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Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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@@ -13,12 +13,12 @@ namespace Ryujinx.Graphics.Gal.Shader
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public ShaderIrOperGpr DepthCompare;
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public int Component; // for TLD4(S)
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public ShaderIrMetaTex(int Elem, GalTextureTarget TextureTarget, TextureInstructionSuffix TextureInstructionSuffix, params ShaderIrNode[] Coordinates)
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public ShaderIrMetaTex(int elem, GalTextureTarget textureTarget, TextureInstructionSuffix textureInstructionSuffix, params ShaderIrNode[] coordinates)
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{
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this.Elem = Elem;
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this.TextureTarget = TextureTarget;
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this.TextureInstructionSuffix = TextureInstructionSuffix;
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this.Coordinates = Coordinates;
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Elem = elem;
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TextureTarget = textureTarget;
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TextureInstructionSuffix = textureInstructionSuffix;
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Coordinates = coordinates;
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}
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}
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}
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