mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-09-16 22:09:57 +02:00
fix: added triangle placeholder
This commit is contained in:
@@ -49,16 +49,10 @@
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<body>
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<body>
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<pre id="diagram4" class="mermaid">
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<pre id="diagram4" class="mermaid">
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flowchart
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flowchart
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A --> D@{ shape: roundedRect
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}@
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node_3@{ shape: triangle }@
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A --> D@{ shape: roundedRect, icon: car }@
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D@{ shape: roundedRect }@ --> B
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A@{
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shape: hexagon,
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icon: car
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}@ --> B
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</pre>
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid2">
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flowchart
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flowchart
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@@ -26,6 +26,7 @@ import { lean_left } from './shapes/leanLeft.js';
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import { trapezoid } from './shapes/trapezoid.js';
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import { trapezoid } from './shapes/trapezoid.js';
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import { inv_trapezoid } from './shapes/invertedTrapezoid.js';
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import { inv_trapezoid } from './shapes/invertedTrapezoid.js';
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import { labelRect } from './shapes/labelRect.js';
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import { labelRect } from './shapes/labelRect.js';
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import { triangle } from './shapes/triangle.js';
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const shapes = {
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const shapes = {
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state,
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state,
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@@ -55,6 +56,7 @@ const shapes = {
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card,
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card,
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shadedProcess,
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shadedProcess,
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anchor,
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anchor,
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triangle,
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};
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};
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const nodeElems = new Map();
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const nodeElems = new Map();
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@@ -0,0 +1,83 @@
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import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
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import intersect from '../intersect/index.js';
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import type { Node } from '$root/rendering-util/types.d.ts';
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import {
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styles2String,
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userNodeOverrides,
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} from '$root/rendering-util/rendering-elements/shapes/handdrawnStyles.js';
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import rough from 'roughjs';
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import { insertPolygonShape } from './insertPolygonShape.js';
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export const createHexagonPathD = (
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x: number,
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y: number,
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width: number,
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height: number,
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m: number
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): string => {
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return [
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`M${x + m},${y}`,
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`L${x + width - m},${y}`,
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`L${x + width},${y - height / 2}`,
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`L${x + width - m},${y - height}`,
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`L${x + m},${y - height}`,
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`L${x},${y - height / 2}`,
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'Z',
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].join(' ');
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};
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export const triangle = async (parent: SVGAElement, node: Node): Promise<SVGAElement> => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
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const f = 4;
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const h = bbox.height + node.padding;
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const m = h / f;
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const w = bbox.width + 2 * m + node.padding;
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const points = [
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{ x: m, y: 0 },
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{ x: w - m, y: 0 },
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{ x: w, y: -h / 2 },
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{ x: w - m, y: -h },
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{ x: m, y: -h },
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{ x: 0, y: -h / 2 },
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];
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let polygon: d3.Selection<SVGPolygonElement | SVGGElement, unknown, null, undefined>;
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const { cssStyles } = node;
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if (node.look === 'handdrawn') {
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// @ts-ignore - rough is not typed
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const rc = rough.svg(shapeSvg);
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const options = userNodeOverrides(node, {});
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const pathData = createHexagonPathD(0, 0, w, h, m);
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const roughNode = rc.path(pathData, options);
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polygon = shapeSvg
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.insert(() => roughNode, ':first-child')
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.attr('transform', `translate(${-w / 2}, ${h / 2})`);
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if (cssStyles) {
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polygon.attr('style', cssStyles);
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}
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} else {
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polygon = insertPolygonShape(shapeSvg, w, h, points);
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}
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if (nodeStyles) {
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polygon.attr('style', nodeStyles);
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}
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node.width = w;
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node.height = h;
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updateNodeBounds(node, polygon);
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node.intersect = function (point) {
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return intersect.polygon(node, points, point);
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};
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return shapeSvg;
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};
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