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UI: Rainbow cycling speed settings
Note: this setting is global, even though it appears in the settings for the individual gamepad. This is simply for consistency; you access all the rainbow stuff in one place.
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@@ -1,6 +1,5 @@
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using Ryujinx.Ava.Utilities.Configuration.System;
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using Ryujinx.Ava.Utilities.Configuration.UI;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Multiplayer;
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@@ -8,7 +7,6 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE;
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using System.Collections.Generic;
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using System.Text.Json.Nodes;
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namespace Ryujinx.Ava.Utilities.Configuration
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{
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@@ -17,7 +15,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 61;
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public const int CurrentVersion = 62;
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/// <summary>
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/// Version of the configuration file format
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@@ -376,24 +374,15 @@ namespace Ryujinx.Ava.Utilities.Configuration
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/// </summary>
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public KeyboardHotkeys Hotkeys { get; set; }
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/// <summary>
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/// Legacy keyboard control bindings
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/// </summary>
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/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
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/// TODO: Remove this when those older versions aren't in use anymore.
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public List<JsonObject> KeyboardConfig { get; set; }
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/// <summary>
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/// Legacy controller control bindings
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/// </summary>
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/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
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/// TODO: Remove this when those older versions aren't in use anymore.
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public List<JsonObject> ControllerConfig { get; set; }
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/// <summary>
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/// Input configurations
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/// </summary>
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public List<InputConfig> InputConfig { get; set; }
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/// <summary>
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/// The speed of spectrum cycling for the Rainbow LED feature.
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/// </summary>
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public float RainbowSpeed { get; set; }
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/// <summary>
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/// Graphics backend
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