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Fix audio renderer compressor effect (#5742)
* Delete DecibelToLinearExtended and fix Log10 function * Fix CopyBuffer and ClearBuffer * Change effect states from class to struct + formatting * Formatting * Make UpdateLowPassFilter readonly * More compressor fixes
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@@ -3,7 +3,7 @@ using Ryujinx.Audio.Renderer.Parameter.Effect;
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namespace Ryujinx.Audio.Renderer.Dsp.State
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{
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public class CompressorState
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public struct CompressorState
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{
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public ExponentialMovingAverage InputMovingAverage;
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public float Unknown4;
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@@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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CompressorGainReduction = (1.0f - ratio) / Constants.ChannelCountMax;
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Unknown10 = threshold - 1.5f;
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Unknown14 = threshold + 1.5f;
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OutputGain = FloatingPointHelper.DecibelToLinearExtended(parameter.OutputGain + makeupGain);
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OutputGain = FloatingPointHelper.DecibelToLinear(parameter.OutputGain + makeupGain);
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}
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}
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}
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