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Extend bindless elimination to catch a few more specific cases (#6921)
* Catch more cases on bindless elimination * Match blocks with the same comparison condition * Shader cache version bump
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@@ -141,16 +141,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return true;
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}
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private static bool IsBindlessAccessAllowed(Operand nvHandle)
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private static bool IsBindlessAccessAllowed(Operand bindlessHandle)
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{
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if (nvHandle.Type == OperandType.ConstantBuffer)
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if (bindlessHandle.Type == OperandType.ConstantBuffer)
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{
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// Bindless access with handles from constant buffer is allowed.
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return true;
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}
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if (nvHandle.AsgOp is not Operation handleOp ||
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if (bindlessHandle.AsgOp is not Operation handleOp ||
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handleOp.Inst != Instruction.Load ||
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(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
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{
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@@ -300,7 +300,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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resourceManager,
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gpuAccessor,
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texOp,
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TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
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TextureHandle.PackOffsets(src0.GetCbufOffset(), (src1.Value >> 20) & 0xfff, handleType),
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TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
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rewriteSamplerType,
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isImage: false);
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