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Replace constant buffer access on shader with new Load instruction (#4646)
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20
src/Ryujinx.Graphics.Shader/StructuredIr/BufferDefinition.cs
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20
src/Ryujinx.Graphics.Shader/StructuredIr/BufferDefinition.cs
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@@ -0,0 +1,20 @@
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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readonly struct BufferDefinition
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{
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public BufferLayout Layout { get; }
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public int Set { get; }
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public int Binding { get; }
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public string Name { get; }
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public StructureType Type { get; }
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public BufferDefinition(BufferLayout layout, int set, int binding, string name, StructureType type)
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{
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Layout = layout;
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Set = set;
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Binding = binding;
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Name = name;
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Type = type;
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}
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}
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}
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