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Allow window to remember its size, position and state (GTK + Avalonia) (#4657)
* Update ConfigurationState.cs * Update ConfigurationFileFormat.cs * Update MainWindow.cs * Update ConfigurationFileFormat.cs * Update ConfigurationState.cs * Update MainWindow.cs * Update MainWindow.cs * Update Ryujinx.Ui.Common/Configuration/ConfigurationState.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update MainWindow.cs * Update Ryujinx/Ui/MainWindow.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Initial properties * Viewmodel adjustments and additions * abstract and monitor dimension changes * Remove position from ViewModel and simplify methods * Remove unused dep * Update configuration and fix typo from AA * review changes * Review changes * Screensize checks - Ava * Review changes 2 * basic review changes * Standardise GTK/Ava functions * Actually call function --------- Co-authored-by: HaizenTrist <123991082+HaizenTrist@users.noreply.github.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@@ -153,13 +153,8 @@ namespace Ryujinx.Ui
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// Apply custom theme if needed.
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ThemeHelper.ApplyTheme();
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Gdk.Monitor monitor = Display.GetMonitor(0);
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// Sets overridden fields.
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int monitorWidth = monitor.Geometry.Width * monitor.ScaleFactor;
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int monitorHeight = monitor.Geometry.Height * monitor.ScaleFactor;
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DefaultWidth = monitorWidth < 1280 ? monitorWidth : 1280;
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DefaultHeight = monitorHeight < 760 ? monitorHeight : 760;
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SetWindowSizePosition();
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Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
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Title = $"Ryujinx {Program.Version}";
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@@ -1314,6 +1309,7 @@ namespace Ryujinx.Ui
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{
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if (!_gameLoaded || !ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
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{
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SaveWindowSizePosition();
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End();
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}
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}
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@@ -1322,6 +1318,7 @@ namespace Ryujinx.Ui
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{
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if (!_gameLoaded || !ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
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{
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SaveWindowSizePosition();
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End();
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}
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else
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@@ -1330,6 +1327,33 @@ namespace Ryujinx.Ui
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}
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}
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private void SetWindowSizePosition()
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{
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DefaultWidth = ConfigurationState.Instance.Ui.WindowStartup.WindowSizeWidth;
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DefaultHeight = ConfigurationState.Instance.Ui.WindowStartup.WindowSizeHeight;
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Move(ConfigurationState.Instance.Ui.WindowStartup.WindowPositionX, ConfigurationState.Instance.Ui.WindowStartup.WindowPositionY);
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if (ConfigurationState.Instance.Ui.WindowStartup.WindowMaximized)
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{
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Maximize();
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}
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}
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private void SaveWindowSizePosition()
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{
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GetSize(out int windowWidth, out int windowHeight);
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GetPosition(out int windowXPos, out int windowYPos);
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ConfigurationState.Instance.Ui.WindowStartup.WindowMaximized.Value = IsMaximized;
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ConfigurationState.Instance.Ui.WindowStartup.WindowSizeWidth.Value = windowWidth;
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ConfigurationState.Instance.Ui.WindowStartup.WindowSizeHeight.Value = windowHeight;
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ConfigurationState.Instance.Ui.WindowStartup.WindowPositionX.Value = windowXPos;
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ConfigurationState.Instance.Ui.WindowStartup.WindowPositionY.Value = windowYPos;
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SaveConfig();
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}
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private void StopEmulation_Pressed(object sender, EventArgs args)
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{
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if (_emulationContext != null)
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@@ -1831,4 +1855,4 @@ namespace Ryujinx.Ui
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UpdateGameTable();
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}
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}
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}
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}
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