mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-08-29 21:26:51 +02:00
Merge branch '6088-fix-for-diamond-intersections
This commit is contained in:
5
.changeset/hungry-guests-drive.md
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5
.changeset/hungry-guests-drive.md
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@@ -0,0 +1,5 @@
|
|||||||
|
---
|
||||||
|
'@mermaid-js/layout-elk': patch
|
||||||
|
---
|
||||||
|
|
||||||
|
fix: Updated offset calculations for diamond shape when handling intersections
|
@@ -246,6 +246,44 @@ config:
|
|||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid2">
|
||||||
---
|
---
|
||||||
|
config:
|
||||||
|
layout: elk
|
||||||
|
---
|
||||||
|
flowchart LR
|
||||||
|
a
|
||||||
|
subgraph s0["APA"]
|
||||||
|
subgraph s8["APA"]
|
||||||
|
subgraph s1["APA"]
|
||||||
|
D{"X"}
|
||||||
|
E[Q]
|
||||||
|
end
|
||||||
|
subgraph s3["BAPA"]
|
||||||
|
F[Q]
|
||||||
|
I
|
||||||
|
end
|
||||||
|
D --> I
|
||||||
|
D --> I
|
||||||
|
D --> I
|
||||||
|
|
||||||
|
I{"X"}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
</pre>
|
||||||
|
<pre id="diagram4" class="mermaid">
|
||||||
|
---
|
||||||
|
config:
|
||||||
|
layout: elk
|
||||||
|
---
|
||||||
|
flowchart LR
|
||||||
|
a
|
||||||
|
D{"Use the editor"}
|
||||||
|
|
||||||
|
D -- Mermaid js --> I{"fa:fa-code Text"}
|
||||||
|
D-->I
|
||||||
|
D-->I
|
||||||
|
</pre>
|
||||||
|
<pre id="diagram4" class="mermaid">
|
||||||
|
---
|
||||||
config:
|
config:
|
||||||
layout: elk
|
layout: elk
|
||||||
---
|
---
|
||||||
@@ -283,7 +321,7 @@ flowchart LR
|
|||||||
n8@{ shape: rect}
|
n8@{ shape: rect}
|
||||||
|
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
---
|
---
|
||||||
config:
|
config:
|
||||||
layout: elk
|
layout: elk
|
||||||
@@ -299,7 +337,7 @@ flowchart LR
|
|||||||
|
|
||||||
|
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
---
|
---
|
||||||
config:
|
config:
|
||||||
layout: elk
|
layout: elk
|
||||||
@@ -308,7 +346,7 @@ flowchart LR
|
|||||||
A{A} --> B & C
|
A{A} --> B & C
|
||||||
</pre
|
</pre
|
||||||
>
|
>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
---
|
---
|
||||||
config:
|
config:
|
||||||
layout: elk
|
layout: elk
|
||||||
@@ -338,7 +376,7 @@ flowchart LR
|
|||||||
|
|
||||||
|
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
---
|
---
|
||||||
config:
|
config:
|
||||||
kanban:
|
kanban:
|
||||||
@@ -357,81 +395,81 @@ kanban
|
|||||||
task3[💻 Develop login feature]@{ ticket: 103 }
|
task3[💻 Develop login feature]@{ ticket: 103 }
|
||||||
|
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
flowchart LR
|
flowchart LR
|
||||||
nA[Default] --> A@{ icon: 'fa:bell', form: 'rounded' }
|
nA[Default] --> A@{ icon: 'fa:bell', form: 'rounded' }
|
||||||
|
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
flowchart LR
|
flowchart LR
|
||||||
nA[Style] --> A@{ icon: 'fa:bell', form: 'rounded' }
|
nA[Style] --> A@{ icon: 'fa:bell', form: 'rounded' }
|
||||||
style A fill:#f9f,stroke:#333,stroke-width:4px
|
style A fill:#f9f,stroke:#333,stroke-width:4px
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
flowchart LR
|
flowchart LR
|
||||||
nA[Class] --> A@{ icon: 'fa:bell', form: 'rounded' }
|
nA[Class] --> A@{ icon: 'fa:bell', form: 'rounded' }
|
||||||
A:::AClass
|
A:::AClass
|
||||||
classDef AClass fill:#f9f,stroke:#333,stroke-width:4px
|
classDef AClass fill:#f9f,stroke:#333,stroke-width:4px
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
flowchart LR
|
flowchart LR
|
||||||
nA[Class] --> A@{ icon: 'logos:aws', form: 'rounded' }
|
nA[Class] --> A@{ icon: 'logos:aws', form: 'rounded' }
|
||||||
|
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
flowchart LR
|
flowchart LR
|
||||||
nA[Default] --> A@{ icon: 'fa:bell', form: 'square' }
|
nA[Default] --> A@{ icon: 'fa:bell', form: 'square' }
|
||||||
|
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
flowchart LR
|
flowchart LR
|
||||||
nA[Style] --> A@{ icon: 'fa:bell', form: 'square' }
|
nA[Style] --> A@{ icon: 'fa:bell', form: 'square' }
|
||||||
style A fill:#f9f,stroke:#333,stroke-width:4px
|
style A fill:#f9f,stroke:#333,stroke-width:4px
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
flowchart LR
|
flowchart LR
|
||||||
nA[Class] --> A@{ icon: 'fa:bell', form: 'square' }
|
nA[Class] --> A@{ icon: 'fa:bell', form: 'square' }
|
||||||
A:::AClass
|
A:::AClass
|
||||||
classDef AClass fill:#f9f,stroke:#333,stroke-width:4px
|
classDef AClass fill:#f9f,stroke:#333,stroke-width:4px
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
flowchart LR
|
flowchart LR
|
||||||
nA[Class] --> A@{ icon: 'logos:aws', form: 'square' }
|
nA[Class] --> A@{ icon: 'logos:aws', form: 'square' }
|
||||||
|
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
flowchart LR
|
flowchart LR
|
||||||
nA[Default] --> A@{ icon: 'fa:bell', form: 'circle' }
|
nA[Default] --> A@{ icon: 'fa:bell', form: 'circle' }
|
||||||
|
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
flowchart LR
|
flowchart LR
|
||||||
nA[Style] --> A@{ icon: 'fa:bell', form: 'circle' }
|
nA[Style] --> A@{ icon: 'fa:bell', form: 'circle' }
|
||||||
style A fill:#f9f,stroke:#333,stroke-width:4px
|
style A fill:#f9f,stroke:#333,stroke-width:4px
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
flowchart LR
|
flowchart LR
|
||||||
nA[Class] --> A@{ icon: 'fa:bell', form: 'circle' }
|
nA[Class] --> A@{ icon: 'fa:bell', form: 'circle' }
|
||||||
A:::AClass
|
A:::AClass
|
||||||
classDef AClass fill:#f9f,stroke:#333,stroke-width:4px
|
classDef AClass fill:#f9f,stroke:#333,stroke-width:4px
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
flowchart LR
|
flowchart LR
|
||||||
nA[Class] --> A@{ icon: 'logos:aws', form: 'circle' }
|
nA[Class] --> A@{ icon: 'logos:aws', form: 'circle' }
|
||||||
A:::AClass
|
A:::AClass
|
||||||
classDef AClass fill:#f9f,stroke:#333,stroke-width:4px
|
classDef AClass fill:#f9f,stroke:#333,stroke-width:4px
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
flowchart LR
|
flowchart LR
|
||||||
nA[Style] --> A@{ icon: 'logos:aws', form: 'circle' }
|
nA[Style] --> A@{ icon: 'logos:aws', form: 'circle' }
|
||||||
style A fill:#f9f,stroke:#333,stroke-width:4px
|
style A fill:#f9f,stroke:#333,stroke-width:4px
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
kanban
|
kanban
|
||||||
id2[In progress]
|
id2[In progress]
|
||||||
docs[Create Blog about the new diagram]@{ priority: 'Very Low', ticket: MC-2037, assigned: 'knsv' }
|
docs[Create Blog about the new diagram]@{ priority: 'Very Low', ticket: MC-2037, assigned: 'knsv' }
|
||||||
</pre>
|
</pre>
|
||||||
<pre id="diagram4" class="mermaid2">
|
<pre id="diagram4" class="mermaid">
|
||||||
---
|
---
|
||||||
config:
|
config:
|
||||||
kanban:
|
kanban:
|
||||||
|
@@ -69,4 +69,4 @@ mermaid.registerLayoutLoaders(elkLayouts);
|
|||||||
- `elk.mrtree`: Multi-root tree layout
|
- `elk.mrtree`: Multi-root tree layout
|
||||||
- `elk.sporeOverlap`: Spore overlap layout
|
- `elk.sporeOverlap`: Spore overlap layout
|
||||||
|
|
||||||
<!-- TODO: Add images for these layouts, as GitHub doesn't support natively -->
|
<!-- TODO: Add images for these layouts, as GitHub doesn't support natively. -->
|
||||||
|
@@ -4,7 +4,8 @@ import type { InternalHelpers, LayoutData, RenderOptions, SVG, SVGGroup } from '
|
|||||||
import { type TreeData, findCommonAncestor } from './find-common-ancestor.js';
|
import { type TreeData, findCommonAncestor } from './find-common-ancestor.js';
|
||||||
|
|
||||||
type Node = LayoutData['nodes'][number];
|
type Node = LayoutData['nodes'][number];
|
||||||
|
// Used to calculate distances in order to avoid floating number rounding issues when comparing floating numbers
|
||||||
|
const epsilon = 0.0001;
|
||||||
interface LabelData {
|
interface LabelData {
|
||||||
width: number;
|
width: number;
|
||||||
height: number;
|
height: number;
|
||||||
@@ -17,7 +18,16 @@ interface NodeWithVertex extends Omit<Node, 'domId'> {
|
|||||||
labelData?: LabelData;
|
labelData?: LabelData;
|
||||||
domId?: Node['domId'] | SVGGroup | d3.Selection<SVGAElement, unknown, Element | null, unknown>;
|
domId?: Node['domId'] | SVGGroup | d3.Selection<SVGAElement, unknown, Element | null, unknown>;
|
||||||
}
|
}
|
||||||
|
interface Point {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
}
|
||||||
|
function distance(p1?: Point, p2?: Point): number {
|
||||||
|
if (!p1 || !p2) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2));
|
||||||
|
}
|
||||||
export const render = async (
|
export const render = async (
|
||||||
data4Layout: LayoutData,
|
data4Layout: LayoutData,
|
||||||
svg: SVG,
|
svg: SVG,
|
||||||
@@ -74,6 +84,7 @@ export const render = async (
|
|||||||
const boundingBox = childNodeEl.node()!.getBBox();
|
const boundingBox = childNodeEl.node()!.getBBox();
|
||||||
// Store the domId separately for rendering, not in the ELK graph
|
// Store the domId separately for rendering, not in the ELK graph
|
||||||
child.domId = childNodeEl;
|
child.domId = childNodeEl;
|
||||||
|
child.calcIntersect = node.calcIntersect;
|
||||||
child.width = boundingBox.width;
|
child.width = boundingBox.width;
|
||||||
child.height = boundingBox.height;
|
child.height = boundingBox.height;
|
||||||
} else {
|
} else {
|
||||||
@@ -473,302 +484,6 @@ export const render = async (
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function intersectLine(
|
|
||||||
p1: { y: number; x: number },
|
|
||||||
p2: { y: number; x: number },
|
|
||||||
q1: { x: any; y: any },
|
|
||||||
q2: { x: any; y: any }
|
|
||||||
) {
|
|
||||||
log.debug('UIO intersectLine', p1, p2, q1, q2);
|
|
||||||
// Algorithm from J. Avro, (ed.) Graphics Gems, No 2, Morgan Kaufmann, 1994,
|
|
||||||
// p7 and p473.
|
|
||||||
|
|
||||||
// let a1, a2, b1, b2, c1, c2;
|
|
||||||
// let r1, r2, r3, r4;
|
|
||||||
// let denom, offset, num;
|
|
||||||
// let x, y;
|
|
||||||
|
|
||||||
// Compute a1, b1, c1, where line joining points 1 and 2 is F(x,y) = a1 x +
|
|
||||||
// b1 y + c1 = 0.
|
|
||||||
const a1 = p2.y - p1.y;
|
|
||||||
const b1 = p1.x - p2.x;
|
|
||||||
const c1 = p2.x * p1.y - p1.x * p2.y;
|
|
||||||
|
|
||||||
// Compute r3 and r4.
|
|
||||||
const r3 = a1 * q1.x + b1 * q1.y + c1;
|
|
||||||
const r4 = a1 * q2.x + b1 * q2.y + c1;
|
|
||||||
|
|
||||||
const epsilon = 1e-6;
|
|
||||||
|
|
||||||
// Check signs of r3 and r4. If both point 3 and point 4 lie on
|
|
||||||
// same side of line 1, the line segments do not intersect.
|
|
||||||
if (r3 !== 0 && r4 !== 0 && sameSign(r3, r4)) {
|
|
||||||
return /*DON'T_INTERSECT*/;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Compute a2, b2, c2 where line joining points 3 and 4 is G(x,y) = a2 x + b2 y + c2 = 0
|
|
||||||
const a2 = q2.y - q1.y;
|
|
||||||
const b2 = q1.x - q2.x;
|
|
||||||
const c2 = q2.x * q1.y - q1.x * q2.y;
|
|
||||||
|
|
||||||
// Compute r1 and r2
|
|
||||||
const r1 = a2 * p1.x + b2 * p1.y + c2;
|
|
||||||
const r2 = a2 * p2.x + b2 * p2.y + c2;
|
|
||||||
|
|
||||||
// Check signs of r1 and r2. If both point 1 and point 2 lie
|
|
||||||
// on same side of second line segment, the line segments do
|
|
||||||
// not intersect.
|
|
||||||
if (Math.abs(r1) < epsilon && Math.abs(r2) < epsilon && sameSign(r1, r2)) {
|
|
||||||
return /*DON'T_INTERSECT*/;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Line segments intersect: compute intersection point.
|
|
||||||
const denom = a1 * b2 - a2 * b1;
|
|
||||||
if (denom === 0) {
|
|
||||||
return /*COLLINEAR*/;
|
|
||||||
}
|
|
||||||
|
|
||||||
const offset = Math.abs(denom / 2);
|
|
||||||
|
|
||||||
// The denom/2 is to get rounding instead of truncating. It
|
|
||||||
// is added or subtracted to the numerator, depending upon the
|
|
||||||
// sign of the numerator.
|
|
||||||
let num = b1 * c2 - b2 * c1;
|
|
||||||
const x = num < 0 ? (num - offset) / denom : (num + offset) / denom;
|
|
||||||
|
|
||||||
num = a2 * c1 - a1 * c2;
|
|
||||||
const y = num < 0 ? (num - offset) / denom : (num + offset) / denom;
|
|
||||||
|
|
||||||
return { x: x, y: y };
|
|
||||||
}
|
|
||||||
|
|
||||||
function sameSign(r1: number, r2: number) {
|
|
||||||
return r1 * r2 > 0;
|
|
||||||
}
|
|
||||||
const diamondIntersection = (
|
|
||||||
bounds: { x: any; y: any; width: any; height: any },
|
|
||||||
outsidePoint: { x: number; y: number },
|
|
||||||
insidePoint: any
|
|
||||||
) => {
|
|
||||||
const x1 = bounds.x;
|
|
||||||
const y1 = bounds.y;
|
|
||||||
|
|
||||||
const w = bounds.width; //+ bounds.padding;
|
|
||||||
const h = bounds.height; // + bounds.padding;
|
|
||||||
|
|
||||||
const polyPoints = [
|
|
||||||
{ x: x1, y: y1 - h / 2 },
|
|
||||||
{ x: x1 + w / 2, y: y1 },
|
|
||||||
{ x: x1, y: y1 + h / 2 },
|
|
||||||
{ x: x1 - w / 2, y: y1 },
|
|
||||||
];
|
|
||||||
log.debug(
|
|
||||||
`APA16 diamondIntersection calc abc89:
|
|
||||||
outsidePoint: ${JSON.stringify(outsidePoint)}
|
|
||||||
insidePoint : ${JSON.stringify(insidePoint)}
|
|
||||||
node-bounds : x:${bounds.x} y:${bounds.y} w:${bounds.width} h:${bounds.height}`,
|
|
||||||
JSON.stringify(polyPoints)
|
|
||||||
);
|
|
||||||
|
|
||||||
const intersections = [];
|
|
||||||
|
|
||||||
let minX = Number.POSITIVE_INFINITY;
|
|
||||||
let minY = Number.POSITIVE_INFINITY;
|
|
||||||
|
|
||||||
polyPoints.forEach(function (entry) {
|
|
||||||
minX = Math.min(minX, entry.x);
|
|
||||||
minY = Math.min(minY, entry.y);
|
|
||||||
});
|
|
||||||
|
|
||||||
const left = x1 - w / 2 - minX;
|
|
||||||
const top = y1 - h / 2 - minY;
|
|
||||||
|
|
||||||
for (let i = 0; i < polyPoints.length; i++) {
|
|
||||||
const p1 = polyPoints[i];
|
|
||||||
const p2 = polyPoints[i < polyPoints.length - 1 ? i + 1 : 0];
|
|
||||||
const intersect = intersectLine(
|
|
||||||
bounds,
|
|
||||||
outsidePoint,
|
|
||||||
{ x: left + p1.x, y: top + p1.y },
|
|
||||||
{ x: left + p2.x, y: top + p2.y }
|
|
||||||
);
|
|
||||||
|
|
||||||
if (intersect) {
|
|
||||||
intersections.push(intersect);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!intersections.length) {
|
|
||||||
return bounds;
|
|
||||||
}
|
|
||||||
|
|
||||||
log.debug('UIO intersections', intersections);
|
|
||||||
|
|
||||||
if (intersections.length > 1) {
|
|
||||||
// More intersections, find the one nearest to edge end point
|
|
||||||
intersections.sort(function (p, q) {
|
|
||||||
const pdx = p.x - outsidePoint.x;
|
|
||||||
const pdy = p.y - outsidePoint.y;
|
|
||||||
const distp = Math.sqrt(pdx * pdx + pdy * pdy);
|
|
||||||
|
|
||||||
const qdx = q.x - outsidePoint.x;
|
|
||||||
const qdy = q.y - outsidePoint.y;
|
|
||||||
const distq = Math.sqrt(qdx * qdx + qdy * qdy);
|
|
||||||
|
|
||||||
return distp < distq ? -1 : distp === distq ? 0 : 1;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
return intersections[0];
|
|
||||||
};
|
|
||||||
|
|
||||||
const intersection = (
|
|
||||||
node: { x: any; y: any; width: number; height: number },
|
|
||||||
outsidePoint: { x: number; y: number },
|
|
||||||
insidePoint: { x: number; y: number }
|
|
||||||
) => {
|
|
||||||
log.debug(`intersection calc abc89:
|
|
||||||
outsidePoint: ${JSON.stringify(outsidePoint)}
|
|
||||||
insidePoint : ${JSON.stringify(insidePoint)}
|
|
||||||
node : x:${node.x} y:${node.y} w:${node.width} h:${node.height}`);
|
|
||||||
const x = node.x;
|
|
||||||
const y = node.y;
|
|
||||||
|
|
||||||
const dx = Math.abs(x - insidePoint.x);
|
|
||||||
// const dy = Math.abs(y - insidePoint.y);
|
|
||||||
const w = node.width / 2;
|
|
||||||
let r = insidePoint.x < outsidePoint.x ? w - dx : w + dx;
|
|
||||||
const h = node.height / 2;
|
|
||||||
|
|
||||||
const Q = Math.abs(outsidePoint.y - insidePoint.y);
|
|
||||||
const R = Math.abs(outsidePoint.x - insidePoint.x);
|
|
||||||
|
|
||||||
if (Math.abs(y - outsidePoint.y) * w > Math.abs(x - outsidePoint.x) * h) {
|
|
||||||
// Intersection is top or bottom of rect.
|
|
||||||
const q = insidePoint.y < outsidePoint.y ? outsidePoint.y - h - y : y - h - outsidePoint.y;
|
|
||||||
r = (R * q) / Q;
|
|
||||||
const res = {
|
|
||||||
x: insidePoint.x < outsidePoint.x ? insidePoint.x + r : insidePoint.x - R + r,
|
|
||||||
y: insidePoint.y < outsidePoint.y ? insidePoint.y + Q - q : insidePoint.y - Q + q,
|
|
||||||
};
|
|
||||||
|
|
||||||
if (r === 0) {
|
|
||||||
res.x = outsidePoint.x;
|
|
||||||
res.y = outsidePoint.y;
|
|
||||||
}
|
|
||||||
if (R === 0) {
|
|
||||||
res.x = outsidePoint.x;
|
|
||||||
}
|
|
||||||
if (Q === 0) {
|
|
||||||
res.y = outsidePoint.y;
|
|
||||||
}
|
|
||||||
|
|
||||||
log.debug(`abc89 topp/bott calc, Q ${Q}, q ${q}, R ${R}, r ${r}`, res); // cspell: disable-line
|
|
||||||
|
|
||||||
return res;
|
|
||||||
} else {
|
|
||||||
// Intersection on sides of rect
|
|
||||||
if (insidePoint.x < outsidePoint.x) {
|
|
||||||
r = outsidePoint.x - w - x;
|
|
||||||
} else {
|
|
||||||
// r = outsidePoint.x - w - x;
|
|
||||||
r = x - w - outsidePoint.x;
|
|
||||||
}
|
|
||||||
const q = (Q * r) / R;
|
|
||||||
// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x + dx - w;
|
|
||||||
// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
|
|
||||||
let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x - R + r;
|
|
||||||
// let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
|
|
||||||
let _y = insidePoint.y < outsidePoint.y ? insidePoint.y + q : insidePoint.y - q;
|
|
||||||
log.debug(`sides calc abc89, Q ${Q}, q ${q}, R ${R}, r ${r}`, { _x, _y });
|
|
||||||
if (r === 0) {
|
|
||||||
_x = outsidePoint.x;
|
|
||||||
_y = outsidePoint.y;
|
|
||||||
}
|
|
||||||
if (R === 0) {
|
|
||||||
_x = outsidePoint.x;
|
|
||||||
}
|
|
||||||
if (Q === 0) {
|
|
||||||
_y = outsidePoint.y;
|
|
||||||
}
|
|
||||||
|
|
||||||
return { x: _x, y: _y };
|
|
||||||
}
|
|
||||||
};
|
|
||||||
const outsideNode = (
|
|
||||||
node: { x: any; y: any; width: number; height: number },
|
|
||||||
point: { x: number; y: number }
|
|
||||||
) => {
|
|
||||||
const x = node.x;
|
|
||||||
const y = node.y;
|
|
||||||
const dx = Math.abs(point.x - x);
|
|
||||||
const dy = Math.abs(point.y - y);
|
|
||||||
const w = node.width / 2;
|
|
||||||
const h = node.height / 2;
|
|
||||||
if (dx >= w || dy >= h) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
};
|
|
||||||
/**
|
|
||||||
* This function will page a path and node where the last point(s) in the path is inside the node
|
|
||||||
* and return an update path ending by the border of the node.
|
|
||||||
*/
|
|
||||||
const cutPathAtIntersect = (
|
|
||||||
_points: any[],
|
|
||||||
bounds: { x: any; y: any; width: any; height: any; padding: any },
|
|
||||||
isDiamond: boolean
|
|
||||||
) => {
|
|
||||||
log.debug('APA18 cutPathAtIntersect Points:', _points, 'node:', bounds, 'isDiamond', isDiamond);
|
|
||||||
const points: any[] = [];
|
|
||||||
let lastPointOutside = _points[0];
|
|
||||||
let isInside = false;
|
|
||||||
_points.forEach((point: any) => {
|
|
||||||
// check if point is inside the boundary rect
|
|
||||||
if (!outsideNode(bounds, point) && !isInside) {
|
|
||||||
// First point inside the rect found
|
|
||||||
// Calc the intersection coord between the point and the last point outside the rect
|
|
||||||
let inter;
|
|
||||||
|
|
||||||
if (isDiamond) {
|
|
||||||
const inter2 = diamondIntersection(bounds, lastPointOutside, point);
|
|
||||||
const distance = Math.sqrt(
|
|
||||||
(lastPointOutside.x - inter2.x) ** 2 + (lastPointOutside.y - inter2.y) ** 2
|
|
||||||
);
|
|
||||||
if (distance > 1) {
|
|
||||||
inter = inter2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!inter) {
|
|
||||||
inter = intersection(bounds, lastPointOutside, point);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check case where the intersection is the same as the last point
|
|
||||||
let pointPresent = false;
|
|
||||||
points.forEach((p) => {
|
|
||||||
pointPresent = pointPresent || (p.x === inter.x && p.y === inter.y);
|
|
||||||
});
|
|
||||||
// if (!pointPresent) {
|
|
||||||
if (!points.some((e) => e.x === inter.x && e.y === inter.y)) {
|
|
||||||
points.push(inter);
|
|
||||||
} else {
|
|
||||||
log.debug('abc88 no intersect', inter, points);
|
|
||||||
}
|
|
||||||
// points.push(inter);
|
|
||||||
isInside = true;
|
|
||||||
} else {
|
|
||||||
// Outside
|
|
||||||
log.debug('abc88 outside', point, lastPointOutside, points);
|
|
||||||
lastPointOutside = point;
|
|
||||||
// points.push(point);
|
|
||||||
if (!isInside) {
|
|
||||||
points.push(point);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
return points;
|
|
||||||
};
|
|
||||||
|
|
||||||
// @ts-ignore - ELK is not typed
|
// @ts-ignore - ELK is not typed
|
||||||
const elk = new ELK();
|
const elk = new ELK();
|
||||||
const element = svg.select('g');
|
const element = svg.select('g');
|
||||||
@@ -1015,43 +730,38 @@ export const render = async (
|
|||||||
startNode.innerHTML
|
startNode.innerHTML
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
if (startNode.shape === 'diamond' || startNode.shape === 'diam') {
|
|
||||||
edge.points.unshift({
|
|
||||||
x: startNode.offset.posX + startNode.width / 2,
|
|
||||||
y: startNode.offset.posY + startNode.height / 2,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
if (endNode.shape === 'diamond' || endNode.shape === 'diam') {
|
|
||||||
edge.points.push({
|
|
||||||
x: endNode.offset.posX + endNode.width / 2,
|
|
||||||
y: endNode.offset.posY + endNode.height / 2,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
edge.points = cutPathAtIntersect(
|
if (startNode.calcIntersect) {
|
||||||
edge.points.reverse(),
|
const intersection = startNode.calcIntersect(
|
||||||
{
|
{
|
||||||
x: startNode.offset.posX + startNode.width / 2,
|
x: startNode.offset.posX + startNode.width / 2,
|
||||||
y: startNode.offset.posY + startNode.height / 2,
|
y: startNode.offset.posY + startNode.height / 2,
|
||||||
width: sw,
|
width: startNode.width,
|
||||||
height: startNode.height,
|
height: startNode.height,
|
||||||
padding: startNode.padding,
|
|
||||||
},
|
},
|
||||||
startNode.shape === 'diamond' || startNode.shape === 'diam'
|
edge.points[0]
|
||||||
).reverse();
|
);
|
||||||
|
|
||||||
edge.points = cutPathAtIntersect(
|
if (distance(intersection, edge.points[0]) > epsilon) {
|
||||||
edge.points,
|
edge.points.unshift(intersection);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (endNode.calcIntersect) {
|
||||||
|
const intersection = endNode.calcIntersect(
|
||||||
{
|
{
|
||||||
x: endNode.offset.posX + endNode.width / 2,
|
x: endNode.offset.posX + endNode.width / 2,
|
||||||
y: endNode.offset.posY + endNode.height / 2,
|
y: endNode.offset.posY + endNode.height / 2,
|
||||||
width: ew,
|
width: endNode.width,
|
||||||
height: endNode.height,
|
height: endNode.height,
|
||||||
padding: endNode.padding,
|
|
||||||
},
|
},
|
||||||
endNode.shape === 'diamond' || endNode.shape === 'diam'
|
edge.points[edge.points.length - 1]
|
||||||
);
|
);
|
||||||
|
|
||||||
|
if (distance(intersection, edge.points[edge.points.length - 1]) > epsilon) {
|
||||||
|
edge.points.push(intersection);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const paths = insertEdge(
|
const paths = insertEdge(
|
||||||
edgesEl,
|
edgesEl,
|
||||||
edge,
|
edge,
|
||||||
@@ -1061,7 +771,6 @@ export const render = async (
|
|||||||
endNode,
|
endNode,
|
||||||
data4Layout.diagramId
|
data4Layout.diagramId
|
||||||
);
|
);
|
||||||
log.info('APA12 edge points after insert', JSON.stringify(edge.points));
|
|
||||||
|
|
||||||
edge.x = edge.labels[0].x + offset.x + edge.labels[0].width / 2;
|
edge.x = edge.labels[0].x + offset.x + edge.labels[0].width / 2;
|
||||||
edge.y = edge.labels[0].y + offset.y + edge.labels[0].height / 2;
|
edge.y = edge.labels[0].y + offset.y + edge.labels[0].height / 2;
|
||||||
|
@@ -352,90 +352,35 @@ const cutPathAtIntersect = (_points, boundaryNode) => {
|
|||||||
return points;
|
return points;
|
||||||
};
|
};
|
||||||
|
|
||||||
function extractCornerPoints(points) {
|
const adjustForArrowHeads = function (lineData, size = 5) {
|
||||||
const cornerPoints = [];
|
const newLineData = [...lineData];
|
||||||
const cornerPointPositions = [];
|
const lastPoint = lineData[lineData.length - 1];
|
||||||
for (let i = 1; i < points.length - 1; i++) {
|
const secondLastPoint = lineData[lineData.length - 2];
|
||||||
const prev = points[i - 1];
|
|
||||||
const curr = points[i];
|
|
||||||
const next = points[i + 1];
|
|
||||||
if (
|
|
||||||
prev.x === curr.x &&
|
|
||||||
curr.y === next.y &&
|
|
||||||
Math.abs(curr.x - next.x) > 5 &&
|
|
||||||
Math.abs(curr.y - prev.y) > 5
|
|
||||||
) {
|
|
||||||
cornerPoints.push(curr);
|
|
||||||
cornerPointPositions.push(i);
|
|
||||||
} else if (
|
|
||||||
prev.y === curr.y &&
|
|
||||||
curr.x === next.x &&
|
|
||||||
Math.abs(curr.x - prev.x) > 5 &&
|
|
||||||
Math.abs(curr.y - next.y) > 5
|
|
||||||
) {
|
|
||||||
cornerPoints.push(curr);
|
|
||||||
cornerPointPositions.push(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return { cornerPoints, cornerPointPositions };
|
|
||||||
}
|
|
||||||
|
|
||||||
const findAdjacentPoint = function (pointA, pointB, distance) {
|
const distanceBetweenLastPoints = Math.sqrt(
|
||||||
const xDiff = pointB.x - pointA.x;
|
(lastPoint.x - secondLastPoint.x) ** 2 + (lastPoint.y - secondLastPoint.y) ** 2
|
||||||
const yDiff = pointB.y - pointA.y;
|
|
||||||
const length = Math.sqrt(xDiff * xDiff + yDiff * yDiff);
|
|
||||||
const ratio = distance / length;
|
|
||||||
return { x: pointB.x - ratio * xDiff, y: pointB.y - ratio * yDiff };
|
|
||||||
};
|
|
||||||
|
|
||||||
const fixCorners = function (lineData) {
|
|
||||||
const { cornerPointPositions } = extractCornerPoints(lineData);
|
|
||||||
const newLineData = [];
|
|
||||||
for (let i = 0; i < lineData.length; i++) {
|
|
||||||
if (cornerPointPositions.includes(i)) {
|
|
||||||
const prevPoint = lineData[i - 1];
|
|
||||||
const nextPoint = lineData[i + 1];
|
|
||||||
const cornerPoint = lineData[i];
|
|
||||||
|
|
||||||
const newPrevPoint = findAdjacentPoint(prevPoint, cornerPoint, 5);
|
|
||||||
const newNextPoint = findAdjacentPoint(nextPoint, cornerPoint, 5);
|
|
||||||
|
|
||||||
const xDiff = newNextPoint.x - newPrevPoint.x;
|
|
||||||
const yDiff = newNextPoint.y - newPrevPoint.y;
|
|
||||||
newLineData.push(newPrevPoint);
|
|
||||||
|
|
||||||
const a = Math.sqrt(2) * 2;
|
|
||||||
let newCornerPoint = { x: cornerPoint.x, y: cornerPoint.y };
|
|
||||||
if (Math.abs(nextPoint.x - prevPoint.x) > 10 && Math.abs(nextPoint.y - prevPoint.y) >= 10) {
|
|
||||||
log.debug(
|
|
||||||
'Corner point fixing',
|
|
||||||
Math.abs(nextPoint.x - prevPoint.x),
|
|
||||||
Math.abs(nextPoint.y - prevPoint.y)
|
|
||||||
);
|
);
|
||||||
const r = 5;
|
|
||||||
if (cornerPoint.x === newPrevPoint.x) {
|
if (distanceBetweenLastPoints < size) {
|
||||||
newCornerPoint = {
|
// Calculate the direction vector from the last point to the second last point
|
||||||
x: xDiff < 0 ? newPrevPoint.x - r + a : newPrevPoint.x + r - a,
|
const directionX = secondLastPoint.x - lastPoint.x;
|
||||||
y: yDiff < 0 ? newPrevPoint.y - a : newPrevPoint.y + a,
|
const directionY = secondLastPoint.y - lastPoint.y;
|
||||||
};
|
|
||||||
} else {
|
// Normalize the direction vector
|
||||||
newCornerPoint = {
|
const magnitude = Math.sqrt(directionX ** 2 + directionY ** 2);
|
||||||
x: xDiff < 0 ? newPrevPoint.x - a : newPrevPoint.x + a,
|
const normalizedX = directionX / magnitude;
|
||||||
y: yDiff < 0 ? newPrevPoint.y - r + a : newPrevPoint.y + r - a,
|
const normalizedY = directionY / magnitude;
|
||||||
|
|
||||||
|
// Calculate the new position for the second last point
|
||||||
|
const adjustedSecondLastPoint = {
|
||||||
|
x: lastPoint.x + normalizedX * size,
|
||||||
|
y: lastPoint.y + normalizedY * size,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Replace the second last point in the new line data
|
||||||
|
newLineData[newLineData.length - 2] = adjustedSecondLastPoint;
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
log.debug(
|
|
||||||
'Corner point skipping fixing',
|
|
||||||
Math.abs(nextPoint.x - prevPoint.x),
|
|
||||||
Math.abs(nextPoint.y - prevPoint.y)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
newLineData.push(newCornerPoint, newNextPoint);
|
|
||||||
} else {
|
|
||||||
newLineData.push(lineData[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return newLineData;
|
return newLineData;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -486,7 +431,8 @@ export const insertEdge = function (elem, edge, clusterDb, diagramType, startNod
|
|||||||
}
|
}
|
||||||
|
|
||||||
let lineData = points.filter((p) => !Number.isNaN(p.y));
|
let lineData = points.filter((p) => !Number.isNaN(p.y));
|
||||||
lineData = fixCorners(lineData);
|
lineData = adjustForArrowHeads(lineData);
|
||||||
|
// lineData = fixCorners(lineData);
|
||||||
let curve = curveBasis;
|
let curve = curveBasis;
|
||||||
curve = curveLinear;
|
curve = curveLinear;
|
||||||
switch (edge.curve) {
|
switch (edge.curve) {
|
||||||
@@ -622,9 +568,9 @@ export const insertEdge = function (elem, edge, clusterDb, diagramType, startNod
|
|||||||
// lineData.forEach((point) => {
|
// lineData.forEach((point) => {
|
||||||
// elem
|
// elem
|
||||||
// .append('circle')
|
// .append('circle')
|
||||||
// .style('stroke', 'blue')
|
// .style('stroke', 'red')
|
||||||
// .style('fill', 'blue')
|
// .style('fill', 'red')
|
||||||
// .attr('r', 3)
|
// .attr('r', 1)
|
||||||
// .attr('cx', point.x)
|
// .attr('cx', point.x)
|
||||||
// .attr('cy', point.y);
|
// .attr('cy', point.y);
|
||||||
// });
|
// });
|
||||||
|
@@ -2,23 +2,21 @@
|
|||||||
* Returns the point at which two lines, p and q, intersect or returns undefined if they do not intersect.
|
* Returns the point at which two lines, p and q, intersect or returns undefined if they do not intersect.
|
||||||
*/
|
*/
|
||||||
function intersectLine(p1, p2, q1, q2) {
|
function intersectLine(p1, p2, q1, q2) {
|
||||||
|
{
|
||||||
// Algorithm from J. Avro, (ed.) Graphics Gems, No 2, Morgan Kaufmann, 1994,
|
// Algorithm from J. Avro, (ed.) Graphics Gems, No 2, Morgan Kaufmann, 1994,
|
||||||
// p7 and p473.
|
// p7 and p473.
|
||||||
|
|
||||||
var a1, a2, b1, b2, c1, c2;
|
|
||||||
var r1, r2, r3, r4;
|
|
||||||
var denom, offset, num;
|
|
||||||
var x, y;
|
|
||||||
|
|
||||||
// Compute a1, b1, c1, where line joining points 1 and 2 is F(x,y) = a1 x +
|
// Compute a1, b1, c1, where line joining points 1 and 2 is F(x,y) = a1 x +
|
||||||
// b1 y + c1 = 0.
|
// b1 y + c1 = 0.
|
||||||
a1 = p2.y - p1.y;
|
const a1 = p2.y - p1.y;
|
||||||
b1 = p1.x - p2.x;
|
const b1 = p1.x - p2.x;
|
||||||
c1 = p2.x * p1.y - p1.x * p2.y;
|
const c1 = p2.x * p1.y - p1.x * p2.y;
|
||||||
|
|
||||||
// Compute r3 and r4.
|
// Compute r3 and r4.
|
||||||
r3 = a1 * q1.x + b1 * q1.y + c1;
|
const r3 = a1 * q1.x + b1 * q1.y + c1;
|
||||||
r4 = a1 * q2.x + b1 * q2.y + c1;
|
const r4 = a1 * q2.x + b1 * q2.y + c1;
|
||||||
|
|
||||||
|
const epsilon = 1e-6;
|
||||||
|
|
||||||
// Check signs of r3 and r4. If both point 3 and point 4 lie on
|
// Check signs of r3 and r4. If both point 3 and point 4 lie on
|
||||||
// same side of line 1, the line segments do not intersect.
|
// same side of line 1, the line segments do not intersect.
|
||||||
@@ -27,39 +25,64 @@ function intersectLine(p1, p2, q1, q2) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Compute a2, b2, c2 where line joining points 3 and 4 is G(x,y) = a2 x + b2 y + c2 = 0
|
// Compute a2, b2, c2 where line joining points 3 and 4 is G(x,y) = a2 x + b2 y + c2 = 0
|
||||||
a2 = q2.y - q1.y;
|
const a2 = q2.y - q1.y;
|
||||||
b2 = q1.x - q2.x;
|
const b2 = q1.x - q2.x;
|
||||||
c2 = q2.x * q1.y - q1.x * q2.y;
|
const c2 = q2.x * q1.y - q1.x * q2.y;
|
||||||
|
|
||||||
// Compute r1 and r2
|
// Compute r1 and r2
|
||||||
r1 = a2 * p1.x + b2 * p1.y + c2;
|
const r1 = a2 * p1.x + b2 * p1.y + c2;
|
||||||
r2 = a2 * p2.x + b2 * p2.y + c2;
|
const r2 = a2 * p2.x + b2 * p2.y + c2;
|
||||||
|
|
||||||
// Check signs of r1 and r2. If both point 1 and point 2 lie
|
// Check signs of r1 and r2. If both point 1 and point 2 lie
|
||||||
// on same side of second line segment, the line segments do
|
// on same side of second line segment, the line segments do
|
||||||
// not intersect.
|
// not intersect.
|
||||||
if (r1 !== 0 && r2 !== 0 && sameSign(r1, r2)) {
|
if (Math.abs(r1) < epsilon && Math.abs(r2) < epsilon && sameSign(r1, r2)) {
|
||||||
return /*DON'T_INTERSECT*/;
|
return /*DON'T_INTERSECT*/;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Line segments intersect: compute intersection point.
|
// Line segments intersect: compute intersection point.
|
||||||
denom = a1 * b2 - a2 * b1;
|
const denom = a1 * b2 - a2 * b1;
|
||||||
if (denom === 0) {
|
if (denom === 0) {
|
||||||
return /*COLLINEAR*/;
|
return /*COLLINEAR*/;
|
||||||
}
|
}
|
||||||
|
|
||||||
offset = Math.abs(denom / 2);
|
const offset = Math.abs(denom / 2);
|
||||||
|
|
||||||
// The denom/2 is to get rounding instead of truncating. It
|
// The denom/2 is to get rounding instead of truncating. It
|
||||||
// is added or subtracted to the numerator, depending upon the
|
// is added or subtracted to the numerator, depending upon the
|
||||||
// sign of the numerator.
|
// sign of the numerator.
|
||||||
num = b1 * c2 - b2 * c1;
|
let num = b1 * c2 - b2 * c1;
|
||||||
x = num < 0 ? (num - offset) / denom : (num + offset) / denom;
|
const x = num < 0 ? (num - offset) / denom : (num + offset) / denom;
|
||||||
|
|
||||||
num = a2 * c1 - a1 * c2;
|
num = a2 * c1 - a1 * c2;
|
||||||
y = num < 0 ? (num - offset) / denom : (num + offset) / denom;
|
const y = num < 0 ? (num - offset) / denom : (num + offset) / denom;
|
||||||
|
// console.log(
|
||||||
|
// 'APA30 intersectLine intersection',
|
||||||
|
// '\np1: (',
|
||||||
|
// p1.x,
|
||||||
|
// p1.y,
|
||||||
|
// ')',
|
||||||
|
// '\np2: (',
|
||||||
|
// p2.x,
|
||||||
|
// p2.y,
|
||||||
|
// ')',
|
||||||
|
// '\nq1: (',
|
||||||
|
// q1.x,
|
||||||
|
// q1.y,
|
||||||
|
// ')',
|
||||||
|
// '\np1: (',
|
||||||
|
// q2.x,
|
||||||
|
// q2.y,
|
||||||
|
// ')',
|
||||||
|
// 'offset:',
|
||||||
|
// offset,
|
||||||
|
// '\nintersection: (',
|
||||||
|
// x,
|
||||||
|
// y,
|
||||||
|
// ')'
|
||||||
|
// );
|
||||||
return { x: x, y: y };
|
return { x: x, y: y };
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function sameSign(r1, r2) {
|
function sameSign(r1, r2) {
|
||||||
|
@@ -6,6 +6,7 @@ import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
|
|||||||
import rough from 'roughjs';
|
import rough from 'roughjs';
|
||||||
import type { D3Selection } from '../../../types.js';
|
import type { D3Selection } from '../../../types.js';
|
||||||
import { handleUndefinedAttr } from '../../../utils.js';
|
import { handleUndefinedAttr } from '../../../utils.js';
|
||||||
|
import type { Bounds, Point } from '../../../types.js';
|
||||||
|
|
||||||
export async function circle<T extends SVGGraphicsElement>(parent: D3Selection<T>, node: Node) {
|
export async function circle<T extends SVGGraphicsElement>(parent: D3Selection<T>, node: Node) {
|
||||||
const { labelStyles, nodeStyles } = styles2String(node);
|
const { labelStyles, nodeStyles } = styles2String(node);
|
||||||
@@ -35,7 +36,10 @@ export async function circle<T extends SVGGraphicsElement>(parent: D3Selection<T
|
|||||||
}
|
}
|
||||||
|
|
||||||
updateNodeBounds(node, circleElem);
|
updateNodeBounds(node, circleElem);
|
||||||
|
node.calcIntersect = function (bounds: Bounds, point: Point) {
|
||||||
|
const radius = bounds.width / 2;
|
||||||
|
return intersect.circle(bounds, radius, point);
|
||||||
|
};
|
||||||
node.intersect = function (point) {
|
node.intersect = function (point) {
|
||||||
log.info('Circle intersect', node, radius, point);
|
log.info('Circle intersect', node, radius, point);
|
||||||
return intersect.circle(node, radius, point);
|
return intersect.circle(node, radius, point);
|
||||||
|
@@ -6,6 +6,7 @@ import { userNodeOverrides, styles2String } from './handDrawnShapeStyles.js';
|
|||||||
import rough from 'roughjs';
|
import rough from 'roughjs';
|
||||||
import type { D3Selection } from '../../../types.js';
|
import type { D3Selection } from '../../../types.js';
|
||||||
import { handleUndefinedAttr } from '../../../utils.js';
|
import { handleUndefinedAttr } from '../../../utils.js';
|
||||||
|
import type { Bounds, Point } from '../../../types.js';
|
||||||
|
|
||||||
export async function drawRect<T extends SVGGraphicsElement>(
|
export async function drawRect<T extends SVGGraphicsElement>(
|
||||||
parent: D3Selection<T>,
|
parent: D3Selection<T>,
|
||||||
@@ -62,6 +63,10 @@ export async function drawRect<T extends SVGGraphicsElement>(
|
|||||||
|
|
||||||
updateNodeBounds(node, rect);
|
updateNodeBounds(node, rect);
|
||||||
|
|
||||||
|
node.calcIntersect = function (bounds: Bounds, point: Point) {
|
||||||
|
return intersect.rect(bounds, point);
|
||||||
|
};
|
||||||
|
|
||||||
node.intersect = function (point) {
|
node.intersect = function (point) {
|
||||||
return intersect.rect(node, point);
|
return intersect.rect(node, point);
|
||||||
};
|
};
|
||||||
|
@@ -1,4 +1,3 @@
|
|||||||
import { log } from '../../../logger.js';
|
|
||||||
import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
|
import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
|
||||||
import intersect from '../intersect/index.js';
|
import intersect from '../intersect/index.js';
|
||||||
import type { Node } from '../../types.js';
|
import type { Node } from '../../types.js';
|
||||||
@@ -6,6 +5,7 @@ import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
|
|||||||
import rough from 'roughjs';
|
import rough from 'roughjs';
|
||||||
import { insertPolygonShape } from './insertPolygonShape.js';
|
import { insertPolygonShape } from './insertPolygonShape.js';
|
||||||
import type { D3Selection } from '../../../types.js';
|
import type { D3Selection } from '../../../types.js';
|
||||||
|
import type { Bounds, Point } from '../../../types.js';
|
||||||
|
|
||||||
export const createDecisionBoxPathD = (x: number, y: number, size: number): string => {
|
export const createDecisionBoxPathD = (x: number, y: number, size: number): string => {
|
||||||
return [
|
return [
|
||||||
@@ -59,17 +59,42 @@ export async function question<T extends SVGGraphicsElement>(parent: D3Selection
|
|||||||
}
|
}
|
||||||
|
|
||||||
updateNodeBounds(node, polygon);
|
updateNodeBounds(node, polygon);
|
||||||
|
node.calcIntersect = function (bounds: Bounds, point: Point) {
|
||||||
|
const s = bounds.width;
|
||||||
|
|
||||||
|
// console.log(
|
||||||
|
// 'APA10\nbounds width:',
|
||||||
|
// bounds.width,
|
||||||
|
// '\nbounds height:',
|
||||||
|
// bounds.height,
|
||||||
|
// 'point:',
|
||||||
|
// point.x,
|
||||||
|
// point.y,
|
||||||
|
// '\nw:',
|
||||||
|
// w,
|
||||||
|
// '\nh',
|
||||||
|
// h,
|
||||||
|
// '\ns',
|
||||||
|
// s
|
||||||
|
// );
|
||||||
|
|
||||||
|
// Define polygon points
|
||||||
|
const points = [
|
||||||
|
{ x: s / 2, y: 0 },
|
||||||
|
{ x: s, y: -s / 2 },
|
||||||
|
{ x: s / 2, y: -s },
|
||||||
|
{ x: 0, y: -s / 2 },
|
||||||
|
];
|
||||||
|
|
||||||
|
// Calculate the intersection point
|
||||||
|
const res = intersect.polygon(bounds, points, point);
|
||||||
|
|
||||||
|
return { x: res.x - 0.5, y: res.y - 0.5 }; // Adjusted result
|
||||||
|
};
|
||||||
|
|
||||||
node.intersect = function (point) {
|
node.intersect = function (point) {
|
||||||
log.debug(
|
// @ts-ignore TODO fix this (KNSV)
|
||||||
'APA12 Intersect called SPLIT\npoint:',
|
return this.calcIntersect(node as Bounds, point);
|
||||||
point,
|
|
||||||
'\nnode:\n',
|
|
||||||
node,
|
|
||||||
'\nres:',
|
|
||||||
intersect.polygon(node, points, point)
|
|
||||||
);
|
|
||||||
return intersect.polygon(node, points, point);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
return shapeSvg;
|
return shapeSvg;
|
||||||
|
@@ -2,6 +2,7 @@ export type MarkdownWordType = 'normal' | 'strong' | 'em';
|
|||||||
import type { MermaidConfig } from '../config.type.js';
|
import type { MermaidConfig } from '../config.type.js';
|
||||||
import type { ClusterShapeID } from './rendering-elements/clusters.js';
|
import type { ClusterShapeID } from './rendering-elements/clusters.js';
|
||||||
import type { ShapeID } from './rendering-elements/shapes.js';
|
import type { ShapeID } from './rendering-elements/shapes.js';
|
||||||
|
import type { Bounds, Point } from '../types.js';
|
||||||
export interface MarkdownWord {
|
export interface MarkdownWord {
|
||||||
content: string;
|
content: string;
|
||||||
type: MarkdownWordType;
|
type: MarkdownWordType;
|
||||||
@@ -43,6 +44,7 @@ interface BaseNode {
|
|||||||
height?: number;
|
height?: number;
|
||||||
// Specific properties for State Diagram nodes TODO remove and use generic properties
|
// Specific properties for State Diagram nodes TODO remove and use generic properties
|
||||||
intersect?: (point: any) => any;
|
intersect?: (point: any) => any;
|
||||||
|
calcIntersect?: (bounds: Bounds, point: Point) => any;
|
||||||
|
|
||||||
// Non-generic properties
|
// Non-generic properties
|
||||||
rx?: number; // Used for rounded corners in Rect, Ellipse, etc.Maybe it to specialized RectNode, EllipseNode, etc.
|
rx?: number; // Used for rounded corners in Rect, Ellipse, etc.Maybe it to specialized RectNode, EllipseNode, etc.
|
||||||
|
@@ -23,6 +23,12 @@ export interface Point {
|
|||||||
x: number;
|
x: number;
|
||||||
y: number;
|
y: number;
|
||||||
}
|
}
|
||||||
|
export interface Bounds {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
}
|
||||||
|
|
||||||
export interface TextDimensionConfig {
|
export interface TextDimensionConfig {
|
||||||
fontSize?: number;
|
fontSize?: number;
|
||||||
|
@@ -3,7 +3,7 @@ import type { EdgeData, Point } from '../types.js';
|
|||||||
// We need to draw the lines a bit shorter to avoid drawing
|
// We need to draw the lines a bit shorter to avoid drawing
|
||||||
// under any transparent markers.
|
// under any transparent markers.
|
||||||
// The offsets are calculated from the markers' dimensions.
|
// The offsets are calculated from the markers' dimensions.
|
||||||
const markerOffsets = {
|
export const markerOffsets = {
|
||||||
aggregation: 18,
|
aggregation: 18,
|
||||||
extension: 18,
|
extension: 18,
|
||||||
composition: 18,
|
composition: 18,
|
||||||
@@ -104,7 +104,6 @@ export const getLineFunctionsWithOffset = (
|
|||||||
adjustment *= DIRECTION === 'right' ? -1 : 1;
|
adjustment *= DIRECTION === 'right' ? -1 : 1;
|
||||||
offset += adjustment;
|
offset += adjustment;
|
||||||
}
|
}
|
||||||
|
|
||||||
return pointTransformer(d).x + offset;
|
return pointTransformer(d).x + offset;
|
||||||
},
|
},
|
||||||
y: function (
|
y: function (
|
||||||
|
Reference in New Issue
Block a user