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Improved and simplified window texture presentation
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@@ -122,6 +122,11 @@ namespace Ryujinx.HLE
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Gpu.DmaPusher.DispatchCalls();
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}
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public void PresentFrame(Action swapBuffersCallback)
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{
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Gpu.Window.Present(swapBuffersCallback);
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}
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internal void Unload()
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{
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FileSystem.Dispose();
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