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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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private struct TreeNodeUse
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private readonly struct TreeNodeUse
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{
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public TreeNode Node { get; }
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public int Index { get; }
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@@ -345,7 +345,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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bool Matches(in InstOp opInfo);
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}
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private struct PatternTreeNodeUse
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private readonly struct PatternTreeNodeUse
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{
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public IPatternTreeNode Node { get; }
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public int Index { get; }
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