WIP Merge in latest

This commit is contained in:
Knut Sveidqvist
2025-02-10 14:44:54 +01:00
218 changed files with 24322 additions and 6456 deletions

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@@ -1,6 +1,13 @@
import type {
InternalHelpers,
LayoutData,
RenderOptions,
SVG,
SVGGroup,
} from '@mermaid-chart/mermaid';
// @ts-ignore TODO: Investigate D3 issue
import { curveLinear } from 'd3';
import ELK from 'elkjs/lib/elk.bundled.js';
import type { InternalHelpers, LayoutData, RenderOptions, SVG, SVGGroup } from 'mermaid';
import { type TreeData, findCommonAncestor } from './find-common-ancestor.js';
type Node = LayoutData['nodes'][number];
@@ -71,6 +78,7 @@ export const render = async (
const boundingBox = childNodeEl.node()!.getBBox();
child.domId = childNodeEl;
child.calcIntersect = node.calcIntersect;
child.intersect = node.intersect;
child.width = boundingBox.width;
child.height = boundingBox.height;
} else {
@@ -300,7 +308,7 @@ export const render = async (
linkIdCnt[linkIdBase]++;
log.info('abc78 new entry', linkIdBase, linkIdCnt[linkIdBase]);
}
const linkId = linkIdBase + '_' + linkIdCnt[linkIdBase];
const linkId = linkIdBase; // + '_' + linkIdCnt[linkIdBase];
edge.id = linkId;
log.info('abc78 new link id to be used is', linkIdBase, linkId, linkIdCnt[linkIdBase]);
const linkNameStart = 'LS_' + edge.start;
@@ -470,6 +478,317 @@ export const render = async (
}
}
function intersectLine(
p1: { y: number; x: number },
p2: { y: number; x: number },
q1: { x: any; y: any },
q2: { x: any; y: any }
) {
log.debug('UIO intersectLine', p1, p2, q1, q2);
// Algorithm from J. Avro, (ed.) Graphics Gems, No 2, Morgan Kaufmann, 1994,
// p7 and p473.
// let a1, a2, b1, b2, c1, c2;
// let r1, r2, r3, r4;
// let denom, offset, num;
// let x, y;
// Compute a1, b1, c1, where line joining points 1 and 2 is F(x,y) = a1 x +
// b1 y + c1 = 0.
const a1 = p2.y - p1.y;
const b1 = p1.x - p2.x;
const c1 = p2.x * p1.y - p1.x * p2.y;
// Compute r3 and r4.
const r3 = a1 * q1.x + b1 * q1.y + c1;
const r4 = a1 * q2.x + b1 * q2.y + c1;
const epsilon = 1e-6;
// Check signs of r3 and r4. If both point 3 and point 4 lie on
// same side of line 1, the line segments do not intersect.
if (r3 !== 0 && r4 !== 0 && sameSign(r3, r4)) {
return /*DON'T_INTERSECT*/;
}
// Compute a2, b2, c2 where line joining points 3 and 4 is G(x,y) = a2 x + b2 y + c2 = 0
const a2 = q2.y - q1.y;
const b2 = q1.x - q2.x;
const c2 = q2.x * q1.y - q1.x * q2.y;
// Compute r1 and r2
const r1 = a2 * p1.x + b2 * p1.y + c2;
const r2 = a2 * p2.x + b2 * p2.y + c2;
// Check signs of r1 and r2. If both point 1 and point 2 lie
// on same side of second line segment, the line segments do
// not intersect.
if (Math.abs(r1) < epsilon && Math.abs(r2) < epsilon && sameSign(r1, r2)) {
return /*DON'T_INTERSECT*/;
}
// Line segments intersect: compute intersection point.
const denom = a1 * b2 - a2 * b1;
if (denom === 0) {
return /*COLLINEAR*/;
}
const offset = Math.abs(denom / 2);
// The denom/2 is to get rounding instead of truncating. It
// is added or subtracted to the numerator, depending upon the
// sign of the numerator.
let num = b1 * c2 - b2 * c1;
const x = num < 0 ? (num - offset) / denom : (num + offset) / denom;
num = a2 * c1 - a1 * c2;
const y = num < 0 ? (num - offset) / denom : (num + offset) / denom;
return { x: x, y: y };
}
function sameSign(r1: number, r2: number) {
return r1 * r2 > 0;
}
const diamondIntersection = (
bounds: { x: any; y: any; width: any; height: any },
outsidePoint: { x: number; y: number },
insidePoint: any
) => {
const x1 = bounds.x;
const y1 = bounds.y;
const w = bounds.width - 0.1; //+ bounds.padding;
const h = bounds.height - 0.1; // + bounds.padding;
const polyPoints = [
{ x: x1, y: y1 - h / 2 },
{ x: x1 + w / 2, y: y1 },
{ x: x1, y: y1 + h / 2 },
{ x: x1 - w / 2, y: y1 },
];
log.debug(
`APA16 diamondIntersection calc abc89:
outsidePoint: ${JSON.stringify(outsidePoint)}
insidePoint : ${JSON.stringify(insidePoint)}
node-bounds : x:${bounds.x} y:${bounds.y} w:${bounds.width} h:${bounds.height}`,
JSON.stringify(polyPoints)
);
const intersections = [];
let minX = Number.POSITIVE_INFINITY;
let minY = Number.POSITIVE_INFINITY;
polyPoints.forEach(function (entry) {
minX = Math.min(minX, entry.x);
minY = Math.min(minY, entry.y);
});
const left = x1 - w / 2 - minX;
const top = y1 - h / 2 - minY;
for (let i = 0; i < polyPoints.length; i++) {
const p1 = polyPoints[i];
const p2 = polyPoints[i < polyPoints.length - 1 ? i + 1 : 0];
const intersect = intersectLine(
bounds,
outsidePoint,
{ x: left + p1.x, y: top + p1.y },
{ x: left + p2.x, y: top + p2.y }
);
if (intersect) {
intersections.push(intersect);
}
}
if (!intersections.length) {
return bounds;
}
log.debug('UIO intersections', intersections);
if (intersections.length > 1) {
// More intersections, find the one nearest to edge end point
intersections.sort(function (p, q) {
const pdx = p.x - outsidePoint.x;
const pdy = p.y - outsidePoint.y;
const distp = Math.sqrt(pdx * pdx + pdy * pdy);
const qdx = q.x - outsidePoint.x;
const qdy = q.y - outsidePoint.y;
const distq = Math.sqrt(qdx * qdx + qdy * qdy);
return distp < distq ? -1 : distp === distq ? 0 : 1;
});
}
return intersections[0];
};
const intersection = (
node: { x: any; y: any; width: number; height: number },
outsidePoint: { x: number; y: number },
insidePoint: { x: number; y: number }
) => {
log.debug(`intersection calc abc89:
outsidePoint: ${JSON.stringify(outsidePoint)}
insidePoint : ${JSON.stringify(insidePoint)}
node : x:${node.x} y:${node.y} w:${node.width} h:${node.height}`);
const x = node.x;
const y = node.y;
const dx = Math.abs(x - insidePoint.x);
// const dy = Math.abs(y - insidePoint.y);
const w = node.width / 2;
let r = insidePoint.x < outsidePoint.x ? w - dx : w + dx;
const h = node.height / 2;
const Q = Math.abs(outsidePoint.y - insidePoint.y);
const R = Math.abs(outsidePoint.x - insidePoint.x);
if (Math.abs(y - outsidePoint.y) * w > Math.abs(x - outsidePoint.x) * h) {
// Intersection is top or bottom of rect.
const q = insidePoint.y < outsidePoint.y ? outsidePoint.y - h - y : y - h - outsidePoint.y;
r = (R * q) / Q;
const res = {
x: insidePoint.x < outsidePoint.x ? insidePoint.x + r : insidePoint.x - R + r,
y: insidePoint.y < outsidePoint.y ? insidePoint.y + Q - q : insidePoint.y - Q + q,
};
if (r === 0) {
res.x = outsidePoint.x;
res.y = outsidePoint.y;
}
if (R === 0) {
res.x = outsidePoint.x;
}
if (Q === 0) {
res.y = outsidePoint.y;
}
log.debug(`abc89 topp/bott calc, Q ${Q}, q ${q}, R ${R}, r ${r}`, res); // cspell: disable-line
return res;
} else {
// Intersection onn sides of rect
if (insidePoint.x < outsidePoint.x) {
r = outsidePoint.x - w - x;
} else {
// r = outsidePoint.x - w - x;
r = x - w - outsidePoint.x;
}
const q = (Q * r) / R;
// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x + dx - w;
// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x - R + r;
// let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
let _y = insidePoint.y < outsidePoint.y ? insidePoint.y + q : insidePoint.y - q;
log.debug(`sides calc abc89, Q ${Q}, q ${q}, R ${R}, r ${r}`, { _x, _y });
if (r === 0) {
_x = outsidePoint.x;
_y = outsidePoint.y;
}
if (R === 0) {
_x = outsidePoint.x;
}
if (Q === 0) {
_y = outsidePoint.y;
}
return { x: _x, y: _y };
}
};
const outsideNode = (
node: { x: any; y: any; width: number; height: number },
point: { x: number; y: number }
) => {
const x = node.x;
const y = node.y;
const dx = Math.abs(point.x - x);
const dy = Math.abs(point.y - y);
const w = node.width / 2;
const h = node.height / 2;
if (dx >= w || dy >= h) {
return true;
}
return false;
};
/**
* This function will take a path and node where the last point(s) in the path is inside the node
* and return an update path ending by the border of the node.
*/
// const cutPathAtIntersect2 = (node: any, _points: any[], offset: any, bounds: any) => {
// // Iterate over the points in the path and check if the point is inside the node
// const points: any[] = [];
// let lastPointOutside = _points[0];
// let isInside = false;
// _points.forEach((point: any) => {
// const int = node.intersect(point);
// // console.log('UIO cutPathAtIntersect2 Points:', point, 'int', int);
// });
// return points;
// };
/**
* This function will take a path and node where the last point(s) in the path is inside the node
* and return an update path ending by the border of the node.
*/
const cutPathAtIntersect = (
_points: any[],
bounds: { x: any; y: any; width: any; height: any; padding: any },
isDiamond: boolean
) => {
log.debug('APA18 cutPathAtIntersect Points:', _points, 'node:', bounds, 'isDiamond', isDiamond);
const points: any[] = [];
let lastPointOutside = _points[0];
let isInside = false;
_points.forEach((point: any) => {
// check if point is inside the boundary rect
if (!outsideNode(bounds, point) && !isInside) {
// First point inside the rect found
// Calc the intersection coord between the point anf the last point outside the rect
let inter;
if (isDiamond) {
const inter2 = diamondIntersection(bounds, lastPointOutside, point);
const distance = Math.sqrt(
(lastPointOutside.x - inter2.x) ** 2 + (lastPointOutside.y - inter2.y) ** 2
);
if (distance > 1) {
inter = inter2;
}
}
if (!inter) {
inter = intersection(bounds, lastPointOutside, point);
}
// Check case where the intersection is the same as the last point
let pointPresent = false;
points.forEach((p) => {
pointPresent = pointPresent || (p.x === inter.x && p.y === inter.y);
});
// if (!pointPresent) {
if (!points.some((e) => e.x === inter.x && e.y === inter.y)) {
points.push(inter);
} else {
log.debug('abc88 no intersect', inter, points);
}
// points.push(inter);
isInside = true;
} else {
// Outside
log.debug('abc88 outside', point, lastPointOutside, points);
lastPointOutside = point;
// points.push(point);
if (!isInside) {
points.push(point);
}
}
});
return points;
};
// @ts-ignore - ELK is not typed
const elk = new ELK();
const element = svg.select('g');
@@ -726,7 +1045,6 @@ export const render = async (
startNode.innerHTML
);
}
if (startNode.calcIntersect) {
// console.log(
// 'APA13 calculating start intersection start node',
@@ -749,6 +1067,7 @@ export const render = async (
},
edge.points[0]
);
// const intersection = startNode.intersect(edge.points[0]);
if (distance(intersection, edge.points[0]) > epsilon) {
edge.points.unshift(intersection);
@@ -764,6 +1083,8 @@ export const render = async (
},
edge.points[edge.points.length - 1]
);
console.log('APA13 intersection2', endNode);
const intersection2 = endNode.intersect(edge.points[edge.points.length - 1]);
// if (edge.id === 'L_n4_C_10_0') {
// console.log('APA14 lineData', edge.points, 'intersection:', intersection);
// console.log(
@@ -778,6 +1099,9 @@ export const render = async (
// console.log('APA13! distance ok\npoints:', edge.points);
}
}
// Add coordinates of the start node and end node to the edge points as insert edge will remove those
edge.points.unshift({ x: endNode.x, y: endNode.y });
edge.points.push({ x: endNode.x, y: endNode.y });
const paths = insertEdge(
edgesEl,