mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-07 02:38:29 +02:00
Texture loading: reduce memory allocations (#6623)
* rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Remove now-unused SpanOrArray<T> * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
This commit is contained in:
@@ -1,5 +1,7 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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@@ -19,13 +21,13 @@ namespace Ryujinx.Graphics.Texture
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return (remainder, outRemainder, length / stride);
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}
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public unsafe static byte[] ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
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public unsafe static IMemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
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{
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byte[] output = new byte[data.Length * 2];
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
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(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2);
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Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output);
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Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
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if (remainder == 0)
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{
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@@ -36,7 +38,7 @@ namespace Ryujinx.Graphics.Texture
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int sizeTrunc = data.Length & ~7;
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start = sizeTrunc;
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fixed (byte* inputPtr = data, outputPtr = output)
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fixed (byte* inputPtr = data, outputPtr = output.Memory.Span)
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{
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for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
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{
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@@ -47,7 +49,7 @@ namespace Ryujinx.Graphics.Texture
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for (int i = start; i < data.Length; i++)
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{
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outputSpan[i] = (ushort)data[i];
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outputSpan[i] = data[i];
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}
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}
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else
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@@ -70,16 +72,16 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public unsafe static byte[] ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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public static IMemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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{
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byte[] output = new byte[data.Length * 2];
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
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int offset = 0;
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int outOffset = 0;
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(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
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ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
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Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
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Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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for (int y = 0; y < height; y++)
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{
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@@ -107,16 +109,16 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public unsafe static byte[] ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
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public static IMemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
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{
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byte[] output = new byte[data.Length * 2];
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
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int offset = 0;
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int outOffset = 0;
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(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
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ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
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Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
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Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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for (int y = 0; y < height; y++)
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{
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@@ -144,16 +146,16 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public unsafe static byte[] ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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public static IMemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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{
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byte[] output = new byte[data.Length * 2];
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
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int offset = 0;
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int outOffset = 0;
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(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
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ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
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Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
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Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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for (int y = 0; y < height; y++)
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{
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@@ -181,16 +183,16 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public unsafe static byte[] ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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public static IMemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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{
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byte[] output = new byte[data.Length * 2];
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
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int offset = 0;
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int outOffset = 0;
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(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
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ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
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Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
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Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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for (int y = 0; y < height; y++)
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{
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