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Vulkan: Use push descriptors for uniform bindings when possible (#6154)
* Fix Push Descriptors * Use push descriptor templates * Use reserved bindings * Formatting * Disable when using MVK ("my heart will go on" starts playing as thousands of mac users shed a tear in unison) * Introduce limit on push descriptor binding number The bitmask used for updating push descriptors is ulong, so only 64 bindings can be tracked for now. * Address feedback * Fix logic for binding rejection Should only offset limit when reserved bindings are less than the requested one. * Workaround pascal and older nv bug * Add GPU number detection for nvidia * Only do workaround if it's valid to do so.
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@@ -52,11 +52,23 @@ namespace Ryujinx.Graphics.Vulkan
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return new DescriptorSetTemplateWriter(new Span<byte>(_data.Pointer, template.Size));
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}
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public DescriptorSetTemplateWriter Begin(int maxSize)
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{
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EnsureSize(maxSize);
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return new DescriptorSetTemplateWriter(new Span<byte>(_data.Pointer, maxSize));
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}
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public void Commit(VulkanRenderer gd, Device device, DescriptorSet set)
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{
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gd.Api.UpdateDescriptorSetWithTemplate(device, set, _activeTemplate.Template, _data.Pointer);
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}
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public void CommitPushDescriptor(VulkanRenderer gd, CommandBufferScoped cbs, DescriptorSetTemplate template, PipelineLayout layout)
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{
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gd.PushDescriptorApi.CmdPushDescriptorSetWithTemplate(cbs.CommandBuffer, template.Template, layout, 0, _data.Pointer);
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}
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public void Dispose()
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{
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_data?.Dispose();
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