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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
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@@ -20,6 +20,8 @@ namespace Ryujinx.Core.OsHle
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public SystemStateMgr SystemState { get; private set; }
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internal MemoryAllocator Allocator { get; private set; }
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internal HSharedMem HidSharedMem { get; private set; }
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internal HSharedMem FontSharedMem { get; private set; }
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@@ -35,6 +37,8 @@ namespace Ryujinx.Core.OsHle
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SystemState = new SystemStateMgr();
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Allocator = new MemoryAllocator();
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HidSharedMem = new HSharedMem();
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FontSharedMem = new HSharedMem();
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