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Implement user-defined clipping on GL state pipeline (#1118)
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@@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.Gpu.State
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YControl = 0x4eb,
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FirstVertex = 0x50d,
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FirstInstance = 0x50e,
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ClipDistanceEnable = 0x544,
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PointSize = 0x546,
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ResetCounter = 0x54c,
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RtDepthStencilEnable = 0x54e,
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