UI: fix: when switching players, it would show old config (#122)

When switching between players' gamepads while saving settings, then
returning to the previous player, the settings show the default settings
instead of the actual settings applied
This commit is contained in:
Vladimir Sokolov
2024-11-10 15:24:17 +10:00
committed by GitHub
parent b17e4f79fb
commit 299be822c4
7 changed files with 119 additions and 7 deletions

View File

@@ -226,6 +226,24 @@ namespace Ryujinx.Ava.UI.Helpers
(int)Symbol.Help,
primaryButtonResult);
internal static async Task<UserResult> CreateConfirmationDialogExtended(
string primaryText,
string secondaryText,
string acceptButtonText,
string noacceptButtonText,
string cancelButtonText,
string title,
UserResult primaryButtonResult = UserResult.Yes)
=> await ShowTextDialog(
string.IsNullOrWhiteSpace(title) ? LocaleManager.Instance[LocaleKeys.DialogConfirmationTitle] : title,
primaryText,
secondaryText,
acceptButtonText,
noacceptButtonText,
cancelButtonText,
(int)Symbol.Help,
primaryButtonResult);
internal static async Task<UserResult> CreateLocalizedConfirmationDialog(string primaryText, string secondaryText)
=> await CreateConfirmationDialog(
primaryText,