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Removed parts of the MMU functionality to use memory directly (faster, but potentially more dangerous, WIP), also changed the Shl/Sshr immediate instructions to use IL instead of calling the method
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@@ -155,8 +155,7 @@ namespace Ryujinx.OsHle.Objects
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HNvMap NvMap = Context.Ns.Os.Handles.GetData<HNvMap>(Handle);
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Context.Ns.Gpu.Renderer.FrameBufferPtr =
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Context.Memory.Manager.GetPhys(NvMap.Address, AMemoryPerm.Read);
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Context.Ns.Gpu.Renderer.FrameBufferPtr = NvMap.Address;
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}
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return MakeReplyParcel(Context, 0);
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