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https://github.com/mermaid-js/mermaid.git
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70 lines
2.2 KiB
TypeScript
70 lines
2.2 KiB
TypeScript
import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
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import intersect from '../intersect/index.js';
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import type { Node, RectOptions } from '$root/rendering-util/types.d.ts';
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import { createRoundedRectPathD } from './roundedRectPath.js';
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import {
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userNodeOverrides,
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styles2String,
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} from '$root/rendering-util/rendering-elements/shapes/handDrawnShapeStyles.js';
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import rough from 'roughjs';
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export const drawRect = async (parent: SVGAElement, node: Node, options: RectOptions) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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// console.log('IPI labelStyles:', labelStyles);
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const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
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const totalWidth = Math.max(bbox.width + options.labelPaddingX * 2, node?.width || 0);
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const totalHeight = Math.max(bbox.height + options.labelPaddingY * 2, node?.height || 0);
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const x = -totalWidth / 2;
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const y = -totalHeight / 2;
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// log.info('IPI node = ', node);
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let rect;
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let { rx, ry } = node;
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const { cssStyles } = node;
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//use options rx, ry overrides if present
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if (options?.rx && options.ry) {
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rx = options.rx;
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ry = options.ry;
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}
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if (node.look === 'handDrawn') {
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// @ts-ignore TODO: Fix rough typings
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const rc = rough.svg(shapeSvg);
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const options = userNodeOverrides(node, {});
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const roughNode =
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rx || ry
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? rc.path(createRoundedRectPathD(x, y, totalWidth, totalHeight, rx || 0), options)
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: rc.rectangle(x, y, totalWidth, totalHeight, options);
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rect = shapeSvg.insert(() => roughNode, ':first-child');
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rect.attr('class', 'basic label-container').attr('style', cssStyles);
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} else {
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rect = shapeSvg.insert('rect', ':first-child');
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rect
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.attr('class', 'basic label-container')
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.attr('style', nodeStyles)
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.attr('rx', rx)
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.attr('data-id', 'abc')
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.attr('data-et', 'node')
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.attr('ry', ry)
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.attr('x', x)
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.attr('y', y)
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.attr('width', totalWidth)
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.attr('height', totalHeight);
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}
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updateNodeBounds(node, rect);
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node.intersect = function (point) {
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return intersect.rect(node, point);
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};
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return shapeSvg;
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};
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