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Fix same textures with unmapped start being considered different (#7141)
* Fix same textures with unmapped start being considered different * Consolidate IsInvalid check * InvalidAddress const * Fix typo Co-authored-by: riperiperi <rhy3756547@hotmail.com> --------- Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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@@ -30,7 +30,7 @@ namespace Ryujinx.Memory.Range
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{
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var subrange = range.GetSubRange(i);
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if (IsInvalid(ref subrange))
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if (MemoryRange.IsInvalid(ref subrange))
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{
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continue;
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}
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@@ -56,7 +56,7 @@ namespace Ryujinx.Memory.Range
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{
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var subrange = range.GetSubRange(i);
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if (IsInvalid(ref subrange))
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if (MemoryRange.IsInvalid(ref subrange))
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{
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continue;
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}
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@@ -99,7 +99,7 @@ namespace Ryujinx.Memory.Range
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{
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var subrange = range.GetSubRange(i);
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if (IsInvalid(ref subrange))
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if (MemoryRange.IsInvalid(ref subrange))
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{
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continue;
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}
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@@ -142,17 +142,6 @@ namespace Ryujinx.Memory.Range
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return overlapCount;
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}
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/// <summary>
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/// Checks if a given sub-range of memory is invalid.
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/// Those are used to represent unmapped memory regions (holes in the region mapping).
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/// </summary>
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/// <param name="subRange">Memory range to checl</param>
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/// <returns>True if the memory range is considered invalid, false otherwise</returns>
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private static bool IsInvalid(ref MemoryRange subRange)
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{
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return subRange.Address == ulong.MaxValue;
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}
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/// <summary>
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/// Gets all items on the list starting at the specified memory address.
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/// </summary>
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