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https://github.com/mermaid-js/mermaid.git
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Merge branch 'feature/945_state_diagrams'
This commit is contained in:
@@ -13,6 +13,65 @@ describe('State diagram', () => {
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);
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cy.get('svg');
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});
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it('should render a state with a note', () => {
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imgSnapshotTest(
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`
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stateDiagram
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State1: The state with a note
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note right of State1
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Important information! You can write
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notes.
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end note
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`,
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{ logLevel: 0 }
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);
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cy.get('svg');
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});
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it('should render a state with on the left side when so specified', () => {
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imgSnapshotTest(
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`
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stateDiagram
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State1: The state with a note with minus - and plus + in it
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note left of State1
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Important information! You can write
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notes with . and in them.
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end note
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`,
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{ logLevel: 0 }
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);
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cy.get('svg');
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});
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it('should render a state with a note together with another state', () => {
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imgSnapshotTest(
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`
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stateDiagram
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State1: The state with a note +,-
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note right of State1
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Important information! You can write +,-
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notes.
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end note
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State1 --> State2 : With +,-
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note left of State2 : This is the note +,-<br/>
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`,
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{ logLevel: 0 }
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);
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cy.get('svg');
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});
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it('should render a states with descriptions including multi-line descriptions', () => {
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imgSnapshotTest(
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`
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stateDiagram
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State1: This a a single line description
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State2: This a a multi line description
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State2: here comes the multi part
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[*] --> State1
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State1 --> State2
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State2 --> [*]
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`,
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{ logLevel: 0 }
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);
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cy.get('svg');
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});
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it('should render a simple state diagrams', () => {
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imgSnapshotTest(
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`
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@@ -49,9 +108,101 @@ describe('State diagram', () => {
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state "Long state description" as XState1
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state "Another Long state description" as XState2
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XState2 : New line
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XState1 --> XState2
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`,
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{ logLevel: 0 }
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);
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cy.get('svg');
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});
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it('should render composit states', () => {
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imgSnapshotTest(
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`
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stateDiagram
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[*] --> NotShooting: Pacifist
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NotShooting --> A
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NotShooting --> B
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NotShooting --> C
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state NotShooting {
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[*] --> Idle: Yet another long long öong öong öong label
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Idle --> Configuring : EvConfig
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Configuring --> Idle : EvConfig EvConfig EvConfig EvConfig EvConfig
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}
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`,
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{ logLevel: 0 }
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);
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cy.get('svg');
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});
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it('should render multiple composit states', () => {
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imgSnapshotTest(
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`
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stateDiagram
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[*]-->TV
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state TV {
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[*] --> Off: Off to start with
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On --> Off : Turn off
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Off --> On : Turn on
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}
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TV--> Console : KarlMartin
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state Console {
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[*] --> Off2: Off to start with
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On2--> Off2 : Turn off
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Off2 --> On2 : Turn on
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On2-->Playing
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state Playing {
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Alive --> Dead
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Dead-->Alive
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}
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}
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`,
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{ logLevel: 0 }
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);
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});
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it('should render forks and joins', () => {
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imgSnapshotTest(
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`
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stateDiagram
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state fork_state <<fork>>
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[*] --> fork_state
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fork_state --> State2
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fork_state --> State3
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state join_state <<join>>
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State2 --> join_state
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State3 --> join_state
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join_state --> State4
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State4 --> [*]
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`,
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{ logLevel: 0 }
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);
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cy.get('svg');
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});
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it('should render conurrency states', () => {
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imgSnapshotTest(
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`
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stateDiagram
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[*] --> Active
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state Active {
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[*] --> NumLockOff
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NumLockOff --> NumLockOn : EvNumLockPressed
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NumLockOn --> NumLockOff : EvNumLockPressed
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--
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[*] --> CapsLockOff
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CapsLockOff --> CapsLockOn : EvCapsLockPressed
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CapsLockOn --> CapsLockOff : EvCapsLockPressed
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--
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[*] --> ScrollLockOff
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ScrollLockOff --> ScrollLockOn : EvCapsLockPressed
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ScrollLockOn --> ScrollLockOff : EvCapsLockPressed
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}
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`,
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{ logLevel: 0 }
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);
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cy.get('svg');
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});
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});
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