mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-08-15 06:19:24 +02:00
add squre and circle icon shape
This commit is contained in:
@@ -63,7 +63,7 @@
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<body>
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<pre id="diagram4" class="mermaid">
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flowchart
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B2@{ icon: "fa:image", label: "test augfuyfavf yafuabffaev ydvaubfuac" }@
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B2@{ icon: "fa:image", label: "test augfuyfavf ydvaubfuac" }@
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</pre
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>
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<script type="module">
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@@ -796,7 +796,7 @@ export const lex = {
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const getTypeFromVertex = (vertex: FlowVertex) => {
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if (vertex?.icon) {
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return 'iconSquare';
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return 'iconCircle';
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}
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if (vertex.type === 'square') {
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return 'squareRect';
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@@ -52,12 +52,14 @@ import { curlyBraceLeft } from './shapes/curlyBraceLeft.js';
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import { curlyBraceRight } from './shapes/curlyBraceRight.js';
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import { curlyBraces } from './shapes/curlyBraces.js';
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import { iconSquare } from './shapes/iconSquare.js';
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import { iconCircle } from './shapes/iconCircle.js';
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//Use these names as the left side to render shapes.
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const shapes = {
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// States
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state,
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stateStart,
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iconCircle,
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'small-circle': stateStart,
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'sm-circ': stateStart,
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start: stateStart,
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@@ -0,0 +1,69 @@
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import { log } from '$root/logger.js';
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import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
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import intersect from '../intersect/index.js';
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import type { Node } from '$root/rendering-util/types.d.ts';
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import {
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styles2String,
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userNodeOverrides,
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} from '$root/rendering-util/rendering-elements/shapes/handDrawnShapeStyles.js';
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import rough from 'roughjs';
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import { getIconSVG } from '$root/rendering-util/icons.js';
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export const iconCircle = async (parent: SVGAElement, node: Node): Promise<SVGAElement> => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox, halfPadding, label } = await labelHelper(
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parent,
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node,
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getNodeClasses(node)
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);
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let width = Math.max(bbox.width + (node.padding ?? 0));
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if (node.width) {
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width = node.width + (node.padding ?? 0);
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}
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const radius = width / 2 + halfPadding;
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let circleElem;
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const { cssStyles } = node;
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if (node.look === 'handDrawn') {
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// @ts-ignore - rough is not typed
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const rc = rough.svg(shapeSvg);
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const options = userNodeOverrides(node, {});
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const roughNode = rc.circle(0, 0, radius * 2, options);
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circleElem = shapeSvg.insert(() => roughNode, ':first-child');
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circleElem.attr('class', 'basic label-container').attr('style', cssStyles);
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} else {
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circleElem = shapeSvg
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.insert('circle', ':first-child')
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.attr('class', 'basic label-container')
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.attr('style', nodeStyles)
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.attr('r', radius)
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.attr('cx', 0)
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.attr('cy', 0);
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}
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// Position label at the top
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label.attr('transform', `translate(0, ${-radius + halfPadding})`);
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if (node.icon) {
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const iconElem = shapeSvg.append('g');
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iconElem.html(
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`<g>${await getIconSVG(node.icon, { height: radius + bbox.height, width: radius + bbox.height, fallbackPrefix: '' })}</g>`
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);
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iconElem.attr('transform', `translate(${-radius / 2}, ${-radius / 2})`);
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}
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updateNodeBounds(node, circleElem);
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node.intersect = function (point) {
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log.info('Circle intersect', node, radius, point);
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return intersect.circle(node, radius, point);
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};
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return shapeSvg;
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};
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@@ -1,5 +1,5 @@
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import { log } from '$root/logger.js';
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import { getNodeClasses, updateNodeBounds } from './util.js';
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import { getNodeClasses, labelHelper, updateNodeBounds } from './util.js';
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import type { Node } from '$root/rendering-util/types.d.ts';
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import type { SVG } from '$root/diagram-api/types.js';
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import {
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@@ -9,27 +9,33 @@ import {
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import rough from 'roughjs';
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import intersect from '../intersect/index.js';
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import { createPathFromPoints } from './util.js';
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import { getIconSVG } from '$root/rendering-util/icons.js';
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export const iconSquare = (parent: SVG, node: Node) => {
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export const iconSquare = async (parent: SVG, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.label = '';
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node.labelStyle = labelStyles;
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const shapeSvg = parent
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.insert('g')
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.attr('class', getNodeClasses(node))
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.attr('id', node.domId ?? node.id);
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const { cssStyles } = node;
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const width = Math.max(35, node?.width ?? 0);
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const height = Math.max(35, node?.height ?? 0);
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const gap = 7;
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let width = Math.max(bbox.width + (node.padding ?? 0));
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let height = Math.max(bbox.height + (node.padding ?? 0));
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if (node.width) {
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width = node.width + (node.padding ?? 0);
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}
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if (node.height) {
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height = node.height + (node.padding ?? 0);
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}
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const iconSize = Math.min(width, height);
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const points = [
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{ x: 0, y: 0 },
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{ x: width, y: 0 },
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{ x: 0, y: height + gap / 2 },
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{ x: width - 2 * gap, y: height + gap / 2 },
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{ x: 0, y: 2 * height },
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{ x: width, y: height - gap / 2 },
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{ x: 2 * gap, y: height - gap / 2 },
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{ x: width, y: height + iconSize + bbox.height + 5 },
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{ x: 0, y: height + iconSize + bbox.height + 5 },
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];
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// @ts-ignore - rough is not typed
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@@ -44,24 +50,33 @@ export const iconSquare = (parent: SVG, node: Node) => {
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const linePath = createPathFromPoints(points);
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const lineNode = rc.path(linePath, options);
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const lightningBolt = shapeSvg.insert(() => lineNode, ':first-child');
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const iconShape = shapeSvg.insert(() => lineNode, ':first-child');
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if (cssStyles && node.look !== 'handDrawn') {
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lightningBolt.selectAll('path').attr('style', cssStyles);
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iconShape.selectAll('path').attr('style', cssStyles);
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}
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if (nodeStyles && node.look !== 'handDrawn') {
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lightningBolt.selectAll('path').attr('style', nodeStyles);
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iconShape.selectAll('path').attr('style', nodeStyles);
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}
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lightningBolt.attr('transform', `translate(-${width / 2},${-height})`);
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iconShape.attr('transform', `translate(${-width / 2},${-height / 2})`);
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updateNodeBounds(node, lightningBolt);
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label.attr('transform', `translate(${-width / 2},${-height / 2})`);
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updateNodeBounds(node, iconShape);
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if (node.icon) {
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const iconElem = shapeSvg.append('g');
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iconElem.html(
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`<g>${await getIconSVG(node.icon, { height: height + iconSize, fallbackPrefix: '' })}</g>`
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);
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iconElem.attr('transform', `translate(${-iconSize}, ${-iconSize / 2 + bbox.height})`);
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}
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node.intersect = function (point) {
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log.info('lightningBolt intersect', node, point);
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log.info('iconSquare intersect', node, point);
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const pos = intersect.polygon(node, points, point);
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return pos;
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};
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