mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-09-14 12:59:46 +02:00
fix: edge intersection issue in tidy tree layout
on-behalf-of: @Mermaid-Chart <hello@mermaidchart.com>
This commit is contained in:
@@ -101,14 +101,7 @@
|
||||
C
|
||||
D
|
||||
</pre>
|
||||
<pre class="mermaid">
|
||||
mindmap
|
||||
root((mindmap is a long thing))
|
||||
A
|
||||
B
|
||||
C
|
||||
D
|
||||
</pre>
|
||||
|
||||
<pre class="mermaid">
|
||||
---
|
||||
config:
|
||||
@@ -369,6 +362,10 @@
|
||||
<hr />
|
||||
<script type="module">
|
||||
import mermaid from '/mermaid.esm.mjs';
|
||||
import tidytree from '/mermaid-layout-tidy-tree.esm.mjs';
|
||||
import layouts from './mermaid-layout-elk.esm.mjs';
|
||||
mermaid.registerLayoutLoaders(layouts);
|
||||
mermaid.registerLayoutLoaders(tidytree);
|
||||
mermaid.initialize({
|
||||
theme: 'default',
|
||||
logLevel: 3,
|
||||
|
@@ -8,6 +8,8 @@ import type {
|
||||
Node,
|
||||
Edge,
|
||||
} from './types.js';
|
||||
import { log } from 'mermaid/src/logger.js';
|
||||
import { intersection } from 'mermaid/src/rendering-util/rendering-elements/edges.js';
|
||||
|
||||
/**
|
||||
* Execute the tidy-tree layout algorithm on generic layout data
|
||||
@@ -23,8 +25,6 @@ export function executeTidyTreeLayout(
|
||||
data: LayoutData,
|
||||
_config: MermaidConfig
|
||||
): Promise<LayoutResult> {
|
||||
let intersectionShift = 50;
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
try {
|
||||
if (!data.nodes || !Array.isArray(data.nodes) || data.nodes.length === 0) {
|
||||
@@ -39,7 +39,7 @@ export function executeTidyTreeLayout(
|
||||
|
||||
const gap = 20;
|
||||
const bottomPadding = 40;
|
||||
intersectionShift = 30;
|
||||
const intersectionShift = 30;
|
||||
|
||||
const bb = new BoundingBox(gap, bottomPadding);
|
||||
const layout = new Layout(bb);
|
||||
@@ -74,7 +74,6 @@ export function executeTidyTreeLayout(
|
||||
positionedNodes,
|
||||
intersectionShift
|
||||
);
|
||||
|
||||
resolve({
|
||||
nodes: positionedNodes,
|
||||
edges: positionedEdges,
|
||||
@@ -118,8 +117,12 @@ function convertToDualTreeFormat(data: LayoutData): {
|
||||
});
|
||||
|
||||
const rootNodeData = nodes.find((node) => !parents.has(node.id));
|
||||
if (!rootNodeData && nodes.length === 0) {
|
||||
throw new Error('No nodes available to create tree');
|
||||
if (!rootNodeData) {
|
||||
// If no clear root, use the first node
|
||||
if (nodes.length === 0) {
|
||||
throw new Error('No nodes available to create tree');
|
||||
}
|
||||
log.warn('No root node found, using first node as root');
|
||||
}
|
||||
|
||||
const actualRoot = rootNodeData ?? nodes[0];
|
||||
@@ -408,54 +411,7 @@ function computeCircleEdgeIntersection(
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate intersection point of a line with a rectangle
|
||||
* This is a simplified version that we'll use instead of importing from mermaid
|
||||
*/
|
||||
function intersection(
|
||||
node: { x: number; y: number; width?: number; height?: number },
|
||||
point1: { x: number; y: number },
|
||||
point2: { x: number; y: number }
|
||||
): { x: number; y: number } {
|
||||
const nodeWidth = node.width ?? 100;
|
||||
const nodeHeight = node.height ?? 50;
|
||||
|
||||
const centerX = node.x;
|
||||
const centerY = node.y;
|
||||
|
||||
const dx = point2.x - point1.x;
|
||||
const dy = point2.y - point1.y;
|
||||
|
||||
if (dx === 0 && dy === 0) {
|
||||
return { x: centerX, y: centerY };
|
||||
}
|
||||
|
||||
const halfWidth = nodeWidth / 2;
|
||||
const halfHeight = nodeHeight / 2;
|
||||
|
||||
let intersectionX = centerX;
|
||||
let intersectionY = centerY;
|
||||
|
||||
if (Math.abs(dx) > Math.abs(dy)) {
|
||||
if (dx > 0) {
|
||||
intersectionX = centerX + halfWidth;
|
||||
intersectionY = centerY + (halfWidth * dy) / dx;
|
||||
} else {
|
||||
intersectionX = centerX - halfWidth;
|
||||
intersectionY = centerY - (halfWidth * dy) / dx;
|
||||
}
|
||||
} else {
|
||||
if (dy > 0) {
|
||||
intersectionY = centerY + halfHeight;
|
||||
intersectionX = centerX + (halfHeight * dx) / dy;
|
||||
} else {
|
||||
intersectionY = centerY - halfHeight;
|
||||
intersectionX = centerX - (halfHeight * dx) / dy;
|
||||
}
|
||||
}
|
||||
|
||||
return { x: intersectionX, y: intersectionY };
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Calculate edge positions based on positioned nodes
|
||||
* Now includes tree membership and node dimensions for precise edge calculations
|
||||
|
Reference in New Issue
Block a user