RectLike = { x: 10, y: 5, width: 100, height: 50 };
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const outside: P = { x: 10, y: 40 };
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const center: P = { x: 99, y: -123 }; // center y should be used
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const inside = makeInsidePoint(rect, outside, center);
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expect(inside.x).toBe(outside.x);
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expect(inside.y).toBe(center.y);
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});
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it('tryNodeIntersect returns null for wrong-side intersections', () => {
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const rect: RectLike = { x: 0, y: 0, width: 100, height: 50 };
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const outside: P = { x: -50, y: 0 };
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const node = { intersect: () => ({ x: 10, y: 0 }) } as any; // right side of center
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const res = tryNodeIntersect(node, rect, outside);
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expect(res).toBeNull();
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});
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it('replaceEndpoint dedup removes end/start appropriately', () => {
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const pts: P[] = [
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{ x: 0, y: 0 },
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{ x: 1, y: 1 },
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];
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// remove duplicate end
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replaceEndpoint(pts, 'end', { x: 1, y: 1 });
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expect(pts.length).toBe(1);
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const pts2: P[] = [
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{ x: 0, y: 0 },
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{ x: 1, y: 1 },
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];
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// remove duplicate start
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replaceEndpoint(pts2, 'start', { x: 0, y: 0 });
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expect(pts2.length).toBe(1);
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});
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});
|
187
packages/mermaid-layout-elk/src/geometry.ts
Normal file
187
packages/mermaid-layout-elk/src/geometry.ts
Normal file
@@ -0,0 +1,187 @@
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/* Geometry utilities extracted from render.ts for reuse and testing */
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export interface P {
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x: number;
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y: number;
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}
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export interface RectLike {
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x: number; // center x
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y: number; // center y
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width: number;
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height: number;
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padding?: number;
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}
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export interface NodeLike {
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intersect?: (p: P) => P | null;
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}
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export const EPS = 1;
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export const PUSH_OUT = 10;
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/**
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* Compute intersection between a rectangle (center x/y, width/height) and the line
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* segment from insidePoint -\> outsidePoint. Returns the point on the rectangle border.
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*
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* This version avoids snapping to outsidePoint when certain variables evaluate to 0
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* (previously caused vertical top/bottom cases to miss the border). It only enforces
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* axis-constant behavior for purely vertical/horizontal approaches.
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*/
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export const intersection = (node: RectLike, outsidePoint: P, insidePoint: P): P => {
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const x = node.x;
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const y = node.y;
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const dx = Math.abs(x - insidePoint.x);
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const w = node.width / 2;
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let r = insidePoint.x < outsidePoint.x ? w - dx : w + dx;
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const h = node.height / 2;
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const Q = Math.abs(outsidePoint.y - insidePoint.y);
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const R = Math.abs(outsidePoint.x - insidePoint.x);
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if (Math.abs(y - outsidePoint.y) * w > Math.abs(x - outsidePoint.x) * h) {
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// Intersection is top or bottom of rect.
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const q = insidePoint.y < outsidePoint.y ? outsidePoint.y - h - y : y - h - outsidePoint.y;
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r = (R * q) / Q;
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const res = {
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x: insidePoint.x < outsidePoint.x ? insidePoint.x + r : insidePoint.x - R + r,
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y: insidePoint.y < outsidePoint.y ? insidePoint.y + Q - q : insidePoint.y - Q + q,
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};
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// Keep axis-constant special-cases only
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if (R === 0) {
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res.x = outsidePoint.x;
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}
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if (Q === 0) {
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res.y = outsidePoint.y;
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}
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return res;
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} else {
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// Intersection on sides of rect
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if (insidePoint.x < outsidePoint.x) {
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r = outsidePoint.x - w - x;
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} else {
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r = x - w - outsidePoint.x;
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}
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const q = (Q * r) / R;
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let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x - R + r;
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let _y = insidePoint.y < outsidePoint.y ? insidePoint.y + q : insidePoint.y - q;
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// Only handle axis-constant cases
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if (R === 0) {
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_x = outsidePoint.x;
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}
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if (Q === 0) {
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_y = outsidePoint.y;
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}
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return { x: _x, y: _y };
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}
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};
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export const outsideNode = (node: RectLike, point: P): boolean => {
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const x = node.x;
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const y = node.y;
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const dx = Math.abs(point.x - x);
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const dy = Math.abs(point.y - y);
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const w = node.width / 2;
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const h = node.height / 2;
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return dx >= w || dy >= h;
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};
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export const ensureTrulyOutside = (bounds: RectLike, p: P, push = PUSH_OUT): P => {
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||||
const dx = Math.abs(p.x - bounds.x);
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const dy = Math.abs(p.y - bounds.y);
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const w = bounds.width / 2;
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||||
const h = bounds.height / 2;
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if (Math.abs(dx - w) < EPS || Math.abs(dy - h) < EPS) {
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const dirX = p.x - bounds.x;
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const dirY = p.y - bounds.y;
|
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const len = Math.sqrt(dirX * dirX + dirY * dirY);
|
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if (len > 0) {
|
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return {
|
||||
x: bounds.x + (dirX / len) * (len + push),
|
||||
y: bounds.y + (dirY / len) * (len + push),
|
||||
};
|
||||
}
|
||||
}
|
||||
return p;
|
||||
};
|
||||
|
||||
export const makeInsidePoint = (bounds: RectLike, outside: P, center: P): P => {
|
||||
const isVertical = Math.abs(outside.x - bounds.x) < EPS;
|
||||
const isHorizontal = Math.abs(outside.y - bounds.y) < EPS;
|
||||
return {
|
||||
x: isVertical
|
||||
? outside.x
|
||||
: outside.x < bounds.x
|
||||
? bounds.x - bounds.width / 4
|
||||
: bounds.x + bounds.width / 4,
|
||||
y: isHorizontal ? outside.y : center.y,
|
||||
};
|
||||
};
|
||||
|
||||
export const tryNodeIntersect = (node: NodeLike, bounds: RectLike, outside: P): P | null => {
|
||||
if (!node?.intersect) {
|
||||
return null;
|
||||
}
|
||||
const res = node.intersect(outside);
|
||||
if (!res) {
|
||||
return null;
|
||||
}
|
||||
const wrongSide =
|
||||
(outside.x < bounds.x && res.x > bounds.x) || (outside.x > bounds.x && res.x < bounds.x);
|
||||
if (wrongSide) {
|
||||
return null;
|
||||
}
|
||||
const dist = Math.hypot(outside.x - res.x, outside.y - res.y);
|
||||
if (dist <= EPS) {
|
||||
return null;
|
||||
}
|
||||
return res;
|
||||
};
|
||||
|
||||
export const fallbackIntersection = (bounds: RectLike, outside: P, center: P): P => {
|
||||
const inside = makeInsidePoint(bounds, outside, center);
|
||||
return intersection(bounds, outside, inside);
|
||||
};
|
||||
|
||||
export const computeNodeIntersection = (
|
||||
node: NodeLike,
|
||||
bounds: RectLike,
|
||||
outside: P,
|
||||
center: P
|
||||
): P => {
|
||||
const outside2 = ensureTrulyOutside(bounds, outside);
|
||||
return tryNodeIntersect(node, bounds, outside2) ?? fallbackIntersection(bounds, outside2, center);
|
||||
};
|
||||
|
||||
export const replaceEndpoint = (
|
||||
points: P[],
|
||||
which: 'start' | 'end',
|
||||
value: P | null | undefined,
|
||||
tol = 0.1
|
||||
) => {
|
||||
if (!value) {
|
||||
return;
|
||||
}
|
||||
const isDup = points.some((p, i) =>
|
||||
which === 'start'
|
||||
? i > 0 && Math.abs(p.x - value.x) < tol && Math.abs(p.y - value.y) < tol
|
||||
: i < points.length - 1 && Math.abs(p.x - value.x) < tol && Math.abs(p.y - value.y) < tol
|
||||
);
|
||||
if (isDup) {
|
||||
if (which === 'start') {
|
||||
points.shift();
|
||||
} else {
|
||||
points.pop();
|
||||
}
|
||||
} else {
|
||||
if (which === 'start') {
|
||||
points[0] = value;
|
||||
} else {
|
||||
points[points.length - 1] = value;
|
||||
}
|
||||
}
|
||||
};
|
@@ -4,6 +4,14 @@ import { curveLinear } from 'd3';
|
||||
import ELK from 'elkjs/lib/elk.bundled.js';
|
||||
import { type TreeData, findCommonAncestor } from './find-common-ancestor.js';
|
||||
|
||||
import {
|
||||
type P,
|
||||
type RectLike,
|
||||
outsideNode,
|
||||
computeNodeIntersection,
|
||||
replaceEndpoint,
|
||||
} from './geometry.js';
|
||||
|
||||
type Node = LayoutData['nodes'][number];
|
||||
|
||||
// Minimal structural type to avoid depending on d3 Selection typings
|
||||
@@ -241,6 +249,112 @@ export const render = async (
|
||||
/**
|
||||
* Add edges to graph based on parsed graph definition
|
||||
*/
|
||||
// Edge helper maps and utilities (de-duplicated)
|
||||
const ARROW_MAP: Record<string, [string, string]> = {
|
||||
arrow_open: ['arrow_open', 'arrow_open'],
|
||||
arrow_cross: ['arrow_open', 'arrow_cross'],
|
||||
double_arrow_cross: ['arrow_cross', 'arrow_cross'],
|
||||
arrow_point: ['arrow_open', 'arrow_point'],
|
||||
double_arrow_point: ['arrow_point', 'arrow_point'],
|
||||
arrow_circle: ['arrow_open', 'arrow_circle'],
|
||||
double_arrow_circle: ['arrow_circle', 'arrow_circle'],
|
||||
};
|
||||
|
||||
const computeStroke = (
|
||||
stroke: string | undefined,
|
||||
defaultStyle?: string,
|
||||
defaultLabelStyle?: string
|
||||
) => {
|
||||
// Defaults correspond to 'normal'
|
||||
let thickness = 'normal';
|
||||
let pattern = 'solid';
|
||||
let style = '';
|
||||
let labelStyle = '';
|
||||
|
||||
if (stroke === 'dotted') {
|
||||
pattern = 'dotted';
|
||||
style = 'fill:none;stroke-width:2px;stroke-dasharray:3;';
|
||||
} else if (stroke === 'thick') {
|
||||
thickness = 'thick';
|
||||
style = 'stroke-width: 3.5px;fill:none;';
|
||||
} else {
|
||||
// normal
|
||||
style = defaultStyle ?? 'fill:none;';
|
||||
if (defaultLabelStyle !== undefined) {
|
||||
labelStyle = defaultLabelStyle;
|
||||
}
|
||||
}
|
||||
return { thickness, pattern, style, labelStyle };
|
||||
};
|
||||
|
||||
const getCurve = (edgeInterpolate: any, edgesDefaultInterpolate: any, confCurve: any) => {
|
||||
if (edgeInterpolate !== undefined) {
|
||||
return interpolateToCurve(edgeInterpolate, curveLinear);
|
||||
}
|
||||
if (edgesDefaultInterpolate !== undefined) {
|
||||
return interpolateToCurve(edgesDefaultInterpolate, curveLinear);
|
||||
}
|
||||
// @ts-ignore TODO: fix this
|
||||
return interpolateToCurve(confCurve, curveLinear);
|
||||
};
|
||||
const buildEdgeData = (
|
||||
edge: any,
|
||||
defaults: {
|
||||
defaultStyle?: string;
|
||||
defaultLabelStyle?: string;
|
||||
defaultInterpolate?: any;
|
||||
confCurve: any;
|
||||
},
|
||||
common: any
|
||||
) => {
|
||||
const edgeData: any = { style: '', labelStyle: '' };
|
||||
edgeData.minlen = edge.length || 1;
|
||||
// maintain legacy behavior
|
||||
edge.text = edge.label;
|
||||
|
||||
// Arrowhead fill vs none
|
||||
edgeData.arrowhead = edge.type === 'arrow_open' ? 'none' : 'normal';
|
||||
|
||||
// Arrow types
|
||||
const arrowMap = ARROW_MAP[edge.type] ?? ARROW_MAP.arrow_open;
|
||||
edgeData.arrowTypeStart = arrowMap[0];
|
||||
edgeData.arrowTypeEnd = arrowMap[1];
|
||||
|
||||
// Optional edge label positioning flags
|
||||
edgeData.startLabelRight = edge.startLabelRight;
|
||||
edgeData.endLabelLeft = edge.endLabelLeft;
|
||||
|
||||
// Stroke
|
||||
const strokeRes = computeStroke(edge.stroke, defaults.defaultStyle, defaults.defaultLabelStyle);
|
||||
edgeData.thickness = strokeRes.thickness;
|
||||
edgeData.pattern = strokeRes.pattern;
|
||||
edgeData.style = (edgeData.style || '') + (strokeRes.style || '');
|
||||
edgeData.labelStyle = (edgeData.labelStyle || '') + (strokeRes.labelStyle || '');
|
||||
|
||||
// Curve
|
||||
// @ts-ignore - defaults.confCurve is present at runtime but missing in type
|
||||
edgeData.curve = getCurve(edge.interpolate, defaults.defaultInterpolate, defaults.confCurve);
|
||||
|
||||
// Arrowhead style + labelpos when we have label text
|
||||
const hasText = (edge?.text ?? '') !== '';
|
||||
if (hasText) {
|
||||
edgeData.arrowheadStyle = 'fill: #333';
|
||||
edgeData.labelpos = 'c';
|
||||
} else if (edge.style !== undefined) {
|
||||
edgeData.arrowheadStyle = 'fill: #333';
|
||||
}
|
||||
|
||||
edgeData.labelType = edge.labelType;
|
||||
edgeData.label = (edge?.text ?? '').replace(common.lineBreakRegex, '\n');
|
||||
|
||||
if (edge.style === undefined) {
|
||||
edgeData.style = edgeData.style ?? 'stroke: #333; stroke-width: 1.5px;fill:none;';
|
||||
}
|
||||
|
||||
edgeData.labelStyle = edgeData.labelStyle.replace('color:', 'fill:');
|
||||
return edgeData;
|
||||
};
|
||||
|
||||
const addEdges = async function (
|
||||
dataForLayout: { edges: any; direction?: string },
|
||||
graph: {
|
||||
@@ -297,99 +411,18 @@ export const render = async (
|
||||
const linkNameStart = 'LS_' + edge.start;
|
||||
const linkNameEnd = 'LE_' + edge.end;
|
||||
|
||||
const edgeData: any = { style: '', labelStyle: '' };
|
||||
edgeData.minlen = edge.length || 1;
|
||||
edge.text = edge.label;
|
||||
// Set link type for rendering
|
||||
if (edge.type === 'arrow_open') {
|
||||
edgeData.arrowhead = 'none';
|
||||
} else {
|
||||
edgeData.arrowhead = 'normal';
|
||||
}
|
||||
|
||||
// Check of arrow types, placed here in order not to break old rendering
|
||||
edgeData.arrowTypeStart = 'arrow_open';
|
||||
edgeData.arrowTypeEnd = 'arrow_open';
|
||||
|
||||
/* eslint-disable no-fallthrough */
|
||||
switch (edge.type) {
|
||||
case 'double_arrow_cross':
|
||||
edgeData.arrowTypeStart = 'arrow_cross';
|
||||
case 'arrow_cross':
|
||||
edgeData.arrowTypeEnd = 'arrow_cross';
|
||||
break;
|
||||
case 'double_arrow_point':
|
||||
edgeData.arrowTypeStart = 'arrow_point';
|
||||
case 'arrow_point':
|
||||
edgeData.arrowTypeEnd = 'arrow_point';
|
||||
break;
|
||||
case 'double_arrow_circle':
|
||||
edgeData.arrowTypeStart = 'arrow_circle';
|
||||
case 'arrow_circle':
|
||||
edgeData.arrowTypeEnd = 'arrow_circle';
|
||||
break;
|
||||
}
|
||||
|
||||
let style = '';
|
||||
let labelStyle = '';
|
||||
|
||||
edgeData.startLabelRight = edge.startLabelRight;
|
||||
edgeData.endLabelLeft = edge.endLabelLeft;
|
||||
|
||||
switch (edge.stroke) {
|
||||
case 'normal':
|
||||
style = 'fill:none;';
|
||||
if (defaultStyle !== undefined) {
|
||||
style = defaultStyle;
|
||||
}
|
||||
if (defaultLabelStyle !== undefined) {
|
||||
labelStyle = defaultLabelStyle;
|
||||
}
|
||||
edgeData.thickness = 'normal';
|
||||
edgeData.pattern = 'solid';
|
||||
break;
|
||||
case 'dotted':
|
||||
edgeData.thickness = 'normal';
|
||||
edgeData.pattern = 'dotted';
|
||||
edgeData.style = 'fill:none;stroke-width:2px;stroke-dasharray:3;';
|
||||
break;
|
||||
case 'thick':
|
||||
edgeData.thickness = 'thick';
|
||||
edgeData.pattern = 'solid';
|
||||
edgeData.style = 'stroke-width: 3.5px;fill:none;';
|
||||
break;
|
||||
}
|
||||
|
||||
edgeData.style += style;
|
||||
edgeData.labelStyle += labelStyle;
|
||||
|
||||
const conf = getConfig();
|
||||
if (edge.interpolate !== undefined) {
|
||||
edgeData.curve = interpolateToCurve(edge.interpolate, curveLinear);
|
||||
} else if (edges.defaultInterpolate !== undefined) {
|
||||
edgeData.curve = interpolateToCurve(edges.defaultInterpolate, curveLinear);
|
||||
} else {
|
||||
// @ts-ignore TODO: fix this
|
||||
edgeData.curve = interpolateToCurve(conf.curve, curveLinear);
|
||||
}
|
||||
|
||||
if (edge.text === undefined) {
|
||||
if (edge.style !== undefined) {
|
||||
edgeData.arrowheadStyle = 'fill: #333';
|
||||
}
|
||||
} else {
|
||||
edgeData.arrowheadStyle = 'fill: #333';
|
||||
edgeData.labelpos = 'c';
|
||||
}
|
||||
|
||||
edgeData.labelType = edge.labelType;
|
||||
edgeData.label = (edge?.text || '').replace(common.lineBreakRegex, '\n');
|
||||
|
||||
if (edge.style === undefined) {
|
||||
edgeData.style = edgeData.style || 'stroke: #333; stroke-width: 1.5px;fill:none;';
|
||||
}
|
||||
|
||||
edgeData.labelStyle = edgeData.labelStyle.replace('color:', 'fill:');
|
||||
const edgeData = buildEdgeData(
|
||||
edge,
|
||||
{
|
||||
defaultStyle,
|
||||
defaultLabelStyle,
|
||||
defaultInterpolate: edges.defaultInterpolate,
|
||||
// @ts-ignore - conf.curve exists at runtime but is missing from typing
|
||||
confCurve: conf.curve,
|
||||
},
|
||||
common
|
||||
);
|
||||
|
||||
edgeData.id = linkId;
|
||||
edgeData.classes = 'flowchart-link ' + linkNameStart + ' ' + linkNameEnd;
|
||||
@@ -460,422 +493,94 @@ export const render = async (
|
||||
}
|
||||
}
|
||||
|
||||
const intersection = (
|
||||
node: { x: any; y: any; width: number; height: number },
|
||||
outsidePoint: { x: number; y: number },
|
||||
insidePoint: { x: number; y: number }
|
||||
) => {
|
||||
log.debug(`intersection calc abc89:
|
||||
outsidePoint: ${JSON.stringify(outsidePoint)}
|
||||
insidePoint : ${JSON.stringify(insidePoint)}
|
||||
node : x:${node.x} y:${node.y} w:${node.width} h:${node.height}`);
|
||||
const x = node.x;
|
||||
const y = node.y;
|
||||
|
||||
const dx = Math.abs(x - insidePoint.x);
|
||||
// const dy = Math.abs(y - insidePoint.y);
|
||||
const w = node.width / 2;
|
||||
let r = insidePoint.x < outsidePoint.x ? w - dx : w + dx;
|
||||
const h = node.height / 2;
|
||||
|
||||
const Q = Math.abs(outsidePoint.y - insidePoint.y);
|
||||
const R = Math.abs(outsidePoint.x - insidePoint.x);
|
||||
|
||||
if (Math.abs(y - outsidePoint.y) * w > Math.abs(x - outsidePoint.x) * h) {
|
||||
// Intersection is top or bottom of rect.
|
||||
const q = insidePoint.y < outsidePoint.y ? outsidePoint.y - h - y : y - h - outsidePoint.y;
|
||||
r = (R * q) / Q;
|
||||
const res = {
|
||||
x: insidePoint.x < outsidePoint.x ? insidePoint.x + r : insidePoint.x - R + r,
|
||||
y: insidePoint.y < outsidePoint.y ? insidePoint.y + Q - q : insidePoint.y - Q + q,
|
||||
// Node bounds helpers (global)
|
||||
const getEffectiveGroupWidth = (node: any): number => {
|
||||
const labelW = node?.labels?.[0]?.width ?? 0;
|
||||
const padding = node?.padding ?? 0;
|
||||
return Math.max(node.width ?? 0, labelW + padding);
|
||||
};
|
||||
|
||||
// Keep axis-constant special-cases but do not snap to outsidePoint when r===0
|
||||
if (R === 0) {
|
||||
// Vertical approach: x is constant
|
||||
res.x = outsidePoint.x;
|
||||
}
|
||||
if (Q === 0) {
|
||||
// Horizontal approach: y is constant
|
||||
res.y = outsidePoint.y;
|
||||
}
|
||||
|
||||
log.debug(`abc89 topp/bott calc, Q ${Q}, q ${q}, R ${R}, r ${r}`, res); // cspell: disable-line
|
||||
|
||||
return res;
|
||||
} else {
|
||||
// Intersection onn sides of rect
|
||||
if (insidePoint.x < outsidePoint.x) {
|
||||
r = outsidePoint.x - w - x;
|
||||
} else {
|
||||
// r = outsidePoint.x - w - x;
|
||||
r = x - w - outsidePoint.x;
|
||||
}
|
||||
const q = (Q * r) / R;
|
||||
// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x + dx - w;
|
||||
// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
|
||||
let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x - R + r;
|
||||
// let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
|
||||
let _y = insidePoint.y < outsidePoint.y ? insidePoint.y + q : insidePoint.y - q;
|
||||
log.debug(`sides calc abc89, Q ${Q}, q ${q}, R ${R}, r ${r}`, { _x, _y });
|
||||
// Do not snap to outsidePoint when r===0; only handle axis-constant cases
|
||||
if (R === 0) {
|
||||
_x = outsidePoint.x;
|
||||
}
|
||||
if (Q === 0) {
|
||||
_y = outsidePoint.y;
|
||||
}
|
||||
|
||||
return { x: _x, y: _y };
|
||||
}
|
||||
const boundsFor = (node: any): RectLike => {
|
||||
const width = node?.isGroup ? getEffectiveGroupWidth(node) : node.width;
|
||||
return {
|
||||
x: node.offset.posX + node.width / 2,
|
||||
y: node.offset.posY + node.height / 2,
|
||||
width,
|
||||
height: node.height,
|
||||
padding: node.padding,
|
||||
};
|
||||
const outsideNode = (
|
||||
node: { x: any; y: any; width: number; height: number },
|
||||
point: { x: number; y: number }
|
||||
) => {
|
||||
const x = node.x;
|
||||
const y = node.y;
|
||||
const dx = Math.abs(point.x - x);
|
||||
const dy = Math.abs(point.y - y);
|
||||
const w = node.width / 2;
|
||||
const h = node.height / 2;
|
||||
if (dx >= w || dy >= h) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
const cutter2 = (startNode: any, endNode: any, _points: any[]) => {
|
||||
const startBounds = {
|
||||
x: startNode.offset.posX + startNode.width / 2,
|
||||
y: startNode.offset.posY + startNode.height / 2,
|
||||
width: startNode.width,
|
||||
height: startNode.height,
|
||||
padding: startNode.padding,
|
||||
};
|
||||
const endBounds = {
|
||||
x: endNode.offset.posX + endNode.width / 2,
|
||||
y: endNode.offset.posY + endNode.height / 2,
|
||||
width: endNode.width,
|
||||
height: endNode.height,
|
||||
padding: endNode.padding,
|
||||
};
|
||||
const startBounds = boundsFor(startNode);
|
||||
const endBounds = boundsFor(endNode);
|
||||
|
||||
if (_points.length === 0) {
|
||||
return [];
|
||||
}
|
||||
|
||||
// Copy the original points array
|
||||
const points = [..._points];
|
||||
const points: P[] = [..._points] as P[];
|
||||
|
||||
// The first point is the center of sNode, the last point is the center of eNode
|
||||
const startCenter = points[0];
|
||||
const endCenter = points[points.length - 1];
|
||||
|
||||
log.debug('UIO cutter2: startCenter:', startCenter);
|
||||
log.debug('UIO cutter2: endCenter:', endCenter);
|
||||
// Minimal, structured logging for diagnostics
|
||||
log.debug('UIO cutter2: bounds', { startBounds, endBounds });
|
||||
log.debug('UIO cutter2: original points', _points);
|
||||
|
||||
let firstOutsideStartIndex = -1;
|
||||
let lastOutsideEndIndex = -1;
|
||||
|
||||
// Single iteration through the array
|
||||
for (const [i, point] of points.entries()) {
|
||||
// Check if this is the first point outside the start node
|
||||
if (firstOutsideStartIndex === -1 && outsideNode(startBounds, point)) {
|
||||
firstOutsideStartIndex = i;
|
||||
log.debug('UIO cutter2: First point outside start node at index', i, point);
|
||||
}
|
||||
|
||||
// Check if this point is outside the end node (keep updating to find the last one)
|
||||
if (outsideNode(endBounds, point)) {
|
||||
lastOutsideEndIndex = i;
|
||||
log.debug('UIO cutter2: Point outside end node at index', i, point);
|
||||
// keep scanning; we'll also scan from the end for the last outside point
|
||||
}
|
||||
}
|
||||
|
||||
log.debug(
|
||||
'UIO cutter2: firstOutsideStartIndex:',
|
||||
firstOutsideStartIndex,
|
||||
'lastOutsideEndIndex:',
|
||||
lastOutsideEndIndex
|
||||
);
|
||||
log.debug('UIO cutter2: startBounds:', startBounds);
|
||||
log.debug('UIO cutter2: endBounds:', endBounds);
|
||||
log.debug('UIO cutter2: original points:', _points);
|
||||
|
||||
// Calculate intersection with start node if we found a point outside it
|
||||
if (firstOutsideStartIndex !== -1) {
|
||||
const outsidePointForStart = points[firstOutsideStartIndex];
|
||||
let actualOutsideStart = outsidePointForStart;
|
||||
|
||||
// Quick check: if the point is very close to the node boundary, move it further out
|
||||
const dxStart = Math.abs(outsidePointForStart.x - startBounds.x);
|
||||
const dyStart = Math.abs(outsidePointForStart.y - startBounds.y);
|
||||
const wStart = startBounds.width / 2;
|
||||
const hStart = startBounds.height / 2;
|
||||
|
||||
log.debug('UIO cutter2: Checking if start outside point is truly outside:', {
|
||||
outsidePoint: outsidePointForStart,
|
||||
dx: dxStart,
|
||||
dy: dyStart,
|
||||
w: wStart,
|
||||
h: hStart,
|
||||
isOnBoundary: Math.abs(dxStart - wStart) < 1 || Math.abs(dyStart - hStart) < 1,
|
||||
});
|
||||
|
||||
// If the point is on or very close to the boundary, move it further out
|
||||
if (Math.abs(dxStart - wStart) < 1 || Math.abs(dyStart - hStart) < 1) {
|
||||
log.debug('UIO cutter2: Start outside point is on boundary, creating truly outside point');
|
||||
const directionX = outsidePointForStart.x - startBounds.x;
|
||||
const directionY = outsidePointForStart.y - startBounds.y;
|
||||
const length = Math.sqrt(directionX * directionX + directionY * directionY);
|
||||
|
||||
if (length > 0) {
|
||||
// Move the point 10 pixels further out in the same direction
|
||||
actualOutsideStart = {
|
||||
x: startBounds.x + (directionX / length) * (length + 10),
|
||||
y: startBounds.y + (directionY / length) * (length + 10),
|
||||
};
|
||||
log.debug('UIO cutter2: Created truly outside start point:', actualOutsideStart);
|
||||
}
|
||||
}
|
||||
|
||||
let startIntersection;
|
||||
|
||||
// Try using the node's intersect method first
|
||||
if (startNode.intersect) {
|
||||
startIntersection = startNode.intersect(actualOutsideStart);
|
||||
log.debug('UIO cutter2: startNode.intersect result:', startIntersection);
|
||||
|
||||
// Check if the intersection is on the wrong side of the node
|
||||
const isWrongSideStart =
|
||||
(actualOutsideStart.x < startBounds.x && startIntersection.x > startBounds.x) ||
|
||||
(actualOutsideStart.x > startBounds.x && startIntersection.x < startBounds.x);
|
||||
|
||||
if (isWrongSideStart) {
|
||||
log.debug('UIO cutter2: startNode.intersect returned wrong side, setting to null');
|
||||
startIntersection = null;
|
||||
} else {
|
||||
// Check if the intersection is valid (distance > 1)
|
||||
const distanceStart = Math.sqrt(
|
||||
(actualOutsideStart.x - startIntersection.x) ** 2 +
|
||||
(actualOutsideStart.y - startIntersection.y) ** 2
|
||||
);
|
||||
log.debug(
|
||||
'UIO cutter2: Distance from start outside point to intersection:',
|
||||
distanceStart
|
||||
);
|
||||
if (distanceStart <= 1) {
|
||||
log.debug('UIO cutter2: startNode.intersect distance too small, setting to null');
|
||||
startIntersection = null;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
log.debug('UIO cutter2: startNode.intersect method not available');
|
||||
}
|
||||
|
||||
// Fallback to intersection function
|
||||
if (!startIntersection) {
|
||||
// Create a proper inside point that's on the correct side of the node
|
||||
// The inside point should be between the outside point and the far edge
|
||||
const isVerticalStart = Math.abs(actualOutsideStart.x - startBounds.x) < 1;
|
||||
const isHorizontalStart = Math.abs(actualOutsideStart.y - startBounds.y) < 1;
|
||||
const insidePointStart = {
|
||||
x: isVerticalStart
|
||||
? actualOutsideStart.x
|
||||
: actualOutsideStart.x < startBounds.x
|
||||
? startBounds.x - startBounds.width / 4
|
||||
: startBounds.x + startBounds.width / 4,
|
||||
y: isHorizontalStart ? actualOutsideStart.y : startCenter.y,
|
||||
};
|
||||
|
||||
log.debug('UIO cutter2: Using fallback intersection function for start with:', {
|
||||
const startIntersection = computeNodeIntersection(
|
||||
startNode,
|
||||
startBounds,
|
||||
actualOutsideStart,
|
||||
insidePoint: insidePointStart,
|
||||
startCenter,
|
||||
});
|
||||
startIntersection = intersection(startBounds, actualOutsideStart, insidePointStart);
|
||||
log.debug('UIO cutter2: Fallback start intersection result:', startIntersection);
|
||||
}
|
||||
|
||||
// Replace the first point with the intersection
|
||||
if (startIntersection) {
|
||||
// Check if the intersection is the same as any existing point
|
||||
const isDuplicate = points.some(
|
||||
(p, index) =>
|
||||
index > 0 &&
|
||||
Math.abs(p.x - startIntersection.x) < 0.1 &&
|
||||
Math.abs(p.y - startIntersection.y) < 0.1
|
||||
outsidePointForStart,
|
||||
startCenter
|
||||
);
|
||||
|
||||
if (isDuplicate) {
|
||||
log.info(
|
||||
'UIO cutter2: Start intersection is duplicate of existing point, removing first point instead'
|
||||
);
|
||||
points.shift(); // Remove the first point instead of replacing it
|
||||
} else {
|
||||
log.info(
|
||||
'UIO cutter2: Replacing first point',
|
||||
points[0],
|
||||
'with intersection',
|
||||
startIntersection
|
||||
);
|
||||
if (Infinity === startIntersection.x || Infinity === startIntersection.y) {
|
||||
log.info('UIO cutter2: Start intersection out of bounds');
|
||||
} else {
|
||||
log.info('UIO cutter2: Replacing first point with intersection:', startIntersection);
|
||||
points[0] = startIntersection;
|
||||
}
|
||||
}
|
||||
}
|
||||
log.debug('UIO cutter2: start intersection', startIntersection);
|
||||
replaceEndpoint(points, 'start', startIntersection);
|
||||
}
|
||||
|
||||
// Calculate intersection with end node
|
||||
// Need to recalculate indices since we may have removed the first point
|
||||
let outsidePointForEnd = null;
|
||||
let outsideIndexForEnd = -1;
|
||||
|
||||
// Find the last point that's outside the end node in the current points array
|
||||
for (let i = points.length - 1; i >= 0; i--) {
|
||||
if (outsideNode(endBounds, points[i])) {
|
||||
outsidePointForEnd = points[i];
|
||||
outsideIndexForEnd = i;
|
||||
log.debug('UIO cutter2: Found point outside end node at current index:', i, points[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!outsidePointForEnd && points.length > 1) {
|
||||
// No points outside end node, try using the second-to-last point
|
||||
log.debug('UIO cutter2: No points outside end node, trying second-to-last point');
|
||||
outsidePointForEnd = points[points.length - 2];
|
||||
outsideIndexForEnd = points.length - 2;
|
||||
}
|
||||
|
||||
if (outsidePointForEnd) {
|
||||
// Check if the outside point is actually on the boundary (distance = 0 from intersection)
|
||||
// If so, we need to create a truly outside point
|
||||
let actualOutsidePoint = outsidePointForEnd;
|
||||
|
||||
// Quick check: if the point is very close to the node boundary, move it further out
|
||||
const dx = Math.abs(outsidePointForEnd.x - endBounds.x);
|
||||
const dy = Math.abs(outsidePointForEnd.y - endBounds.y);
|
||||
const w = endBounds.width / 2;
|
||||
const h = endBounds.height / 2;
|
||||
|
||||
log.debug('UIO cutter2: Checking if outside point is truly outside:', {
|
||||
outsidePoint: outsidePointForEnd,
|
||||
dx,
|
||||
dy,
|
||||
w,
|
||||
h,
|
||||
isOnBoundary: Math.abs(dx - w) < 1 || Math.abs(dy - h) < 1,
|
||||
});
|
||||
|
||||
// If the point is on or very close to the boundary, move it further out
|
||||
if (Math.abs(dx - w) < 1 || Math.abs(dy - h) < 1) {
|
||||
log.debug('UIO cutter2: Outside point is on boundary, creating truly outside point');
|
||||
// Move the point further away from the node center
|
||||
const directionX = outsidePointForEnd.x - endBounds.x;
|
||||
const directionY = outsidePointForEnd.y - endBounds.y;
|
||||
const length = Math.sqrt(directionX * directionX + directionY * directionY);
|
||||
|
||||
if (length > 0) {
|
||||
// Move the point 10 pixels further out in the same direction
|
||||
actualOutsidePoint = {
|
||||
x: endBounds.x + (directionX / length) * (length + 10),
|
||||
y: endBounds.y + (directionY / length) * (length + 10),
|
||||
};
|
||||
log.debug('UIO cutter2: Created truly outside point:', actualOutsidePoint);
|
||||
}
|
||||
}
|
||||
|
||||
let endIntersection;
|
||||
|
||||
// Try using the node's intersect method first
|
||||
if (endNode.intersect) {
|
||||
endIntersection = endNode.intersect(actualOutsidePoint);
|
||||
log.debug('UIO cutter2: endNode.intersect result:', endIntersection);
|
||||
|
||||
// Check if the intersection is on the wrong side of the node
|
||||
const isWrongSide =
|
||||
(actualOutsidePoint.x < endBounds.x && endIntersection.x > endBounds.x) ||
|
||||
(actualOutsidePoint.x > endBounds.x && endIntersection.x < endBounds.x);
|
||||
|
||||
if (isWrongSide) {
|
||||
log.debug('UIO cutter2: endNode.intersect returned wrong side, setting to null');
|
||||
endIntersection = null;
|
||||
} else {
|
||||
// Check if the intersection is valid (distance > 1)
|
||||
const distance = Math.sqrt(
|
||||
(actualOutsidePoint.x - endIntersection.x) ** 2 +
|
||||
(actualOutsidePoint.y - endIntersection.y) ** 2
|
||||
);
|
||||
log.debug('UIO cutter2: Distance from outside point to intersection:', distance);
|
||||
if (distance <= 1) {
|
||||
log.debug('UIO cutter2: endNode.intersect distance too small, setting to null');
|
||||
endIntersection = null;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
log.debug('UIO cutter2: endNode.intersect method not available');
|
||||
}
|
||||
|
||||
// Fallback to intersection function
|
||||
if (!endIntersection) {
|
||||
// Create a proper inside point that's on the correct side of the node
|
||||
// The inside point should be between the outside point and the far edge
|
||||
const isVerticalEnd = Math.abs(actualOutsidePoint.x - endBounds.x) < 1;
|
||||
const isHorizontalEnd = Math.abs(actualOutsidePoint.y - endBounds.y) < 1;
|
||||
const insidePoint = {
|
||||
x: isVerticalEnd
|
||||
? actualOutsidePoint.x
|
||||
: actualOutsidePoint.x < endBounds.x
|
||||
? endBounds.x - endBounds.width / 4
|
||||
: endBounds.x + endBounds.width / 4,
|
||||
y: isHorizontalEnd ? actualOutsidePoint.y : endCenter.y,
|
||||
};
|
||||
|
||||
log.debug('UIO cutter2: Using fallback intersection function with:', {
|
||||
const endIntersection = computeNodeIntersection(
|
||||
endNode,
|
||||
endBounds,
|
||||
actualOutsidePoint,
|
||||
insidePoint,
|
||||
endCenter,
|
||||
});
|
||||
endIntersection = intersection(endBounds, actualOutsidePoint, insidePoint);
|
||||
log.debug('UIO cutter2: Fallback intersection result:', endIntersection);
|
||||
}
|
||||
|
||||
// Replace the last point with the intersection
|
||||
if (endIntersection) {
|
||||
// Check if the intersection is the same as any existing point
|
||||
const isDuplicate = points.some(
|
||||
(p, index) =>
|
||||
index < points.length - 1 &&
|
||||
Math.abs(p.x - endIntersection.x) < 0.1 &&
|
||||
Math.abs(p.y - endIntersection.y) < 0.1
|
||||
outsidePointForEnd,
|
||||
endCenter
|
||||
);
|
||||
|
||||
if (isDuplicate) {
|
||||
log.debug(
|
||||
'UIO cutter2: End intersection is duplicate of existing point, removing last point instead'
|
||||
);
|
||||
points.pop(); // Remove the last point instead of replacing it
|
||||
} else {
|
||||
log.debug(
|
||||
'UIO cutter2: Replacing last point',
|
||||
points[points.length - 1],
|
||||
'with intersection',
|
||||
endIntersection,
|
||||
'using outside point at index',
|
||||
outsideIndexForEnd
|
||||
);
|
||||
points[points.length - 1] = endIntersection;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
log.debug('UIO cutter2: No suitable outside point found for end node intersection');
|
||||
log.debug('UIO cutter2: end intersection', { endIntersection, outsideIndexForEnd });
|
||||
replaceEndpoint(points, 'end', endIntersection);
|
||||
}
|
||||
|
||||
// Final cleanup: Check if the last point is too close to the previous point
|
||||
@@ -885,37 +590,17 @@ export const render = async (
|
||||
const distance = Math.sqrt(
|
||||
(lastPoint.x - secondLastPoint.x) ** 2 + (lastPoint.y - secondLastPoint.y) ** 2
|
||||
);
|
||||
|
||||
// If the distance is very small (less than 2 pixels), remove the last point
|
||||
if (distance < 2) {
|
||||
log.debug(
|
||||
'UIO cutter2: Last point too close to previous point, removing it. Distance:',
|
||||
distance
|
||||
);
|
||||
log.debug('UIO cutter2: Removing last point:', lastPoint, 'keeping:', secondLastPoint);
|
||||
log.debug('UIO cutter2: trimming tail point (too close)', {
|
||||
distance,
|
||||
lastPoint,
|
||||
secondLastPoint,
|
||||
});
|
||||
points.pop();
|
||||
}
|
||||
}
|
||||
|
||||
log.debug('UIO cutter2: Final points:', points);
|
||||
|
||||
// Debug: Check which side of the end node we're ending at
|
||||
if (points.length > 0) {
|
||||
const finalPoint = points[points.length - 1];
|
||||
const endNodeCenter = endBounds.x;
|
||||
const endNodeLeftEdge = endNodeCenter - endBounds.width / 2;
|
||||
const endNodeRightEdge = endNodeCenter + endBounds.width / 2;
|
||||
|
||||
log.debug('UIO cutter2: End node analysis:', {
|
||||
finalPoint,
|
||||
endNodeCenter,
|
||||
endNodeLeftEdge,
|
||||
endNodeRightEdge,
|
||||
endingSide: finalPoint.x < endNodeCenter ? 'LEFT' : 'RIGHT',
|
||||
distanceFromLeftEdge: Math.abs(finalPoint.x - endNodeLeftEdge),
|
||||
distanceFromRightEdge: Math.abs(finalPoint.x - endNodeRightEdge),
|
||||
});
|
||||
}
|
||||
log.debug('UIO cutter2: final points', points);
|
||||
|
||||
return points;
|
||||
};
|
||||
@@ -982,7 +667,7 @@ export const render = async (
|
||||
log.info('Drawing flowchart using v4 renderer', elk);
|
||||
|
||||
// Set the direction of the graph based on the parsed information
|
||||
const dir = data4Layout.direction || 'DOWN';
|
||||
const dir = data4Layout.direction ?? 'DOWN';
|
||||
elkGraph.layoutOptions['elk.direction'] = dir2ElkDirection(dir);
|
||||
|
||||
// Create the lookup db for the subgraphs and their children to used when creating
|
||||
|
Reference in New Issue
Block a user