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Use draw clear on Adreno, instead of vkCmdClearAttachments (#7013)
* Use draw clear on Adreno, instead of vkCmdClearAttachments * Fix GTX TITAN detection
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@@ -47,10 +47,11 @@ namespace Ryujinx.Graphics.Vulkan
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return;
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}
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if (componentMask != 0xf)
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if (componentMask != 0xf || Gd.IsQualcommProprietary)
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{
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// We can't use CmdClearAttachments if not writing all components,
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// because on Vulkan, the pipeline state does not affect clears.
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// On proprietary Adreno drivers, CmdClearAttachments appears to execute out of order, so it's better to not use it at all.
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var dstTexture = FramebufferParams.GetColorView(index);
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if (dstTexture == null)
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{
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@@ -87,10 +88,11 @@ namespace Ryujinx.Graphics.Vulkan
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return;
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}
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if (stencilMask != 0 && stencilMask != 0xff)
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if ((stencilMask != 0 && stencilMask != 0xff) || Gd.IsQualcommProprietary)
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{
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// We can't use CmdClearAttachments if not clearing all (mask is all ones, 0xFF) or none (mask is 0) of the stencil bits,
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// because on Vulkan, the pipeline state does not affect clears.
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// On proprietary Adreno drivers, CmdClearAttachments appears to execute out of order, so it's better to not use it at all.
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var dstTexture = FramebufferParams.GetDepthStencilView();
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if (dstTexture == null)
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{
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