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fix: Sequence diagram loop rendering
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@@ -1421,6 +1421,13 @@ const buildMessageModel = function (msg, actors, diagObj) {
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return isArrowToRight ? -value : value;
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return isArrowToRight ? -value : value;
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};
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};
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// 3 is max difference for +/- 1
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if (Math.abs(startx - stopx) <= 3) {
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// This is a self reference, so we need to make sure the arrow is drawn correctly
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// There are many checks in the downstream rendering that checks for equality.
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// The lines on loops will be off by few pixels, but that's fine for now.
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stopx = startx;
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} else {
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/**
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/**
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* This is an edge case for the first activation.
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* This is an edge case for the first activation.
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* Proper fix would require significant changes.
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* Proper fix would require significant changes.
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@@ -1439,6 +1446,7 @@ const buildMessageModel = function (msg, actors, diagObj) {
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if (![diagObj.db.LINETYPE.SOLID_OPEN, diagObj.db.LINETYPE.DOTTED_OPEN].includes(msg.type)) {
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if (![diagObj.db.LINETYPE.SOLID_OPEN, diagObj.db.LINETYPE.DOTTED_OPEN].includes(msg.type)) {
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stopx += adjustValue(3);
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stopx += adjustValue(3);
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}
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}
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}
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const allBounds = [fromLeft, fromRight, toLeft, toRight];
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const allBounds = [fromLeft, fromRight, toLeft, toRight];
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const boundedWidth = Math.abs(startx - stopx);
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const boundedWidth = Math.abs(startx - stopx);
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