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Ava UI: Input Menu Refactor (#4998)
* So much boilerplate * Slow and steady * Restructure + Ack suggestions * Restructure + Ack suggestions * Restructure * Clean * Propogate those fields i forgot about * It builds * Progress * Almost there * Fix stupid mistake * Fix more stupid mistakes * Actually fix fuck ups * Start localising * r/therestofthefuckingowl * Localise ButtonKeyAssigner * Are you feeling it now mr krabs * We’re done at last * Crimes against code * Try me in the Hague * Please be quiet * Crimes are here to stay * Dispose stuff * Cleanup a couple things * Visual fixes and improvements One weird bug * Fix rebase errors * Fixes * Ack Suggestions Remaining ack suggestions Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Formatting and error More Ava 11-ness Whoops * Code style fixes * Style fixes * Analyzer fix * Remove all ReflectionBindings * Remove ambigious object * Remove redundant property * Old man yells at formatter * r e a d o n l y * Fix profiles * Use new Sliders --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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61
src/Ryujinx.Ava/UI/Views/Input/InputView.axaml.cs
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61
src/Ryujinx.Ava/UI/Views/Input/InputView.axaml.cs
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using Avalonia.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels.Input;
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namespace Ryujinx.Ava.UI.Views.Input
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{
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public partial class InputView : UserControl
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{
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private bool _dialogOpen;
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private InputViewModel ViewModel { get; set; }
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public InputView()
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{
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DataContext = ViewModel = new InputViewModel(this);
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InitializeComponent();
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}
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public void SaveCurrentProfile()
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{
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ViewModel.Save();
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}
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private async void PlayerIndexBox_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
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{
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if (ViewModel.IsModified && !_dialogOpen)
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{
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_dialogOpen = true;
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var result = await ContentDialogHelper.CreateConfirmationDialog(
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LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmMessage],
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LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmSubMessage],
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LocaleManager.Instance[LocaleKeys.InputDialogYes],
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LocaleManager.Instance[LocaleKeys.InputDialogNo],
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LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
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if (result == UserResult.Yes)
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{
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ViewModel.Save();
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}
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_dialogOpen = false;
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ViewModel.IsModified = false;
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if (e.AddedItems.Count > 0)
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{
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var player = (PlayerModel)e.AddedItems[0];
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ViewModel.PlayerId = player.Id;
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}
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}
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}
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public void Dispose()
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{
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ViewModel.Dispose();
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}
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}
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}
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