mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-12-02 10:34:22 +01:00
revert: restore original hexagon and roundedRect implementations
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@@ -1,8 +1,9 @@
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import { labelHelper, updateNodeBounds, getNodeClasses, createPathFromPoints } from './util.js';
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import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
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import intersect from '../intersect/index.js';
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import type { Node } from '../../types.js';
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import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
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import rough from 'roughjs';
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import { insertPolygonShape } from './insertPolygonShape.js';
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import type { D3Selection } from '../../../types.js';
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export const createHexagonPathD = (
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@@ -28,50 +29,42 @@ export async function hexagon<T extends SVGGraphicsElement>(parent: D3Selection<
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
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const h = bbox.height + (node.padding ?? 0);
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const w = bbox.width + (node.padding ?? 0) * 2.5;
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const { cssStyles } = node;
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// @ts-expect-error -- Passing a D3.Selection seems to work for some reason
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const rc = rough.svg(shapeSvg);
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const options = userNodeOverrides(node, {});
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if (node.look !== 'handDrawn') {
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options.roughness = 0;
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options.fillStyle = 'solid';
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}
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let halfWidth = w / 2;
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const m = halfWidth / 6; // Margin for label
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halfWidth = halfWidth + m; // Adjusted half width for hexagon
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const halfHeight = h / 2;
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const fixedLength = halfHeight / 2;
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const deducedWidth = halfWidth - fixedLength;
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const f = 4;
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const h = bbox.height + node.padding;
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const m = h / f;
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const w = bbox.width + 2 * m + node.padding;
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const points = [
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{ x: -deducedWidth, y: -halfHeight },
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{ x: 0, y: -halfHeight },
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{ x: deducedWidth, y: -halfHeight },
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{ x: halfWidth, y: 0 },
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{ x: deducedWidth, y: halfHeight },
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{ x: 0, y: halfHeight },
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{ x: -deducedWidth, y: halfHeight },
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{ x: -halfWidth, y: 0 },
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{ x: m, y: 0 },
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{ x: w - m, y: 0 },
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{ x: w, y: -h / 2 },
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{ x: w - m, y: -h },
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{ x: m, y: -h },
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{ x: 0, y: -h / 2 },
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];
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const pathData = createPathFromPoints(points);
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const shapeNode = rc.path(pathData, options);
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let polygon: D3Selection<SVGGElement> | Awaited<ReturnType<typeof insertPolygonShape>>;
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const { cssStyles } = node;
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const polygon = shapeSvg.insert(() => shapeNode, ':first-child');
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polygon.attr('class', 'basic label-container');
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if (node.look === 'handDrawn') {
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// @ts-expect-error -- Passing a D3.Selection seems to work for some reason
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const rc = rough.svg(shapeSvg);
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const options = userNodeOverrides(node, {});
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const pathData = createHexagonPathD(0, 0, w, h, m);
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const roughNode = rc.path(pathData, options);
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if (cssStyles && node.look !== 'handDrawn') {
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polygon.selectChildren('path').attr('style', cssStyles);
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polygon = shapeSvg
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.insert(() => roughNode, ':first-child')
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.attr('transform', `translate(${-w / 2}, ${h / 2})`);
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if (cssStyles) {
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polygon.attr('style', cssStyles);
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}
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} else {
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polygon = insertPolygonShape(shapeSvg, w, h, points);
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}
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if (nodeStyles && node.look !== 'handDrawn') {
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polygon.selectChildren('path').attr('style', nodeStyles);
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if (nodeStyles) {
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polygon.attr('style', nodeStyles);
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}
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node.width = w;
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@@ -1,161 +1,18 @@
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import { labelHelper, updateNodeBounds, getNodeClasses, createPathFromPoints } from './util.js';
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import intersect from '../intersect/index.js';
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import type { Node } from '../../types.js';
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import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
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import rough from 'roughjs';
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import type { Node, RectOptions } from '../../types.js';
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import type { D3Selection } from '../../../types.js';
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/**
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* Generates evenly spaced points along an elliptical arc connecting two points.
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*
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* @param x1 - x-coordinate of the start point of the arc
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* @param y1 - y-coordinate of the start point of the arc
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* @param x2 - x-coordinate of the end point of the arc
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* @param y2 - y-coordinate of the end point of the arc
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* @param rx - horizontal radius of the ellipse
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* @param ry - vertical radius of the ellipse
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* @param clockwise - direction of the arc; true for clockwise, false for counterclockwise
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* @returns Array of points `{ x, y }` along the elliptical arc
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*
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* @throws Error if the given radii are too small to draw an arc between the points
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*/
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export function generateArcPoints(
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x1: number,
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y1: number,
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x2: number,
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y2: number,
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rx: number,
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ry: number,
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clockwise: boolean
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) {
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const numPoints = 20;
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// Calculate midpoint
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const midX = (x1 + x2) / 2;
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const midY = (y1 + y2) / 2;
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// Calculate the angle of the line connecting the points
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const angle = Math.atan2(y2 - y1, x2 - x1);
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// Calculate transformed coordinates for the ellipse
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const dx = (x2 - x1) / 2;
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const dy = (y2 - y1) / 2;
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// Scale to unit circle
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const transformedX = dx / rx;
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const transformedY = dy / ry;
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// Calculate the distance between points on the unit circle
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const distance = Math.sqrt(transformedX ** 2 + transformedY ** 2);
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// Check if the ellipse can be drawn with the given radii
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if (distance > 1) {
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throw new Error('The given radii are too small to create an arc between the points.');
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}
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// Calculate the distance from the midpoint to the center of the ellipse
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const scaledCenterDistance = Math.sqrt(1 - distance ** 2);
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// Calculate the center of the ellipse
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const centerX = midX + scaledCenterDistance * ry * Math.sin(angle) * (clockwise ? -1 : 1);
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const centerY = midY - scaledCenterDistance * rx * Math.cos(angle) * (clockwise ? -1 : 1);
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// Calculate the start and end angles on the ellipse
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const startAngle = Math.atan2((y1 - centerY) / ry, (x1 - centerX) / rx);
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const endAngle = Math.atan2((y2 - centerY) / ry, (x2 - centerX) / rx);
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// Adjust angles for clockwise/counterclockwise
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let angleRange = endAngle - startAngle;
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if (clockwise && angleRange < 0) {
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angleRange += 2 * Math.PI;
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}
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if (!clockwise && angleRange > 0) {
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angleRange -= 2 * Math.PI;
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}
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// Generate points
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const points = [];
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for (let i = 0; i < numPoints; i++) {
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const t = i / (numPoints - 1);
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const angle = startAngle + t * angleRange;
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const x = centerX + rx * Math.cos(angle);
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const y = centerY + ry * Math.sin(angle);
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points.push({ x, y });
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}
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return points;
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}
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import { drawRect } from './drawRect.js';
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export async function roundedRect<T extends SVGGraphicsElement>(
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parent: D3Selection<T>,
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node: Node
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) {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
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const options = {
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rx: 5,
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ry: 5,
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classes: '',
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labelPaddingX: (node?.padding || 0) * 1,
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labelPaddingY: (node?.padding || 0) * 1,
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} as RectOptions;
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const labelPaddingX = node?.padding ?? 0;
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const labelPaddingY = node?.padding ?? 0;
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const w = (node?.width ? node?.width : bbox.width) + labelPaddingX * 2;
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const h = (node?.height ? node?.height : bbox.height) + labelPaddingY * 2;
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const radius = node.radius || 5;
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const taper = node.taper || 5; // Taper width for the rounded corners
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const { cssStyles } = node;
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// @ts-expect-error -- Passing a D3.Selection seems to work for some reason
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const rc = rough.svg(shapeSvg);
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const options = userNodeOverrides(node, {});
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if (node.stroke) {
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options.stroke = node.stroke;
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}
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if (node.look !== 'handDrawn') {
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options.roughness = 0;
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options.fillStyle = 'solid';
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}
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const points = [
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// Top edge (left to right)
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{ x: -w / 2 + taper, y: -h / 2 }, // Top-left corner start (1)
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{ x: w / 2 - taper, y: -h / 2 }, // Top-right corner start (2)
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...generateArcPoints(w / 2 - taper, -h / 2, w / 2, -h / 2 + taper, radius, radius, true), // Top-left arc (2 to 3)
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// Right edge (top to bottom)
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{ x: w / 2, y: -h / 2 + taper }, // Top-right taper point (3)
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{ x: w / 2, y: h / 2 - taper }, // Bottom-right taper point (4)
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...generateArcPoints(w / 2, h / 2 - taper, w / 2 - taper, h / 2, radius, radius, true), // Top-left arc (4 to 5)
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// Bottom edge (right to left)
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{ x: w / 2 - taper, y: h / 2 }, // Bottom-right corner start (5)
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{ x: -w / 2 + taper, y: h / 2 }, // Bottom-left corner start (6)
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...generateArcPoints(-w / 2 + taper, h / 2, -w / 2, h / 2 - taper, radius, radius, true), // Top-left arc (4 to 5)
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// Left edge (bottom to top)
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{ x: -w / 2, y: h / 2 - taper }, // Bottom-left taper point (7)
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{ x: -w / 2, y: -h / 2 + taper }, // Top-left taper point (8)
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...generateArcPoints(-w / 2, -h / 2 + taper, -w / 2 + taper, -h / 2, radius, radius, true), // Top-left arc (4 to 5)
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];
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const pathData = createPathFromPoints(points);
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const shapeNode = rc.path(pathData, options);
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const polygon = shapeSvg.insert(() => shapeNode, ':first-child');
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polygon.attr('class', 'basic label-container outer-path');
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if (cssStyles && node.look !== 'handDrawn') {
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polygon.selectChildren('path').attr('style', cssStyles);
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}
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if (nodeStyles && node.look !== 'handDrawn') {
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polygon.selectChildren('path').attr('style', nodeStyles);
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}
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updateNodeBounds(node, polygon);
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node.intersect = function (point) {
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const pos = intersect.polygon(node, points, point);
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return pos;
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};
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return shapeSvg;
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return drawRect(parent, node, options);
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}
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