Extend bindless elimination to catch a few more specific cases (#6921)

* Catch more cases on bindless elimination

* Match blocks with the same comparison condition

* Shader cache version bump
This commit is contained in:
gdkchan
2024-06-16 14:46:27 -03:00
committed by GitHub
parent 5a878ae9af
commit 3193ef1083
8 changed files with 137 additions and 30 deletions

View File

@@ -126,7 +126,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
if (bindlessHandle.AsgOp is not Operation handleAsgOp)
{
continue;
}
@@ -137,8 +139,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (handleAsgOp.Inst == Instruction.BitwiseOr)
{
Operand src0 = handleAsgOp.GetSource(0);
Operand src1 = handleAsgOp.GetSource(1);
Operand src0 = Utils.FindLastOperation(handleAsgOp.GetSource(0), block);
Operand src1 = Utils.FindLastOperation(handleAsgOp.GetSource(1), block);
if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation)
{