mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-12 05:05:26 +02:00
misc: chore: Use explicit types in Vulkan project
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@@ -47,14 +47,14 @@ namespace Ryujinx.Graphics.Vulkan
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AttachmentDescription[] attachmentDescs = null;
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var subpass = new SubpassDescription
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SubpassDescription subpass = new SubpassDescription
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{
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PipelineBindPoint = PipelineBindPoint.Graphics,
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};
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AttachmentReference* attachmentReferences = stackalloc AttachmentReference[MaxAttachments];
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var hasFramebuffer = fb != null;
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bool hasFramebuffer = fb != null;
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if (hasFramebuffer && fb.AttachmentsCount != 0)
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{
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@@ -110,11 +110,11 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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var subpassDependency = PipelineConverter.CreateSubpassDependency(gd);
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SubpassDependency subpassDependency = PipelineConverter.CreateSubpassDependency(gd);
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fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs)
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{
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var renderPassCreateInfo = new RenderPassCreateInfo
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RenderPassCreateInfo renderPassCreateInfo = new RenderPassCreateInfo
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{
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SType = StructureType.RenderPassCreateInfo,
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PAttachments = pAttachmentDescs,
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@@ -125,7 +125,7 @@ namespace Ryujinx.Graphics.Vulkan
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DependencyCount = 1,
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};
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gd.Api.CreateRenderPass(device, in renderPassCreateInfo, null, out var renderPass).ThrowOnError();
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gd.Api.CreateRenderPass(device, in renderPassCreateInfo, null, out RenderPass renderPass).ThrowOnError();
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_renderPass = new Auto<DisposableRenderPass>(new DisposableRenderPass(gd.Api, device, renderPass));
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}
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@@ -134,9 +134,9 @@ namespace Ryujinx.Graphics.Vulkan
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// Register this render pass with all render target views.
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var textures = fb.GetAttachmentViews();
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TextureView[] textures = fb.GetAttachmentViews();
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foreach (var texture in textures)
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foreach (TextureView texture in textures)
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{
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texture.AddRenderPass(key, this);
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}
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@@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Vulkan
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public Auto<DisposableFramebuffer> GetFramebuffer(VulkanRenderer gd, CommandBufferScoped cbs, FramebufferParams fb)
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{
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var key = new FramebufferCacheKey(fb.Width, fb.Height, fb.Layers);
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FramebufferCacheKey key = new FramebufferCacheKey(fb.Width, fb.Height, fb.Layers);
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if (!_framebuffers.TryGetValue(ref key, out Auto<DisposableFramebuffer> result))
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{
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@@ -201,14 +201,14 @@ namespace Ryujinx.Graphics.Vulkan
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{
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// Dispose all framebuffers.
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foreach (var fb in _framebuffers.Values)
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foreach (Auto<DisposableFramebuffer> fb in _framebuffers.Values)
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{
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fb.Dispose();
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}
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// Notify all texture views that this render pass has been disposed.
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foreach (var texture in _textures)
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foreach (TextureView texture in _textures)
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{
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texture.RemoveRenderPass(_key);
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}
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