mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-09-18 14:59:53 +02:00
Fix for edge calculation to subgraphs
This commit is contained in:
@@ -105,6 +105,97 @@
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</head>
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<body>
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<pre id="diagram4" class="mermaid">
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---
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config:
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layout: elk
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---
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flowchart TB
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subgraph container_Beta
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process_C
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end
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subgraph container_Alpha
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subgraph process_B
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pppB
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end
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subgraph process_A
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pppA
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end
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process_B-->|via_AWSBatch|container_Beta
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process_A-->|messages|container_Beta
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end
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</pre
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>
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<pre id="diagram4" class="mermaid">
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---
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config:
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layout: elk
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---
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flowchart TB
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subgraph container_Beta
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process_C
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end
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process_B-->|via_AWSBatch|container_Beta
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</pre
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>
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<pre id="diagram4" class="mermaid">
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---
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config:
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layout: elk
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---
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classDiagram
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note "I love this diagram!\nDo you love it?"
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Class01 <|-- AveryLongClass : Cool
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<<interface>> Class01
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Class03 "1" *-- "*" Class04
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Class05 "1" o-- "many" Class06
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Class07 "1" .. "*" Class08
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Class09 "1" --> "*" C2 : Where am i?
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Class09 "*" --* "*" C3
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Class09 "1" --|> "1" Class07
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Class12 <|.. Class08
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Class11 ..>Class12
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Class07 : equals()
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Class07 : Object[] elementData
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Class01 : size()
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Class01 : int chimp
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Class01 : int gorilla
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Class01 : -int privateChimp
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Class01 : +int publicGorilla
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Class01 : #int protectedMarmoset
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Class08 <--> C2: Cool label
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class Class10 {
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<<service>>
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int id
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test()
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}
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note for Class10 "Cool class\nI said it's very cool class!"
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</pre
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>
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<pre id="diagram4" class="mermaid">
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---
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config:
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layout: elk
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---
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requirementDiagram
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requirement test_req {
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id: 1
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text: the test text.
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risk: high
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verifymethod: test
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}
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element test_entity {
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type: simulation
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}
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test_entity - satisfies -> test_req
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</pre
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>
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<pre id="diagram4" class="mermaid">
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---
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config:
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@@ -20,6 +20,21 @@ export interface NodeLike {
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export const EPS = 1;
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export const PUSH_OUT = 10;
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export const onBorder = (bounds: RectLike, p: P, tol = 0.5): boolean => {
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const halfW = bounds.width / 2;
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const halfH = bounds.height / 2;
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const left = bounds.x - halfW;
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const right = bounds.x + halfW;
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const top = bounds.y - halfH;
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const bottom = bounds.y + halfH;
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const onLeft = Math.abs(p.x - left) <= tol && p.y >= top - tol && p.y <= bottom + tol;
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const onRight = Math.abs(p.x - right) <= tol && p.y >= top - tol && p.y <= bottom + tol;
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const onTop = Math.abs(p.y - top) <= tol && p.x >= left - tol && p.x <= right + tol;
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const onBottom = Math.abs(p.y - bottom) <= tol && p.x >= left - tol && p.x <= right + tol;
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return onLeft || onRight || onTop || onBottom;
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};
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/**
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* Compute intersection between a rectangle (center x/y, width/height) and the line
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* segment from insidePoint -\> outsidePoint. Returns the point on the rectangle border.
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@@ -10,6 +10,7 @@ import {
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outsideNode,
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computeNodeIntersection,
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replaceEndpoint,
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onBorder,
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} from './geometry.js';
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type Node = LayoutData['nodes'][number];
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@@ -527,8 +528,8 @@ export const render = async (
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const endCenter = points[points.length - 1];
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// Minimal, structured logging for diagnostics
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log.debug('UIO cutter2: bounds', { startBounds, endBounds });
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log.debug('UIO cutter2: original points', _points);
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log.debug('PPP cutter2: bounds', { startBounds, endBounds });
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log.debug('PPP cutter2: original points', _points);
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let firstOutsideStartIndex = -1;
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@@ -867,13 +868,19 @@ export const render = async (
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startNode.y = startNode.offset.posY + startNode.height / 2;
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endNode.x = endNode.offset.posX + endNode.width / 2;
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endNode.y = endNode.offset.posY + endNode.height / 2;
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if (startNode.shape !== 'rect33') {
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// Only add center points for non-subgraph nodes or when the edge path doesn't already end near the target
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const shouldAddStartCenter = startNode.shape !== 'rect33';
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const shouldAddEndCenter = endNode.shape !== 'rect33';
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if (shouldAddStartCenter) {
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edge.points.unshift({
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x: startNode.x,
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y: startNode.y,
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});
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}
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if (endNode.shape !== 'rect33') {
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if (shouldAddEndCenter) {
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edge.points.push({
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x: endNode.x,
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y: endNode.y,
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@@ -882,13 +889,64 @@ export const render = async (
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// Debug and sanitize points around cutter2
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const prevPoints = Array.isArray(edge.points) ? [...edge.points] : [];
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log.debug('UIO cutter2: Points before cutter2:', prevPoints);
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edge.points = cutter2(startNode, endNode, prevPoints);
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const endBounds = boundsFor(endNode);
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log.debug(
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'PPP cutter2: Points before cutter2:',
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JSON.stringify(edge.points),
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'endBounds:',
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endBounds,
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onBorder(endBounds, edge.points[edge.points.length - 1])
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);
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{
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const endIsGroup = !!endNode?.isGroup;
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const lastIdx = prevPoints.length - 1;
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const lastPt = prevPoints[lastIdx];
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const endCenterApprox =
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Math.abs(lastPt.x - endNode.x) < 1e-6 && Math.abs(lastPt.y - endNode.y) < 1e-6;
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const candidatePt =
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endCenterApprox && prevPoints.length > 1 ? prevPoints[lastIdx - 1] : lastPt;
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const lastOnEndBorder = onBorder(endBounds, candidatePt);
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if (endIsGroup && lastOnEndBorder) {
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if (endCenterApprox) {
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// drop the appended end-center so the path truly ends at the border
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prevPoints.pop();
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}
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// still compute start intersection to avoid starting at center
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const startBounds = boundsFor(startNode);
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let firstOutsideStartIndex = -1;
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for (const [i, prevPoint] of prevPoints.entries()) {
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if (outsideNode(startBounds, prevPoint)) {
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firstOutsideStartIndex = i;
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break;
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}
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}
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if (firstOutsideStartIndex !== -1) {
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const outsidePointForStart = prevPoints[firstOutsideStartIndex];
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const startCenter = prevPoints[0];
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const startIntersection = computeNodeIntersection(
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startNode,
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startBounds,
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outsidePointForStart,
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startCenter
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);
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replaceEndpoint(prevPoints, 'start', startIntersection);
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log.debug('UIO cutter2: start-only intersection applied', { startIntersection });
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}
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log.debug(
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'PPP cutter2: skipping cutter2 because last point on end border and end is group',
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{ endCenterApprox, candidatePt }
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);
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edge.points = prevPoints;
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} else {
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edge.points = cutter2(startNode, endNode, prevPoints);
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}
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}
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log.debug('PPP cutter2: Points after cutter2:', JSON.stringify(edge.points));
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const hasNaN = (pts: { x: number; y: number }[]) =>
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pts?.some((p) => !Number.isFinite(p?.x) || !Number.isFinite(p?.y));
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if (!Array.isArray(edge.points) || edge.points.length < 2 || hasNaN(edge.points)) {
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log.warn(
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'UIO cutter2: Invalid points from cutter2, falling back to prevPoints',
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'POI cutter2: Invalid points from cutter2, falling back to prevPoints',
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edge.points
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);
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// Fallback to previous points and strip any invalid ones just in case
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