mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-06 18:28:29 +02:00
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
This commit is contained in:
@@ -8,24 +8,21 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
public TextureFormat Format { get; }
|
||||
public TextureFlags Flags { get; }
|
||||
|
||||
public int CbufSlot { get; }
|
||||
public int Handle { get; }
|
||||
public int Binding { get; }
|
||||
|
||||
public AstTextureOperation(
|
||||
Instruction inst,
|
||||
SamplerType type,
|
||||
TextureFormat format,
|
||||
TextureFlags flags,
|
||||
int cbufSlot,
|
||||
int handle,
|
||||
int binding,
|
||||
int index,
|
||||
params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
|
||||
{
|
||||
Type = type;
|
||||
Format = format;
|
||||
Flags = flags;
|
||||
CbufSlot = cbufSlot;
|
||||
Handle = handle;
|
||||
Binding = binding;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user