Fix audio renderer compressor effect (#5742)

* Delete DecibelToLinearExtended and fix Log10 function

* Fix CopyBuffer and ClearBuffer

* Change effect states from class to struct + formatting

* Formatting

* Make UpdateLowPassFilter readonly

* More compressor fixes
This commit is contained in:
gdkchan
2023-09-29 07:48:49 -03:00
committed by GitHub
parent bc44b85b0b
commit 41b104d0fb
13 changed files with 92 additions and 77 deletions

View File

@@ -3,7 +3,7 @@ using Ryujinx.Audio.Renderer.Parameter.Effect;
namespace Ryujinx.Audio.Renderer.Dsp.State
{
public class CompressorState
public struct CompressorState
{
public ExponentialMovingAverage InputMovingAverage;
public float Unknown4;
@@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
CompressorGainReduction = (1.0f - ratio) / Constants.ChannelCountMax;
Unknown10 = threshold - 1.5f;
Unknown14 = threshold + 1.5f;
OutputGain = FloatingPointHelper.DecibelToLinearExtended(parameter.OutputGain + makeupGain);
OutputGain = FloatingPointHelper.DecibelToLinear(parameter.OutputGain + makeupGain);
}
}
}