Files
mermaid/packages/mermaid/src/rendering-util/rendering-elements/shapes/waveEdgedRectangle.ts
Alois Klink 9afb181d06 refactor: correct shapes types
All of the shapes in
`packages/mermaid/src/rendering-util/rendering-elements/shapes/` use
`D3.Selection`s as input parameters and as return parameters.

Although, for some reason, passing them to roughjs seems to work?
2024-10-17 22:29:38 +09:00

84 lines
2.5 KiB
TypeScript

import {
labelHelper,
updateNodeBounds,
getNodeClasses,
generateFullSineWavePoints,
createPathFromPoints,
} from './util.js';
import intersect from '../intersect/index.js';
import type { Node } from '../../types.js';
import rough from 'roughjs';
import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
import type { D3Selection } from '../../../types.js';
export async function waveEdgedRectangle<T extends SVGGraphicsElement>(
parent: D3Selection<T>,
node: Node
) {
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
const w = Math.max(bbox.width + (node.padding ?? 0) * 2, node?.width ?? 0);
const h = Math.max(bbox.height + (node.padding ?? 0) * 2, node?.height ?? 0);
const waveAmplitude = h / 8;
const finalH = h + waveAmplitude;
const { cssStyles } = node;
// To maintain minimum width
const minWidth = 70;
const widthDif = minWidth - w;
const extraW = widthDif > 0 ? widthDif / 2 : 0;
// @ts-expect-error -- Passing a D3.Selection seems to work for some reason
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});
if (node.look !== 'handDrawn') {
options.roughness = 0;
options.fillStyle = 'solid';
}
const points = [
{ x: -w / 2 - extraW, y: finalH / 2 },
...generateFullSineWavePoints(
-w / 2 - extraW,
finalH / 2,
w / 2 + extraW,
finalH / 2,
waveAmplitude,
0.8
),
{ x: w / 2 + extraW, y: -finalH / 2 },
{ x: -w / 2 - extraW, y: -finalH / 2 },
];
const waveEdgeRectPath = createPathFromPoints(points);
const waveEdgeRectNode = rc.path(waveEdgeRectPath, options);
const waveEdgeRect = shapeSvg.insert(() => waveEdgeRectNode, ':first-child');
waveEdgeRect.attr('class', 'basic label-container');
if (cssStyles && node.look !== 'handDrawn') {
waveEdgeRect.selectAll('path').attr('style', cssStyles);
}
if (nodeStyles && node.look !== 'handDrawn') {
waveEdgeRect.selectAll('path').attr('style', nodeStyles);
}
waveEdgeRect.attr('transform', `translate(0,${-waveAmplitude / 2})`);
label.attr(
'transform',
`translate(${-w / 2 + (node.padding ?? 0) - (bbox.x - (bbox.left ?? 0))},${-h / 2 + (node.padding ?? 0) - waveAmplitude - (bbox.y - (bbox.top ?? 0))})`
);
updateNodeBounds(node, waveEdgeRect);
node.intersect = function (point) {
const pos = intersect.polygon(node, points, point);
return pos;
};
return shapeSvg;
}