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misc: Move dirty hack related stuff into a separate viewmodel, only show slider when translation delay is enabled.
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77
src/Ryujinx/UI/ViewModels/SettingsHacksViewModel.cs
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77
src/Ryujinx/UI/ViewModels/SettingsHacksViewModel.cs
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using Gommon;
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using Ryujinx.Ava.Utilities.Configuration;
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namespace Ryujinx.Ava.UI.ViewModels
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{
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public class SettingsHacksViewModel : BaseModel
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{
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private readonly SettingsViewModel _baseViewModel;
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public SettingsHacksViewModel() {}
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public SettingsHacksViewModel(SettingsViewModel settingsVm)
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{
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_baseViewModel = settingsVm;
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}
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private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix;
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private bool _shaderTranslationThreadSleep = ConfigurationState.Instance.Hacks.EnableShaderTranslationDelay;
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private int _shaderTranslationSleepDelay = ConfigurationState.Instance.Hacks.ShaderTranslationDelay;
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public bool Xc2MenuSoftlockFixEnabled
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{
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get => _xc2MenuSoftlockFix;
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set
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{
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_xc2MenuSoftlockFix = value;
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OnPropertyChanged();
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}
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}
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public bool ShaderTranslationDelayEnabled
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{
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get => _shaderTranslationThreadSleep;
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set
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{
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_shaderTranslationThreadSleep = value;
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OnPropertyChanged();
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}
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}
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public string ShaderTranslationDelayTooltipText => $"Current value: {ShaderTranslationDelay}";
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public int ShaderTranslationDelay
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{
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get => _shaderTranslationSleepDelay;
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set
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{
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_shaderTranslationSleepDelay = value;
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OnPropertiesChanged(nameof(ShaderTranslationDelay), nameof(ShaderTranslationDelayTooltipText));
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}
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}
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public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb =>
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{
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sb.AppendLine(
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"This fix applies a 2ms delay (via 'Thread.Sleep(2)') every time the game tries to read data from the emulated Switch filesystem.")
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.AppendLine();
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sb.AppendLine("From the issue on GitHub:").AppendLine();
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sb.Append(
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"When clicking very fast from game main menu to 2nd submenu, " +
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"there is a low chance that the game will softlock, " +
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"the submenu won't show up, while background music is still there.");
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});
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public static string ShaderTranslationDelayTooltip { get; } = Lambda.String(sb =>
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{
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sb.AppendLine("This hack applies the delay you specify every time shaders are attempted to be translated.")
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.AppendLine();
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sb.Append("Configurable via slider, only when this option is enabled.");
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});
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}
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}
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