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misc: chore: Use explicit types in Vulkan project
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@@ -148,8 +148,8 @@ namespace Ryujinx.Graphics.Vulkan
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for (int i = 0; i < textures.Length; i++)
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{
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ref var texture = ref textures[i];
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ref var refs = ref _textureRefs[i];
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ref DescriptorImageInfo texture = ref textures[i];
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ref TextureRef refs = ref _textureRefs[i];
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if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].Sampler == refs.Sampler)
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{
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