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[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
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@@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.Gpu
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BlendFuncSrcAlpha = 0x4d4,
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BlendFuncDstAlpha = 0x4d6,
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BlendEnableMaster = 0x4d7,
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IBlendNEnable = 0x4d8,
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VertexArrayElemBase = 0x50d,
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TexHeaderPoolOffset = 0x55d,
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TexSamplerPoolOffset = 0x557,
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