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Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
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@@ -53,6 +53,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand dest = Attribute(op.AttributeOffset + index * 4);
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context.FlagAttributeWritten(dest.Value);
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context.Copy(dest, Register(rd));
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}
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}
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