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Fix NRE when using buffer image array (#7159)
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@@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_cachedCommandBufferIndex = -1;
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_storages = null;
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SetDirty(_gd);
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SetDirty(_gd, isImage: false);
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}
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public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
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