From 5613d3f35dd84147b71d86120301cd538511696c Mon Sep 17 00:00:00 2001
From: LotP <22-lotp@users.noreply.git.ryujinx.app>
Date: Wed, 6 Aug 2025 15:57:08 -0500
Subject: [PATCH] Memory Changes (ryubing/ryujinx!46)
See merge request ryubing/ryujinx!46
---
.../Collections/IntrusiveRedBlackTree.cs | 89 ++-
.../Collections/IntrusiveRedBlackTreeNode.cs | 5 +-
.../Collections/TreeDictionary.cs | 11 +-
src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs | 49 +-
.../Memory/BufferBackingState.cs | 6 +-
.../Memory/BufferCache.cs | 191 +++---
.../Memory/BufferManager.cs | 12 +-
.../Memory/BufferModifiedRangeList.cs | 485 ++++++++++------
.../Memory/BufferStage.cs | 2 +
.../Memory/MemoryManager.cs | 7 +-
.../Memory/VirtualRangeCache.cs | 66 +--
.../HOS/Kernel/Memory/KMemoryBlockManager.cs | 30 +-
.../Range/INonOverlappingRange.cs | 2 +-
.../Range/NonOverlappingRangeList.cs | 414 ++++++++++++-
src/Ryujinx.Memory/Range/RangeList.cs | 548 ++++++++----------
src/Ryujinx.Memory/Range/RangeListBase.cs | 359 ++++++++++++
src/Ryujinx.Memory/Tracking/MemoryTracking.cs | 68 ++-
17 files changed, 1596 insertions(+), 748 deletions(-)
create mode 100644 src/Ryujinx.Memory/Range/RangeListBase.cs
diff --git a/src/Ryujinx.Common/Collections/IntrusiveRedBlackTree.cs b/src/Ryujinx.Common/Collections/IntrusiveRedBlackTree.cs
index 423cd22c8..18e60687d 100644
--- a/src/Ryujinx.Common/Collections/IntrusiveRedBlackTree.cs
+++ b/src/Ryujinx.Common/Collections/IntrusiveRedBlackTree.cs
@@ -14,12 +14,13 @@ namespace Ryujinx.Common.Collections
/// Adds a new node into the tree.
///
/// Node to be added
+ /// Node to be added under
/// is null
- public void Add(T node)
+ public void Add(T node, T parent = null)
{
ArgumentNullException.ThrowIfNull(node);
- Insert(node);
+ Insert(node, parent);
}
///
@@ -76,9 +77,11 @@ namespace Ryujinx.Common.Collections
/// Inserts a new node into the tree.
///
/// Node to be inserted
- private void Insert(T node)
+ /// Node to be inserted under
+ private void Insert(T node, T parent = null)
{
- T newNode = BSTInsert(node);
+ T newNode = parent != null ? InsertWithParent(node, parent) : BSTInsert(node);
+
RestoreBalanceAfterInsertion(newNode);
}
@@ -122,10 +125,78 @@ namespace Ryujinx.Common.Collections
else if (newNode.CompareTo(parent) < 0)
{
parent.Left = newNode;
+
+ newNode.Successor = parent;
+
+ if (parent.Predecessor != null)
+ {
+ newNode.Predecessor = parent.Predecessor;
+ parent.Predecessor = newNode;
+ newNode.Predecessor.Successor = newNode;
+ }
+
+ parent.Predecessor = newNode;
}
else
{
parent.Right = newNode;
+
+ newNode.Predecessor = parent;
+
+ if (parent.Successor != null)
+ {
+ newNode.Successor = parent.Successor;
+ newNode.Successor.Predecessor = newNode;
+ }
+
+ parent.Successor = newNode;
+ }
+ Count++;
+ return newNode;
+ }
+
+ ///
+ /// Insertion Mechanism for a Binary Search Tree (BST).
+ ///
+ /// Inserts a new node directly under a parent node
+ /// where all children in the left subtree are less than ,
+ /// and all children in the right subtree are greater than .
+ ///
+ /// Node to be inserted
+ /// Node to be inserted under
+ /// The inserted Node
+ private T InsertWithParent(T newNode, T parent)
+ {
+ newNode.Parent = parent;
+
+ if (newNode.CompareTo(parent) < 0)
+ {
+ parent.Left = newNode;
+
+ newNode.Successor = parent;
+
+ if (parent.Predecessor != null)
+ {
+ newNode.Predecessor = parent.Predecessor;
+ parent.Predecessor = newNode;
+ newNode.Predecessor.Successor = newNode;
+ }
+
+ parent.Predecessor = newNode;
+ }
+ else
+ {
+ parent.Right = newNode;
+
+ newNode.Predecessor = parent;
+
+ if (parent.Successor != null)
+ {
+ newNode.Successor = parent.Successor;
+ newNode.Successor.Predecessor = newNode;
+ }
+
+ parent.Successor = newNode;
}
Count++;
@@ -159,7 +230,7 @@ namespace Ryujinx.Common.Collections
}
else
{
- T element = Minimum(RightOf(nodeToDelete));
+ T element = nodeToDelete.Successor;
child = RightOf(element);
parent = ParentOf(element);
@@ -187,6 +258,9 @@ namespace Ryujinx.Common.Collections
element.Left = old.Left;
element.Right = old.Right;
element.Parent = old.Parent;
+ element.Predecessor = old.Predecessor;
+ if (element.Predecessor != null)
+ element.Predecessor.Successor = element;
if (ParentOf(old) == null)
{
@@ -241,6 +315,11 @@ namespace Ryujinx.Common.Collections
{
RestoreBalanceAfterRemoval(child);
}
+
+ if (old.Successor != null)
+ old.Successor.Predecessor = old.Predecessor;
+ if (old.Predecessor != null)
+ old.Predecessor.Successor = old.Successor;
return old;
}
diff --git a/src/Ryujinx.Common/Collections/IntrusiveRedBlackTreeNode.cs b/src/Ryujinx.Common/Collections/IntrusiveRedBlackTreeNode.cs
index 29d2d0c9a..57e0b27c8 100644
--- a/src/Ryujinx.Common/Collections/IntrusiveRedBlackTreeNode.cs
+++ b/src/Ryujinx.Common/Collections/IntrusiveRedBlackTreeNode.cs
@@ -9,8 +9,7 @@ namespace Ryujinx.Common.Collections
public T Left;
public T Right;
public T Parent;
-
- public T Predecessor => IntrusiveRedBlackTreeImpl.PredecessorOf((T)this);
- public T Successor => IntrusiveRedBlackTreeImpl.SuccessorOf((T)this);
+ public T Predecessor;
+ public T Successor;
}
}
diff --git a/src/Ryujinx.Common/Collections/TreeDictionary.cs b/src/Ryujinx.Common/Collections/TreeDictionary.cs
index af104d268..453f128d3 100644
--- a/src/Ryujinx.Common/Collections/TreeDictionary.cs
+++ b/src/Ryujinx.Common/Collections/TreeDictionary.cs
@@ -109,7 +109,7 @@ namespace Ryujinx.Common.Collections
Node node = GetNode(key);
if (node != null)
{
- Node successor = SuccessorOf(node);
+ Node successor = node.Successor;
return successor != null ? successor.Key : default;
}
@@ -127,7 +127,7 @@ namespace Ryujinx.Common.Collections
Node node = GetNode(key);
if (node != null)
{
- Node predecessor = PredecessorOf(node);
+ Node predecessor = node.Predecessor;
return predecessor != null ? predecessor.Key : default;
}
@@ -136,11 +136,10 @@ namespace Ryujinx.Common.Collections
}
///
- /// Adds all the nodes in the dictionary as key/value pairs into .
+ /// Adds all the nodes in the dictionary as key/value pairs into a list.
///
/// The key/value pairs will be added in Level Order.
///
- /// List to add the tree pairs into
public List> AsLevelOrderList()
{
List> list = [];
@@ -170,7 +169,7 @@ namespace Ryujinx.Common.Collections
}
///
- /// Adds all the nodes in the dictionary into .
+ /// Adds all the nodes in the dictionary into a list.
///
/// A list of all KeyValuePairs sorted by Key Order
public List> AsList()
@@ -284,7 +283,7 @@ namespace Ryujinx.Common.Collections
}
Node newNode = new(key, value, parent);
- if (newNode.Parent == null)
+ if (parent == null)
{
Root = newNode;
}
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs b/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
index a2448d76f..293f7fd2c 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
///
/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
///
- class Buffer : IRange, ISyncActionHandler, IDisposable
+ class Buffer : INonOverlappingRange, ISyncActionHandler, IDisposable
{
private const ulong GranularBufferThreshold = 4096;
@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
///
/// Size of the buffer in bytes.
///
- public ulong Size { get; }
+ public ulong Size { get; private set; }
///
/// End address of the buffer in guest memory.
@@ -60,13 +60,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
///
/// This is null until at least one modification occurs.
///
- private BufferModifiedRangeList _modifiedRanges = null;
+ private BufferModifiedRangeList _modifiedRanges;
///
/// A structure that is used to flush buffer data back to a host mapped buffer for cached readback.
/// Only used if the buffer data is explicitly owned by device local memory.
///
- private BufferPreFlush _preFlush = null;
+ private BufferPreFlush _preFlush;
///
/// Usage tracking state that determines what type of backing the buffer should use.
@@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong size,
BufferStage stage,
bool sparseCompatible,
- IEnumerable baseBuffers = null)
+ List baseBuffers)
{
_context = context;
_physicalMemory = physicalMemory;
@@ -126,21 +126,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
_useGranular = size > GranularBufferThreshold;
- IEnumerable baseHandles = null;
+ List baseHandles = null;
- if (baseBuffers != null)
+ if (baseBuffers.Count != 0)
{
- baseHandles = baseBuffers.SelectMany(buffer =>
+ baseHandles = new List();
+ foreach (Buffer buffer in baseBuffers)
{
if (buffer._useGranular)
{
- return buffer._memoryTrackingGranular.GetHandles();
+ baseHandles.AddRange((buffer._memoryTrackingGranular.GetHandles()));
}
else
{
- return Enumerable.Repeat(buffer._memoryTracking, 1);
+ baseHandles.Add(buffer._memoryTracking);
}
- });
+ }
}
if (_useGranular)
@@ -171,9 +172,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
_memoryTracking.RegisterPreciseAction(PreciseAction);
}
- _externalFlushDelegate = new RegionSignal(ExternalFlush);
- _loadDelegate = new Action(LoadRegion);
- _modifiedDelegate = new Action(RegionModified);
+ _externalFlushDelegate = ExternalFlush;
+ _loadDelegate = LoadRegion;
+ _modifiedDelegate = RegionModified;
_virtualDependenciesLock = new ReaderWriterLockSlim();
}
@@ -247,6 +248,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
return Address < address + size && address < EndAddress;
}
+ public INonOverlappingRange Split(ulong splitAddress)
+ {
+ throw new NotImplementedException();
+ }
+
///
/// Checks if a given range is fully contained in the buffer.
///
@@ -435,7 +441,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// The buffer to inherit from
public void InheritModifiedRanges(Buffer from)
{
- if (from._modifiedRanges != null && from._modifiedRanges.HasRanges)
+ if (from._modifiedRanges is { HasRanges: true })
{
if (from._syncActionRegistered && !_syncActionRegistered)
{
@@ -443,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
_syncActionRegistered = true;
}
- void registerRangeAction(ulong address, ulong size)
+ void RegisterRangeAction(ulong address, ulong size)
{
if (_useGranular)
{
@@ -457,7 +463,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
EnsureRangeList();
- _modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
+ _modifiedRanges.InheritRanges(from._modifiedRanges, RegisterRangeAction);
}
if (from._dirtyStart != ulong.MaxValue)
@@ -499,14 +505,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// Cut off the start.
- if (end < _dirtyEnd)
- {
- _dirtyStart = end;
- }
- else
- {
- _dirtyStart = ulong.MaxValue;
- }
+ _dirtyStart = end < _dirtyEnd ? end : ulong.MaxValue;
}
else if (end >= _dirtyEnd)
{
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferBackingState.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferBackingState.cs
index a9b1f50e2..df130bb1d 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/BufferBackingState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferBackingState.cs
@@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Parent buffer
/// Initial buffer stage
/// Buffers to inherit state from
- public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, IEnumerable baseBuffers = null)
+ public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, List baseBuffers)
{
_size = (int)parent.Size;
_systemMemoryType = context.Capabilities.MemoryType;
@@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
BufferStage storageFlags = stage & BufferStage.StorageMask;
- if (parent.Size > DeviceLocalSizeThreshold && baseBuffers == null)
+ if (parent.Size > DeviceLocalSizeThreshold && baseBuffers.Count == 0)
{
_desiredType = BufferBackingType.DeviceMemory;
}
@@ -100,7 +100,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
// TODO: Might be nice to force atomic access to be device local for any stage.
}
- if (baseBuffers != null)
+ if (baseBuffers.Count != 0)
{
foreach (Buffer buffer in baseBuffers)
{
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
index d02efcb29..8d0bf9833 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
@@ -2,7 +2,6 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
-using System.Linq;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Memory
@@ -39,11 +38,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Only modified from the GPU thread. Must lock for add/remove.
/// Must lock for any access from other threads.
///
- private readonly RangeList _buffers;
+ private readonly NonOverlappingRangeList _buffers;
private readonly MultiRangeList _multiRangeBuffers;
- private Buffer[] _bufferOverlaps;
-
private readonly Dictionary _dirtyCache;
private readonly Dictionary _modifiedCache;
private bool _pruneCaches;
@@ -64,8 +61,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
_buffers = [];
_multiRangeBuffers = [];
- _bufferOverlaps = new Buffer[OverlapsBufferInitialCapacity];
-
_dirtyCache = new Dictionary();
// There are a lot more entries on the modified cache, so it is separate from the one for ForceDirty.
@@ -79,24 +74,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Event arguments
public void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
{
- Buffer[] overlaps = new Buffer[10];
- int overlapCount;
-
MultiRange range = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
for (int index = 0; index < range.Count; index++)
{
MemoryRange subRange = range.GetSubRange(index);
+
+ _buffers.Lock.EnterReadLock();
+ (RangeItem first, RangeItem last) = _buffers.FindOverlaps(subRange.Address, subRange.Size);
- lock (_buffers)
+ RangeItem current = first;
+ while (last != null && current != last.Next)
{
- overlapCount = _buffers.FindOverlaps(subRange.Address, subRange.Size, ref overlaps);
+ current.Value.Unmapped(subRange.Address, subRange.Size);
+ current = current.Next;
}
- for (int i = 0; i < overlapCount; i++)
- {
- overlaps[i].Unmapped(subRange.Address, subRange.Size);
- }
+ _buffers.Lock.ExitReadLock();
}
}
@@ -137,7 +131,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Physical ranges of the buffer, after address translation
public MultiRange TranslateAndCreateMultiBuffers(MemoryManager memoryManager, ulong gpuVa, ulong size, BufferStage stage)
{
- if (gpuVa == 0)
+ if (gpuVa == 0 || size == 0)
{
return new MultiRange(MemoryManager.PteUnmapped, size);
}
@@ -336,7 +330,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
ulong alignedSize = alignedEndAddress - alignedAddress;
- Buffer buffer = _buffers.FindFirstOverlap(alignedAddress, alignedSize);
+ Buffer buffer = _buffers.FindOverlap(alignedAddress, alignedSize).Value;
BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
@@ -403,7 +397,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (subRange.Address != MemoryManager.PteUnmapped)
{
- Buffer buffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size);
+ Buffer buffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size);
physicalBuffers.Add(buffer);
@@ -495,10 +489,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// The type of usage that created the buffer
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage)
{
- Buffer[] overlaps = _bufferOverlaps;
- int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
+ _buffers.Lock.EnterWriteLock();
+ (RangeItem first, RangeItem last) = _buffers.FindOverlaps(address, size);
- if (overlapsCount != 0)
+ if (first is not null)
{
// The buffer already exists. We can just return the existing buffer
// if the buffer we need is fully contained inside the overlapping buffer.
@@ -507,9 +501,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
// old buffer(s) to the new buffer.
ulong endAddress = address + size;
- Buffer overlap0 = overlaps[0];
- if (overlap0.Address > address || overlap0.EndAddress < endAddress)
+ if (first.Address > address || first.EndAddress < endAddress)
{
bool anySparseCompatible = false;
@@ -522,53 +515,52 @@ namespace Ryujinx.Graphics.Gpu.Memory
// sequential memory.
// Allowing for 2 pages (rather than just one) is necessary to catch cases where the
// range crosses a page, and after alignment, ends having a size of 2 pages.
- if (overlapsCount == 1 &&
- address >= overlap0.Address &&
- endAddress - overlap0.EndAddress <= BufferAlignmentSize * 2)
+ if (first == last &&
+ address >= first.Address &&
+ endAddress - first.EndAddress <= BufferAlignmentSize * 2)
{
// Try to grow the buffer by 1.5x of its current size.
// This improves performance in the cases where the buffer is resized often by small amounts.
- ulong existingSize = overlap0.Size;
+ ulong existingSize = first.Value.Size;
ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
size = Math.Max(size, growthSize);
endAddress = address + size;
- overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
+ (first, last) = _buffers.FindOverlaps(address, size);
}
+
+ address = Math.Min(address, first.Address);
+ endAddress = Math.Max(endAddress, last.EndAddress);
- for (int index = 0; index < overlapsCount; index++)
+ List overlaps = [];
+
+ RangeItem current = first;
+ while (current != last.Next)
{
- Buffer buffer = overlaps[index];
-
- anySparseCompatible |= buffer.SparseCompatible;
-
- address = Math.Min(address, buffer.Address);
- endAddress = Math.Max(endAddress, buffer.EndAddress);
-
- lock (_buffers)
- {
- _buffers.Remove(buffer);
- }
+ anySparseCompatible |= current.Value.SparseCompatible;
+ overlaps.Add(current.Value);
+ _buffers.Remove(current.Value);
+
+ current = current.Next;
}
-
+
ulong newSize = endAddress - address;
- CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlaps, overlapsCount);
+ Buffer newBuffer = CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlaps);
+
+ _buffers.Add(newBuffer);
}
}
else
{
// No overlap, just create a new buffer.
- Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false);
+ Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []);
- lock (_buffers)
- {
- _buffers.Add(buffer);
- }
+ _buffers.Add(buffer);
}
-
- ShrinkOverlapsBufferIfNeeded();
+
+ _buffers.Lock.ExitWriteLock();
}
///
@@ -582,72 +574,68 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Alignment of the start address of the buffer
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, ulong alignment)
{
- Buffer[] overlaps = _bufferOverlaps;
- int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
bool sparseAligned = alignment >= SparseBufferAlignmentSize;
+
+ _buffers.Lock.EnterWriteLock();
+ (RangeItem first, RangeItem last) = _buffers.FindOverlaps(address, size);
- if (overlapsCount != 0)
+ if (first is not null)
{
// If the buffer already exists, make sure if covers the entire range,
// and make sure it is properly aligned, otherwise sparse mapping may fail.
ulong endAddress = address + size;
- Buffer overlap0 = overlaps[0];
- if (overlap0.Address > address ||
- overlap0.EndAddress < endAddress ||
- (overlap0.Address & (alignment - 1)) != 0 ||
- (!overlap0.SparseCompatible && sparseAligned))
+ if (first.Address > address ||
+ first.EndAddress < endAddress ||
+ (first.Address & (alignment - 1)) != 0 ||
+ (!first.Value.SparseCompatible && sparseAligned))
{
// We need to make sure the new buffer is properly aligned.
// However, after the range is aligned, it is possible that it
// overlaps more buffers, so try again after each extension
// and ensure we cover all overlaps.
- int oldOverlapsCount;
+ RangeItem oldFirst;
+ endAddress = Math.Max(endAddress, last.EndAddress);
do
{
- for (int index = 0; index < overlapsCount; index++)
- {
- Buffer buffer = overlaps[index];
-
- address = Math.Min(address, buffer.Address);
- endAddress = Math.Max(endAddress, buffer.EndAddress);
- }
+ address = Math.Min(address, first.Address);
address &= ~(alignment - 1);
- oldOverlapsCount = overlapsCount;
- overlapsCount = _buffers.FindOverlapsNonOverlapping(address, endAddress - address, ref overlaps);
- }
- while (oldOverlapsCount != overlapsCount);
-
- lock (_buffers)
- {
- for (int index = 0; index < overlapsCount; index++)
- {
- _buffers.Remove(overlaps[index]);
- }
+ oldFirst = first;
+ (first, last) = _buffers.FindOverlaps(address, endAddress - address);
}
+ while (oldFirst != first);
ulong newSize = endAddress - address;
-
- CreateBufferAligned(address, newSize, stage, sparseAligned, overlaps, overlapsCount);
+
+ List overlaps = [];
+
+ RangeItem current = first;
+ while (current != last.Next)
+ {
+ overlaps.Add(current.Value);
+ _buffers.Remove(current.Value);
+
+ current = current.Next;
+ }
+
+ Buffer newBuffer = CreateBufferAligned(address, newSize, stage, sparseAligned, overlaps);
+
+ _buffers.Add(newBuffer);
}
}
else
{
// No overlap, just create a new buffer.
- Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseAligned);
+ Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseAligned, []);
- lock (_buffers)
- {
- _buffers.Add(buffer);
- }
+ _buffers.Add(buffer);
}
-
- ShrinkOverlapsBufferIfNeeded();
+ _buffers.Lock.ExitWriteLock();
}
///
@@ -660,17 +648,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// The type of usage that created the buffer
/// Indicates if the buffer can be used in a sparse buffer mapping
/// Buffers overlapping the range
- /// Total of overlaps
- private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, Buffer[] overlaps, int overlapsCount)
+ private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, List overlaps)
{
- Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps.Take(overlapsCount));
+ Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps);
- lock (_buffers)
- {
- _buffers.Add(newBuffer);
- }
-
- for (int index = 0; index < overlapsCount; index++)
+ for (int index = 0; index < overlaps.Count; index++)
{
Buffer buffer = overlaps[index];
@@ -688,6 +670,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
NotifyBuffersModified?.Invoke();
RecreateMultiRangeBuffers(address, size);
+
+ return newBuffer;
}
///
@@ -718,17 +702,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
- ///
- /// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
- ///
- private void ShrinkOverlapsBufferIfNeeded()
- {
- if (_bufferOverlaps.Length > OverlapsBufferMaxCapacity)
- {
- Array.Resize(ref _bufferOverlaps, OverlapsBufferMaxCapacity);
- }
- }
-
///
/// Copy a buffer data from a given address to another.
///
@@ -909,7 +882,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
MemoryRange subRange = range.GetSubRange(i);
- Buffer subBuffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size);
+ Buffer subBuffer = _buffers.FindOverlapFast(subRange.Address, subRange.Size).Value;
subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
@@ -957,7 +930,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (size != 0)
{
- buffer = _buffers.FindFirstOverlap(address, size);
+ buffer = _buffers.FindOverlapFast(address, size).Value;
buffer.CopyFromDependantVirtualBuffers();
buffer.SynchronizeMemory(address, size);
@@ -969,7 +942,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
- buffer = _buffers.FindFirstOverlap(address, 1);
+ buffer = _buffers.FindOverlapFast(address, 1).Value;
}
return buffer;
@@ -1007,7 +980,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (size != 0)
{
- Buffer buffer = _buffers.FindFirstOverlap(address, size);
+ Buffer buffer = _buffers.FindOverlapFast(address, size).Value;
if (copyBackVirtual)
{
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
index cb99b455b..73647bef5 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
@@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
RecordStorageAlignment(_cpStorageBuffers, index, gpuVa);
- gpuVa = BitUtils.AlignDown(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
+ gpuVa = BitUtils.AlignDown(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.ComputeStorage(flags));
@@ -282,7 +282,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
RecordStorageAlignment(buffers, index, gpuVa);
- gpuVa = BitUtils.AlignDown(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
+ gpuVa = BitUtils.AlignDown(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.GraphicsStorage(stage, flags));
@@ -761,7 +761,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (!bounds.IsUnmapped)
{
- bool isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
+ bool isWrite = (bounds.Flags & BufferUsageFlags.Write) == BufferUsageFlags.Write;
BufferRange range = isStorage
? bufferCache.GetBufferRangeAligned(bounds.Range, bufferStage | BufferStageUtils.FromUsage(bounds.Flags), isWrite)
: bufferCache.GetBufferRange(bounds.Range, bufferStage);
@@ -798,7 +798,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (!bounds.IsUnmapped)
{
- bool isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
+ bool isWrite = (bounds.Flags & BufferUsageFlags.Write) == BufferUsageFlags.Write;
BufferRange range = isStorage
? bufferCache.GetBufferRangeAligned(bounds.Range, BufferStageUtils.ComputeStorage(bounds.Flags), isWrite)
: bufferCache.GetBufferRange(bounds.Range, BufferStage.Compute);
@@ -817,7 +817,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Bind respective buffer bindings on the host API.
///
/// Host buffers to bind, with their offsets and sizes
- /// First binding point
/// Number of bindings
/// Indicates if the buffers are storage or uniform buffers
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -866,7 +865,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Buffer texture
/// Physical ranges of memory where the buffer texture data is located
/// Binding info for the buffer texture
- /// Format of the buffer texture
/// Whether the binding is for an image or a sampler
public void SetBufferTextureStorage(
ShaderStage stage,
@@ -889,7 +887,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Physical ranges of memory where the buffer texture data is located
/// Binding info for the buffer texture
/// Index of the binding on the array
- /// Format of the buffer texture
public void SetBufferTextureStorage(
ShaderStage stage,
ITextureArray array,
@@ -912,7 +909,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Physical ranges of memory where the buffer texture data is located
/// Binding info for the buffer texture
/// Index of the binding on the array
- /// Format of the buffer texture
public void SetBufferTextureStorage(
ShaderStage stage,
IImageArray array,
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
index bccbdfd31..8c1132d9b 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
@@ -1,25 +1,24 @@
-using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System;
+using System.Collections.Generic;
using System.Linq;
-using System.Threading;
namespace Ryujinx.Graphics.Gpu.Memory
{
///
/// A range within a buffer that has been modified by the GPU.
///
- class BufferModifiedRange : IRange
+ class BufferModifiedRange : INonOverlappingRange
{
///
/// Start address of the range in guest memory.
///
- public ulong Address { get; }
+ public ulong Address { get; internal set; }
///
/// Size of the range in bytes.
///
- public ulong Size { get; }
+ public ulong Size { get; internal set; }
///
/// End address of the range in guest memory.
@@ -61,14 +60,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
return Address < address + size && address < EndAddress;
}
+
+ public INonOverlappingRange Split(ulong splitAddress)
+ {
+ throw new NotImplementedException();
+ }
}
///
/// A structure used to track GPU modified ranges within a buffer.
///
- class BufferModifiedRangeList : RangeList
+ class BufferModifiedRangeList : NonOverlappingRangeList
{
- private const int BackingInitialSize = 8;
+ private new const int BackingInitialSize = 8;
private readonly GpuContext _context;
private readonly Buffer _parent;
@@ -77,8 +81,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
private BufferMigration _source;
private BufferModifiedRangeList _migrationTarget;
- private readonly Lock _lock = new();
-
///
/// Whether the modified range list has any entries or not.
///
@@ -86,10 +88,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
get
{
- lock (_lock)
- {
- return Count > 0;
- }
+ Lock.EnterReadLock();
+ bool result = Count > 0;
+ Lock.ExitReadLock();
+ return result;
}
}
@@ -114,33 +116,41 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Action to perform for each remaining sub-range of the input range
public void ExcludeModifiedRegions(ulong address, ulong size, Action action)
{
- lock (_lock)
+ // Slices a given region using the modified regions in the list. Calls the action for the new slices.
+ bool lockOwner = Lock.IsReadLockHeld;
+ if (!lockOwner)
{
- // Slices a given region using the modified regions in the list. Calls the action for the new slices.
- ref BufferModifiedRange[] overlaps = ref ThreadStaticArray.Get();
+ Lock.EnterReadLock();
+ }
- int count = FindOverlapsNonOverlapping(address, size, ref overlaps);
+ (RangeItem first, RangeItem last) = FindOverlaps(address, size);
- for (int i = 0; i < count; i++)
+ RangeItem current = first;
+ while (last != null && current != last.Next)
+ {
+ BufferModifiedRange overlap = current.Value;
+
+ if (overlap.Address > address)
{
- BufferModifiedRange overlap = overlaps[i];
-
- if (overlap.Address > address)
- {
- // The start of the remaining region is uncovered by this overlap. Call the action for it.
- action(address, overlap.Address - address);
- }
-
- // Remaining region is after this overlap.
- size -= overlap.EndAddress - address;
- address = overlap.EndAddress;
+ // The start of the remaining region is uncovered by this overlap. Call the action for it.
+ action(address, overlap.Address - address);
}
- if ((long)size > 0)
- {
- // If there is any region left after removing the overlaps, signal it.
- action(address, size);
- }
+ // Remaining region is after this overlap.
+ size -= overlap.EndAddress - address;
+ address = overlap.EndAddress;
+ current = current.Next;
+ }
+
+ if (!lockOwner)
+ {
+ Lock.ExitReadLock();
+ }
+
+ if ((long)size > 0)
+ {
+ // If there is any region left after removing the overlaps, signal it.
+ action(address, size);
}
}
@@ -152,51 +162,101 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Size of the modified region in bytes
public void SignalModified(ulong address, ulong size)
{
- // Must lock, as this can affect flushes from the background thread.
- lock (_lock)
+ // We may overlap with some existing modified regions. They must be cut into by the new entry.
+ Lock.EnterWriteLock();
+ (RangeItem first, RangeItem last) = FindOverlaps(address, size);
+
+ ulong endAddress = address + size;
+ ulong syncNumber = _context.SyncNumber;
+
+ if (first is null)
{
- // We may overlap with some existing modified regions. They must be cut into by the new entry.
- ref BufferModifiedRange[] overlaps = ref ThreadStaticArray.Get();
+ Add(new BufferModifiedRange(address, size, syncNumber, this));
+ Lock.ExitWriteLock();
+ return;
+ }
- int count = FindOverlapsNonOverlapping(address, size, ref overlaps);
+ BufferModifiedRange buffPost = null;
+ bool extendsPost = false;
+ bool extendsPre = false;
- ulong endAddress = address + size;
- ulong syncNumber = _context.SyncNumber;
-
- for (int i = 0; i < count; i++)
+ if (first == last)
+ {
+ if (first.Address == address && first.EndAddress == endAddress)
{
- // The overlaps must be removed or split.
+ first.Value.SyncNumber = syncNumber;
+ first.Value.Parent = this;
+ Lock.ExitWriteLock();
+ return;
+ }
- BufferModifiedRange overlap = overlaps[i];
+ if (first.Address < address)
+ {
+ first.Value.Size = address - first.Address;
- if (overlap.Address == address && overlap.Size == size)
+ extendsPre = true;
+
+ if (first.EndAddress > endAddress)
{
- // Region already exists. Just update the existing sync number.
- overlap.SyncNumber = syncNumber;
- overlap.Parent = this;
-
- return;
+ buffPost = new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
+ first.Value.SyncNumber, first.Value.Parent);
+ extendsPost = true;
}
-
- Remove(overlap);
-
- if (overlap.Address < address && overlap.EndAddress > address)
+ }
+ else
+ {
+ if (first.EndAddress > endAddress)
{
- // A split item must be created behind this overlap.
-
- Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
+ first.Value.Size = first.EndAddress - endAddress;
+ first.Value.Address = endAddress;
}
-
- if (overlap.Address < endAddress && overlap.EndAddress > endAddress)
+ else
{
- // A split item must be created after this overlap.
-
- Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
+ Remove(first.Value);
}
}
+ if (extendsPre && extendsPost)
+ {
+ Add(buffPost);
+ }
+
Add(new BufferModifiedRange(address, size, syncNumber, this));
+ Lock.ExitWriteLock();
+
+ return;
}
+
+ BufferModifiedRange buffPre = null;
+
+ if (first.Address < address)
+ {
+ buffPre = new BufferModifiedRange(first.Address, address - first.Address,
+ first.Value.SyncNumber, first.Value.Parent);
+ extendsPre = true;
+ }
+
+ if (last.EndAddress > endAddress)
+ {
+ buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
+ last.Value.SyncNumber, last.Value.Parent);
+ extendsPost = true;
+ }
+
+ RemoveRange(first, last);
+
+ if (extendsPre)
+ {
+ Add(buffPre);
+ }
+
+ if (extendsPost)
+ {
+ Add(buffPost);
+ }
+
+ Add(new BufferModifiedRange(address, size, syncNumber, this));
+ Lock.ExitWriteLock();
}
///
@@ -208,25 +268,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// The action to call for each modified range
public void GetRangesAtSync(ulong address, ulong size, ulong syncNumber, Action rangeAction)
{
- int count = 0;
+ Lock.EnterReadLock();
+ (RangeItem first, RangeItem last) = FindOverlaps(address, size);
- ref BufferModifiedRange[] overlaps = ref ThreadStaticArray.Get();
-
- // Range list must be consistent for this operation.
- lock (_lock)
+ RangeItem current = first;
+ while (last != null && current != last.Next)
{
- count = FindOverlapsNonOverlapping(address, size, ref overlaps);
- }
-
- for (int i = 0; i < count; i++)
- {
- BufferModifiedRange overlap = overlaps[i];
+ BufferModifiedRange overlap = current.Value;
if (overlap.SyncNumber == syncNumber)
{
rangeAction(overlap.Address, overlap.Size);
}
+
+ current = current.Next;
}
+
+ Lock.ExitReadLock();
}
///
@@ -237,19 +295,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// The action to call for each modified range
public void GetRanges(ulong address, ulong size, Action rangeAction)
{
- int count = 0;
-
- ref BufferModifiedRange[] overlaps = ref ThreadStaticArray.Get();
-
- // Range list must be consistent for this operation.
- lock (_lock)
+ List> overlaps = [];
+
+ // We use the non-span method here because keeping the lock will cause a deadlock.
+ Lock.EnterReadLock();
+ (RangeItem first, RangeItem last) = FindOverlaps(address, size);
+
+ RangeItem current = first;
+ while (last != null && current != last.Next)
{
- count = FindOverlapsNonOverlapping(address, size, ref overlaps);
+ overlaps.Add(current);
+ current = current.Next;
}
+ Lock.ExitReadLock();
- for (int i = 0; i < count; i++)
+ for (int i = 0; i < overlaps.Count; i++)
{
- BufferModifiedRange overlap = overlaps[i];
+ BufferModifiedRange overlap = overlaps[i].Value;
rangeAction(overlap.Address, overlap.Size);
}
}
@@ -262,11 +324,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// True if a range exists in the specified region, false otherwise
public bool HasRange(ulong address, ulong size)
{
- // Range list must be consistent for this operation.
- lock (_lock)
- {
- return FindOverlapsNonOverlapping(address, size, ref ThreadStaticArray.Get()) > 0;
- }
+ Lock.EnterReadLock();
+ (RangeItem first, RangeItem _) = FindOverlaps(address, size);
+ bool result = first is not null;
+ Lock.ExitReadLock();
+ return result;
}
///
@@ -298,38 +360,37 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// The start address of the flush range
/// The end address of the flush range
private void RemoveRangesAndFlush(
- BufferModifiedRange[] overlaps,
+ RangeItem[] overlaps,
int rangeCount,
long highestDiff,
ulong currentSync,
ulong address,
ulong endAddress)
{
- lock (_lock)
+ if (_migrationTarget == null)
{
- if (_migrationTarget == null)
+ ulong waitSync = currentSync + (ulong)highestDiff;
+
+ for (int i = 0; i < rangeCount; i++)
{
- ulong waitSync = currentSync + (ulong)highestDiff;
+ BufferModifiedRange overlap = overlaps[i].Value;
- for (int i = 0; i < rangeCount; i++)
+ long diff = (long)(overlap.SyncNumber - currentSync);
+
+ if (diff <= highestDiff)
{
- BufferModifiedRange overlap = overlaps[i];
+ ulong clampAddress = Math.Max(address, overlap.Address);
+ ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
- long diff = (long)(overlap.SyncNumber - currentSync);
+ Lock.EnterWriteLock();
+ ClearPart(overlap, clampAddress, clampEnd);
+ Lock.ExitWriteLock();
- if (diff <= highestDiff)
- {
- ulong clampAddress = Math.Max(address, overlap.Address);
- ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
-
- ClearPart(overlap, clampAddress, clampEnd);
-
- RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
- }
+ RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
}
-
- return;
}
+
+ return;
}
// There is a migration target to call instead. This can't be changed after set so accessing it outside the lock is fine.
@@ -355,28 +416,37 @@ namespace Ryujinx.Graphics.Gpu.Memory
int rangeCount = 0;
- ref BufferModifiedRange[] overlaps = ref ThreadStaticArray.Get();
+ List> overlaps = [];
// Range list must be consistent for this operation
- lock (_lock)
+ Lock.EnterReadLock();
+ if (_migrationTarget != null)
{
- if (_migrationTarget != null)
+ rangeCount = -1;
+ }
+ else
+ {
+ // We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
+ (RangeItem first, RangeItem last) = FindOverlaps(address, size);
+
+ RangeItem current = first;
+ while (last != null && current != last.Next)
{
- rangeCount = -1;
- }
- else
- {
- rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
+ rangeCount++;
+ overlaps.Add(current);
+ current = current.Next;
}
}
+ Lock.ExitReadLock();
if (rangeCount == -1)
{
- _migrationTarget.WaitForAndFlushRanges(address, size);
+ _migrationTarget!.WaitForAndFlushRanges(address, size);
return;
}
- else if (rangeCount == 0)
+
+ if (rangeCount == 0)
{
return;
}
@@ -388,7 +458,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < rangeCount; i++)
{
- BufferModifiedRange overlap = overlaps[i];
+ BufferModifiedRange overlap = overlaps[i].Value;
long diff = (long)(overlap.SyncNumber - currentSync);
@@ -406,7 +476,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Wait for the syncpoint.
_context.Renderer.WaitSync(currentSync + (ulong)highestDiff);
- RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
+ RemoveRangesAndFlush(overlaps.ToArray(), rangeCount, highestDiff, currentSync, address, endAddress);
}
///
@@ -419,42 +489,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// The action to call for each modified range
public void InheritRanges(BufferModifiedRangeList ranges, Action registerRangeAction)
{
- BufferModifiedRange[] inheritRanges;
+ ranges.Lock.EnterReadLock();
+ BufferModifiedRange[] inheritRanges = ranges.ToArray();
+ ranges.Lock.ExitReadLock();
- lock (ranges._lock)
+ // Copy over the migration from the previous range list
+
+ BufferMigration oldMigration = ranges._source;
+
+ BufferMigrationSpan span = new(ranges._parent, ranges._flushAction, oldMigration);
+ ranges._parent.IncrementReferenceCount();
+
+ if (_source == null)
{
- inheritRanges = ranges.ToArray();
+ // Create a new migration.
+ _source = new BufferMigration([span], this, _context.SyncNumber);
- lock (_lock)
- {
- // Copy over the migration from the previous range list
-
- BufferMigration oldMigration = ranges._source;
-
- BufferMigrationSpan span = new(ranges._parent, ranges._flushAction, oldMigration);
- ranges._parent.IncrementReferenceCount();
-
- if (_source == null)
- {
- // Create a new migration.
- _source = new BufferMigration([span], this, _context.SyncNumber);
-
- _context.RegisterBufferMigration(_source);
- }
- else
- {
- // Extend the migration
- _source.AddSpanToEnd(span);
- }
-
- ranges._migrationTarget = this;
-
- foreach (BufferModifiedRange range in inheritRanges)
- {
- Add(range);
- }
- }
+ _context.RegisterBufferMigration(_source);
}
+ else
+ {
+ // Extend the migration
+ _source.AddSpanToEnd(span);
+ }
+
+ ranges._migrationTarget = this;
+
+ Lock.EnterWriteLock();
+ foreach (BufferModifiedRange range in inheritRanges)
+ {
+ Add(range);
+ }
+
+ Lock.ExitWriteLock();
ulong currentSync = _context.SyncNumber;
foreach (BufferModifiedRange range in inheritRanges)
@@ -473,18 +540,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
///
public void SelfMigration()
{
- lock (_lock)
- {
- BufferMigrationSpan span = new(_parent, _parent.GetSnapshotDisposeAction(), _parent.GetSnapshotFlushAction(), _source);
- BufferMigration migration = new([span], this, _context.SyncNumber);
+ BufferMigrationSpan span = new(_parent, _parent.GetSnapshotDisposeAction(),
+ _parent.GetSnapshotFlushAction(), _source);
+ BufferMigration migration = new([span], this, _context.SyncNumber);
- // Migration target is used to redirect flush actions to the latest range list,
- // so we don't need to set it here. (this range list is still the latest)
+ // Migration target is used to redirect flush actions to the latest range list,
+ // so we don't need to set it here. (this range list is still the latest)
- _context.RegisterBufferMigration(migration);
+ _context.RegisterBufferMigration(migration);
- _source = migration;
- }
+ Lock.EnterWriteLock();
+ _source = migration;
+ Lock.ExitWriteLock();
}
///
@@ -493,13 +560,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// The migration to remove
public void RemoveMigration(BufferMigration migration)
{
- lock (_lock)
+ Lock.EnterWriteLock();
+ if (_source == migration)
{
- if (_source == migration)
- {
- _source = null;
- }
+ _source = null;
}
+
+ Lock.ExitWriteLock();
}
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
@@ -526,33 +593,85 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Size to clear
public void Clear(ulong address, ulong size)
{
- lock (_lock)
+ ulong endAddress = address + size;
+ Lock.EnterWriteLock();
+ (RangeItem first, RangeItem last) = FindOverlaps(address, size);
+
+ if (first is null)
{
- // This function can be called from any thread, so it cannot use the arrays for background or foreground.
- BufferModifiedRange[] toClear = new BufferModifiedRange[1];
+ Lock.ExitWriteLock();
+ return;
+ }
- int rangeCount = FindOverlapsNonOverlapping(address, size, ref toClear);
+ BufferModifiedRange buffPost = null;
+ bool extendsPost = false;
+ bool extendsPre = false;
- ulong endAddress = address + size;
-
- for (int i = 0; i < rangeCount; i++)
+ if (first == last)
+ {
+ if (first.Address < address)
{
- BufferModifiedRange overlap = toClear[i];
+ first.Value.Size = address - first.Address;
+ extendsPre = true;
- ClearPart(overlap, address, endAddress);
+ if (first.EndAddress > endAddress)
+ {
+ buffPost = new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
+ first.Value.SyncNumber, first.Value.Parent);
+ extendsPost = true;
+ }
+ }
+ else
+ {
+ if (first.EndAddress > endAddress)
+ {
+ first.Value.Size = first.EndAddress - endAddress;
+ first.Value.Address = endAddress;
+ }
+ else
+ {
+ Remove(first.Value);
+ }
}
- }
- }
- ///
- /// Clear all modified ranges.
- ///
- public void Clear()
- {
- lock (_lock)
- {
- Count = 0;
+ if (extendsPre && extendsPost)
+ {
+ Add(buffPost);
+ }
+
+ Lock.ExitWriteLock();
+ return;
}
+
+ BufferModifiedRange buffPre = null;
+
+ if (first.Address < address)
+ {
+ buffPre = new BufferModifiedRange(first.Address, address - first.Address,
+ first.Value.SyncNumber, first.Value.Parent);
+ extendsPre = true;
+ }
+
+ if (last.EndAddress > endAddress)
+ {
+ buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
+ last.Value.SyncNumber, last.Value.Parent);
+ extendsPost = true;
+ }
+
+ RemoveRange(first, last);
+
+ if (extendsPre)
+ {
+ Add(buffPre);
+ }
+
+ if (extendsPost)
+ {
+ Add(buffPost);
+ }
+
+ Lock.ExitWriteLock();
}
}
}
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferStage.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferStage.cs
index 8a9f37658..c299731f8 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/BufferStage.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferStage.cs
@@ -1,4 +1,5 @@
using Ryujinx.Graphics.Shader;
+using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Memory
@@ -7,6 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Pipeline stages that can modify buffer data, as well as flags indicating storage usage.
/// Must match ShaderStage for the shader stages, though anything after that can be in any order.
///
+ [Flags]
internal enum BufferStage : byte
{
Compute,
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
index 6efb7f334..95e43e341 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
@@ -690,11 +690,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (_pageTable[l0] == null)
{
_pageTable[l0] = new ulong[PtLvl1Size];
-
- for (ulong index = 0; index < PtLvl1Size; index++)
- {
- _pageTable[l0][index] = PteUnmapped;
- }
+
+ Array.Fill(_pageTable[l0], PteUnmapped);
}
_pageTable[l0][l1] = pte;
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/VirtualRangeCache.cs b/src/Ryujinx.Graphics.Gpu/Memory/VirtualRangeCache.cs
index ac25b3e5d..06253cb30 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/VirtualRangeCache.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/VirtualRangeCache.cs
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
///
/// Represents a GPU virtual memory range.
///
- private readonly struct VirtualRange : IRange
+ private class VirtualRange : INonOverlappingRange
{
///
/// GPU virtual address where the range starts.
@@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
///
/// Size of the range in bytes.
///
- public ulong Size { get; }
+ public ulong Size { get; private set; }
///
/// GPU virtual address where the range ends.
@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
///
/// Physical regions where the GPU virtual region is mapped.
///
- public MultiRange Range { get; }
+ public MultiRange Range { get; private set; }
///
/// Creates a new virtual memory range.
@@ -60,10 +60,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
return Address < address + size && address < EndAddress;
}
+
+ public INonOverlappingRange Split(ulong splitAddress)
+ {
+ throw new NotImplementedException();
+ }
}
- private readonly RangeList _virtualRanges;
- private VirtualRange[] _virtualRangeOverlaps;
+ private readonly NonOverlappingRangeList _virtualRanges;
private readonly ConcurrentQueue _deferredUnmaps;
private int _hasDeferredUnmaps;
@@ -75,7 +79,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
_memoryManager = memoryManager;
_virtualRanges = [];
- _virtualRangeOverlaps = new VirtualRange[BufferCache.OverlapsBufferInitialCapacity];
_deferredUnmaps = new ConcurrentQueue();
}
@@ -106,19 +109,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// True if the range already existed, false if a new one was created and added
public bool TryGetOrAddRange(ulong gpuVa, ulong size, out MultiRange range)
{
- VirtualRange[] overlaps = _virtualRangeOverlaps;
- int overlapsCount;
-
if (Interlocked.Exchange(ref _hasDeferredUnmaps, 0) != 0)
{
while (_deferredUnmaps.TryDequeue(out VirtualRange unmappedRange))
{
- overlapsCount = _virtualRanges.FindOverlapsNonOverlapping(unmappedRange.Address, unmappedRange.Size, ref overlaps);
-
- for (int index = 0; index < overlapsCount; index++)
- {
- _virtualRanges.Remove(overlaps[index]);
- }
+ _virtualRanges.RemoveRange(unmappedRange.Address, unmappedRange.Size);
}
}
@@ -126,27 +121,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong originalVa = gpuVa;
- overlapsCount = _virtualRanges.FindOverlapsNonOverlapping(gpuVa, size, ref overlaps);
-
- if (overlapsCount != 0)
+ _virtualRanges.Lock.EnterWriteLock();
+ (RangeItem first, RangeItem last) = _virtualRanges.FindOverlaps(gpuVa, size);
+
+ if (first is not null)
{
// The virtual range already exists. We just need to check if our range fits inside
// the existing one, and if not, we must extend the existing one.
ulong endAddress = gpuVa + size;
- VirtualRange overlap0 = overlaps[0];
- if (overlap0.Address > gpuVa || overlap0.EndAddress < endAddress)
+ if (first.Address > gpuVa || first.EndAddress < endAddress)
{
- for (int index = 0; index < overlapsCount; index++)
- {
- VirtualRange virtualRange = overlaps[index];
-
- gpuVa = Math.Min(gpuVa, virtualRange.Address);
- endAddress = Math.Max(endAddress, virtualRange.EndAddress);
-
- _virtualRanges.Remove(virtualRange);
- }
+ gpuVa = Math.Min(gpuVa, first.Address);
+ endAddress = Math.Max(endAddress, last.EndAddress);
+
+ _virtualRanges.RemoveRange(first, last);
ulong newSize = endAddress - gpuVa;
MultiRange newRange = _memoryManager.GetPhysicalRegions(gpuVa, newSize);
@@ -157,8 +147,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
- found = overlap0.Range.Count == 1 || IsSparseAligned(overlap0.Range);
- range = overlap0.Range.Slice(gpuVa - overlap0.Address, size);
+ found = first.Value.Range.Count == 1 || IsSparseAligned(first.Value.Range);
+ range = first.Value.Range.Slice(gpuVa - first.Address, size);
}
}
else
@@ -170,8 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
_virtualRanges.Add(virtualRange);
}
-
- ShrinkOverlapsBufferIfNeeded();
+ _virtualRanges.Lock.ExitWriteLock();
// If the range is not properly aligned for sparse mapping,
// let's just force it to a single range.
@@ -221,16 +210,5 @@ namespace Ryujinx.Graphics.Gpu.Memory
return true;
}
-
- ///
- /// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
- ///
- private void ShrinkOverlapsBufferIfNeeded()
- {
- if (_virtualRangeOverlaps.Length > BufferCache.OverlapsBufferMaxCapacity)
- {
- Array.Resize(ref _virtualRangeOverlaps, BufferCache.OverlapsBufferMaxCapacity);
- }
- }
}
}
diff --git a/src/Ryujinx.HLE/HOS/Kernel/Memory/KMemoryBlockManager.cs b/src/Ryujinx.HLE/HOS/Kernel/Memory/KMemoryBlockManager.cs
index f13a3554a..6a57aa3d1 100644
--- a/src/Ryujinx.HLE/HOS/Kernel/Memory/KMemoryBlockManager.cs
+++ b/src/Ryujinx.HLE/HOS/Kernel/Memory/KMemoryBlockManager.cs
@@ -89,13 +89,19 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
if (baseAddress > currBaseAddr)
{
KMemoryBlock newBlock = currBlock.SplitRightAtAddress(baseAddress);
- _blockTree.Add(newBlock);
+ if (currBlock.Left == null)
+ _blockTree.Add(newBlock, currBlock);
+ else
+ _blockTree.Add(newBlock, currBlock.Predecessor);
}
if (endAddr < currEndAddr)
{
KMemoryBlock newBlock = currBlock.SplitRightAtAddress(endAddr);
- _blockTree.Add(newBlock);
+ if (currBlock.Left == null)
+ _blockTree.Add(newBlock, currBlock);
+ else
+ _blockTree.Add(newBlock, currBlock.Predecessor);
currBlock = newBlock;
}
@@ -143,13 +149,19 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
if (baseAddress > currBaseAddr)
{
KMemoryBlock newBlock = currBlock.SplitRightAtAddress(baseAddress);
- _blockTree.Add(newBlock);
+ if (currBlock.Left == null)
+ _blockTree.Add(newBlock, currBlock);
+ else
+ _blockTree.Add(newBlock, currBlock.Predecessor);
}
if (endAddr < currEndAddr)
{
KMemoryBlock newBlock = currBlock.SplitRightAtAddress(endAddr);
- _blockTree.Add(newBlock);
+ if (currBlock.Left == null)
+ _blockTree.Add(newBlock, currBlock);
+ else
+ _blockTree.Add(newBlock, currBlock.Predecessor);
currBlock = newBlock;
}
@@ -199,13 +211,19 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
if (baseAddress > currBaseAddr)
{
KMemoryBlock newBlock = currBlock.SplitRightAtAddress(baseAddress);
- _blockTree.Add(newBlock);
+ if (currBlock.Left == null)
+ _blockTree.Add(newBlock, currBlock);
+ else
+ _blockTree.Add(newBlock, currBlock.Predecessor);
}
if (endAddr < currEndAddr)
{
KMemoryBlock newBlock = currBlock.SplitRightAtAddress(endAddr);
- _blockTree.Add(newBlock);
+ if (currBlock.Left == null)
+ _blockTree.Add(newBlock, currBlock);
+ else
+ _blockTree.Add(newBlock, currBlock.Predecessor);
currBlock = newBlock;
}
diff --git a/src/Ryujinx.Memory/Range/INonOverlappingRange.cs b/src/Ryujinx.Memory/Range/INonOverlappingRange.cs
index 23194e0f2..c6a0197d4 100644
--- a/src/Ryujinx.Memory/Range/INonOverlappingRange.cs
+++ b/src/Ryujinx.Memory/Range/INonOverlappingRange.cs
@@ -3,7 +3,7 @@ namespace Ryujinx.Memory.Range
///
/// Range of memory that can be split in two.
///
- interface INonOverlappingRange : IRange
+ public interface INonOverlappingRange : IRange
{
///
/// Split this region into two, around the specified address.
diff --git a/src/Ryujinx.Memory/Range/NonOverlappingRangeList.cs b/src/Ryujinx.Memory/Range/NonOverlappingRangeList.cs
index 894078aee..7803b03d1 100644
--- a/src/Ryujinx.Memory/Range/NonOverlappingRangeList.cs
+++ b/src/Ryujinx.Memory/Range/NonOverlappingRangeList.cs
@@ -1,5 +1,8 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+using System.Threading;
namespace Ryujinx.Memory.Range
{
@@ -7,8 +10,284 @@ namespace Ryujinx.Memory.Range
/// A range list that assumes ranges are non-overlapping, with list items that can be split in two to avoid overlaps.
///
/// Type of the range.
- class NonOverlappingRangeList : RangeList where T : INonOverlappingRange
+ public class NonOverlappingRangeList : RangeListBase where T : INonOverlappingRange
{
+ private readonly Dictionary> _quickAccess = new(AddressEqualityComparer.Comparer);
+ private readonly Dictionary> _fastQuickAccess = new(AddressEqualityComparer.Comparer);
+
+ public readonly ReaderWriterLockSlim Lock = new();
+
+ ///
+ /// Creates a new non-overlapping range list.
+ ///
+ public NonOverlappingRangeList() { }
+
+ ///
+ /// Creates a new non-overlapping range list.
+ ///
+ /// The initial size of the backing array
+ public NonOverlappingRangeList(int backingInitialSize) : base(backingInitialSize) { }
+
+ ///
+ /// Adds a new item to the list.
+ ///
+ /// The item to be added
+ public override void Add(T item)
+ {
+ int index = BinarySearch(item.Address);
+
+ if (index < 0)
+ {
+ index = ~index;
+ }
+
+ RangeItem rangeItem = new(item);
+
+ Insert(index, rangeItem);
+
+ _quickAccess.Add(item.Address, rangeItem);
+ }
+
+ ///
+ /// Updates an item's end address on the list. Address must be the same.
+ ///
+ /// The item to be updated
+ /// True if the item was located and updated, false otherwise
+ protected override bool Update(T item)
+ {
+ int index = BinarySearch(item.Address);
+
+ if (index >= 0 && Items[index].Value.Equals(item))
+ {
+ RangeItem rangeItem = new(item) { Previous = Items[index].Previous, Next = Items[index].Next };
+
+ if (index > 0)
+ {
+ Items[index - 1].Next = rangeItem;
+ }
+
+ if (index < Count - 1)
+ {
+ Items[index + 1].Previous = rangeItem;
+ }
+
+ foreach (ulong addr in Items[index].QuickAccessAddresses)
+ {
+ _quickAccess.Remove(addr);
+ _fastQuickAccess.Remove(addr);
+ }
+
+ Items[index] = rangeItem;
+
+ _quickAccess[item.Address] = rangeItem;
+
+ return true;
+ }
+
+ return false;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void Insert(int index, RangeItem item)
+ {
+ Debug.Assert(item.Address != item.EndAddress);
+
+ if (Count + 1 > Items.Length)
+ {
+ Array.Resize(ref Items, Items.Length + BackingGrowthSize);
+ }
+
+ if (index >= Count)
+ {
+ if (index == Count)
+ {
+ if (index != 0)
+ {
+ item.Previous = Items[index - 1];
+ Items[index - 1].Next = item;
+ }
+ Items[index] = item;
+ Count++;
+ }
+ }
+ else
+ {
+ Array.Copy(Items, index, Items, index + 1, Count - index);
+
+ Items[index] = item;
+ if (index != 0)
+ {
+ item.Previous = Items[index - 1];
+ Items[index - 1].Next = item;
+ }
+
+ item.Next = Items[index + 1];
+ Items[index + 1].Previous = item;
+
+ Count++;
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void RemoveAt(int index)
+ {
+ if (index < Count - 1)
+ {
+ Items[index + 1].Previous = index > 0 ? Items[index - 1] : null;
+ }
+
+ if (index > 0)
+ {
+ Items[index - 1].Next = index < Count - 1 ? Items[index + 1] : null;
+ }
+
+ if (index < --Count)
+ {
+ Array.Copy(Items, index + 1, Items, index, Count - index);
+ }
+ }
+
+ ///
+ /// Removes an item from the list.
+ ///
+ /// The item to be removed
+ /// True if the item was removed, or false if it was not found
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public override bool Remove(T item)
+ {
+ int index = BinarySearch(item.Address);
+
+ if (index >= 0 && Items[index].Value.Equals(item))
+ {
+ _quickAccess.Remove(item.Address);
+
+ foreach (ulong addr in Items[index].QuickAccessAddresses)
+ {
+ _quickAccess.Remove(addr);
+ _fastQuickAccess.Remove(addr);
+ }
+
+ RemoveAt(index);
+
+ return true;
+ }
+
+ return false;
+ }
+
+ ///
+ /// Removes a range of items from the item list
+ ///
+ /// The first item in the range of items to be removed
+ /// The last item in the range of items to be removed
+ public override void RemoveRange(RangeItem startItem, RangeItem endItem)
+ {
+ if (startItem is null)
+ {
+ return;
+ }
+
+ if (startItem == endItem)
+ {
+ Remove(startItem.Value);
+ return;
+ }
+
+ int startIndex = BinarySearch(startItem.Address);
+ int endIndex = BinarySearch(endItem.Address);
+
+ if (endIndex < Count - 1)
+ {
+ Items[endIndex + 1].Previous = startIndex > 0 ? Items[startIndex - 1] : null;
+ }
+
+ if (startIndex > 0)
+ {
+ Items[startIndex - 1].Next = endIndex < Count - 1 ? Items[endIndex + 1] : null;
+ }
+
+
+ if (endIndex < Count - 1)
+ {
+ Array.Copy(Items, endIndex + 1, Items, startIndex, Count - endIndex - 1);
+ }
+
+ Count -= endIndex - startIndex + 1;
+
+ while (startItem != endItem.Next)
+ {
+ _quickAccess.Remove(startItem.Address);
+ foreach (ulong addr in startItem.QuickAccessAddresses)
+ {
+ _quickAccess.Remove(addr);
+ _fastQuickAccess.Remove(addr);
+ }
+ startItem = startItem.Next;
+ }
+ }
+
+ ///
+ /// Removes a range of items from the item list
+ ///
+ /// Start address of the range
+ /// Size of the range
+ public void RemoveRange(ulong address, ulong size)
+ {
+ int startIndex = BinarySearchLeftEdge(address, address + size);
+
+ if (startIndex < 0)
+ {
+ return;
+ }
+
+ RangeItem startItem = Items[startIndex];
+
+ int endIndex = startIndex;
+
+ while (startItem is not null && startItem.Address < address + size)
+ {
+ _quickAccess.Remove(startItem.Address);
+ foreach (ulong addr in startItem.QuickAccessAddresses)
+ {
+ _quickAccess.Remove(addr);
+ _fastQuickAccess.Remove(addr);
+ }
+ startItem = startItem.Next;
+ endIndex++;
+ }
+
+ if (endIndex < Count - 1)
+ {
+ Items[endIndex + 1].Previous = startIndex > 0 ? Items[startIndex - 1] : null;
+ }
+
+ if (startIndex > 0)
+ {
+ Items[startIndex - 1].Next = endIndex < Count - 1 ? Items[endIndex + 1] : null;
+ }
+
+
+ if (endIndex < Count - 1)
+ {
+ Array.Copy(Items, endIndex + 1, Items, startIndex, Count - endIndex - 1);
+ }
+
+ Count -= endIndex - startIndex + 1;
+ }
+
+ ///
+ /// Clear all ranges.
+ ///
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public void Clear()
+ {
+ Lock.EnterWriteLock();
+ Count = 0;
+ _quickAccess.Clear();
+ _fastQuickAccess.Clear();
+ Lock.ExitWriteLock();
+ }
+
///
/// Finds a list of regions that cover the desired (address, size) range.
/// If this range starts or ends in the middle of an existing region, it is split and only the relevant part is added.
@@ -19,17 +298,18 @@ namespace Ryujinx.Memory.Range
/// Start address of the search region
/// Size of the search region
/// Factory for creating new ranges
- public void GetOrAddRegions(List list, ulong address, ulong size, Func factory)
+ public void GetOrAddRegions(out List list, ulong address, ulong size, Func factory)
{
// (regarding the specific case this generalized function is used for)
// A new region may be split into multiple parts if multiple virtual regions have mapped to it.
// For instance, while a virtual mapping could cover 0-2 in physical space, the space 0-1 may have already been reserved...
// So we need to return both the split 0-1 and 1-2 ranges.
-
- T[] results = new T[1];
- int count = FindOverlapsNonOverlapping(address, size, ref results);
-
- if (count == 0)
+
+ Lock.EnterWriteLock();
+ (RangeItem first, RangeItem last) = FindOverlaps(address, size);
+ list = new List();
+
+ if (first is null)
{
// The region is fully unmapped. Create and add it to the range list.
T region = factory(address, size);
@@ -41,13 +321,15 @@ namespace Ryujinx.Memory.Range
ulong lastAddress = address;
ulong endAddress = address + size;
- for (int i = 0; i < count; i++)
+ RangeItem current = first;
+ while (last is not null && current is not null && current.Address < endAddress)
{
- T region = results[i];
- if (count == 1 && region.Address == address && region.Size == size)
+ T region = current.Value;
+ if (first == last && region.Address == address && region.Size == size)
{
// Exact match, no splitting required.
list.Add(region);
+ Lock.ExitWriteLock();
return;
}
@@ -75,6 +357,7 @@ namespace Ryujinx.Memory.Range
list.Add(region);
lastAddress = region.EndAddress;
+ current = current.Next;
}
if (lastAddress < endAddress)
@@ -85,6 +368,8 @@ namespace Ryujinx.Memory.Range
Add(fillRegion);
}
}
+
+ Lock.ExitWriteLock();
}
///
@@ -95,6 +380,7 @@ namespace Ryujinx.Memory.Range
/// The region to split
/// The address to split with
/// The new region (high part)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private T Split(T region, ulong splitAddress)
{
T newRegion = (T)region.Split(splitAddress);
@@ -102,5 +388,113 @@ namespace Ryujinx.Memory.Range
Add(newRegion);
return newRegion;
}
+
+ ///
+ /// Gets an item on the list overlapping the specified memory range.
+ ///
+ /// Start address of the range
+ /// Size in bytes of the range
+ /// The leftmost overlapping item, or null if none is found
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public override RangeItem FindOverlap(ulong address, ulong size)
+ {
+ if (_quickAccess.TryGetValue(address, out RangeItem overlap))
+ {
+ return overlap;
+ }
+
+ int index = BinarySearchLeftEdge(address, address + size);
+
+ if (index < 0)
+ {
+ return null;
+ }
+
+ if (Items[index].Address < address)
+ {
+ _quickAccess.TryAdd(address, Items[index]);
+ Items[index].QuickAccessAddresses.Add(address);
+ }
+
+ return Items[index];
+ }
+
+ ///
+ /// Gets an item on the list overlapping the specified memory range.
+ ///
+ /// Start address of the range
+ /// Size in bytes of the range
+ /// The overlapping item, or null if none is found
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public override RangeItem FindOverlapFast(ulong address, ulong size)
+ {
+ if (_quickAccess.TryGetValue(address, out RangeItem overlap) || _fastQuickAccess.TryGetValue(address, out overlap))
+ {
+ return overlap;
+ }
+
+ int index = BinarySearch(address, address + size);
+
+ if (index < 0)
+ {
+ return null;
+ }
+
+ if (Items[index].Address < address)
+ {
+ _quickAccess.TryAdd(address, Items[index]);
+ }
+ else
+ {
+ _fastQuickAccess.TryAdd(address, Items[index]);
+ }
+
+ Items[index].QuickAccessAddresses.Add(address);
+
+ return Items[index];
+ }
+
+ ///
+ /// Gets all items on the list overlapping the specified memory range.
+ ///
+ /// Start address of the range
+ /// Size in bytes of the range
+ /// The first and last overlapping items, or null if none are found
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public (RangeItem, RangeItem) FindOverlaps(ulong address, ulong size)
+ {
+ if (_quickAccess.TryGetValue(address, out RangeItem overlap))
+ {
+ if (overlap.Next is null || overlap.Next.Address >= address + size)
+ {
+ return (overlap, overlap);
+ }
+
+ return (overlap, Items[BinarySearchRightEdge(address, address + size)]);
+ }
+
+ (int index, int endIndex) = BinarySearchEdges(address, address + size);
+
+ if (index < 0)
+ {
+ return (null, null);
+ }
+
+ if (Items[index].Address < address)
+ {
+ _quickAccess.TryAdd(address, Items[index]);
+ Items[index].QuickAccessAddresses.Add(address);
+ }
+
+ return (Items[index], Items[endIndex - 1]);
+ }
+
+ public override IEnumerator GetEnumerator()
+ {
+ for (int i = 0; i < Count; i++)
+ {
+ yield return Items[i].Value;
+ }
+ }
}
}
diff --git a/src/Ryujinx.Memory/Range/RangeList.cs b/src/Ryujinx.Memory/Range/RangeList.cs
index 72cef1de0..600ff748e 100644
--- a/src/Ryujinx.Memory/Range/RangeList.cs
+++ b/src/Ryujinx.Memory/Range/RangeList.cs
@@ -1,61 +1,91 @@
using System;
-using System.Collections;
using System.Collections.Generic;
+using System.Diagnostics;
using System.Runtime.CompilerServices;
+using System.Threading;
namespace Ryujinx.Memory.Range
{
+ public class RangeItem(TValue value) where TValue : IRange
+ {
+ public RangeItem Next;
+ public RangeItem Previous;
+
+ public readonly ulong Address = value.Address;
+ public readonly ulong EndAddress = value.Address + value.Size;
+
+ public readonly TValue Value = value;
+
+ public readonly List QuickAccessAddresses = [];
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public bool OverlapsWith(ulong address, ulong endAddress)
+ {
+ return Address < endAddress && address < EndAddress;
+ }
+ }
+
+ class AddressEqualityComparer : IEqualityComparer
+ {
+ public bool Equals(ulong u1, ulong u2)
+ {
+ return u1 == u2;
+ }
+
+ public int GetHashCode(ulong value) => (int)(value >> 5);
+
+ public static readonly AddressEqualityComparer Comparer = new();
+ }
+
+ ///
+ /// Result of an Overlaps Finder function. WARNING: if the result is from the optimized
+ /// Overlaps Finder, the StartIndex will be -1 even when the result isn't empty
+ ///
+ ///
+ /// startIndex is inclusive.
+ /// endIndex is exclusive.
+ ///
+ public readonly struct OverlapResult where T : IRange
+ {
+ public readonly int StartIndex = -1;
+ public readonly int EndIndex = -1;
+ public readonly RangeItem QuickResult;
+ public int Count => EndIndex - StartIndex;
+
+ public OverlapResult(int startIndex, int endIndex, RangeItem quickResult = null)
+ {
+ this.StartIndex = startIndex;
+ this.EndIndex = endIndex;
+ this.QuickResult = quickResult;
+ }
+ }
+
///
/// Sorted list of ranges that supports binary search.
///
/// Type of the range.
- public class RangeList : IEnumerable where T : IRange
+ public class RangeList : RangeListBase where T : IRange
{
- private readonly struct RangeItem where TValue : IRange
- {
- public readonly ulong Address;
- public readonly ulong EndAddress;
-
- public readonly TValue Value;
-
- public RangeItem(TValue value)
- {
- Value = value;
-
- Address = value.Address;
- EndAddress = value.Address + value.Size;
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public bool OverlapsWith(ulong address, ulong endAddress)
- {
- return Address < endAddress && address < EndAddress;
- }
- }
-
- private const int BackingInitialSize = 1024;
- private const int ArrayGrowthSize = 32;
-
- private RangeItem[] _items;
- private readonly int _backingGrowthSize;
-
- public int Count { get; protected set; }
+ public readonly ReaderWriterLockSlim Lock = new();
+
+ private readonly Dictionary> _quickAccess = new(AddressEqualityComparer.Comparer);
+ ///
+ /// Creates a new range list.
+ ///
+ public RangeList() { }
+
///
/// Creates a new range list.
///
/// The initial size of the backing array
- public RangeList(int backingInitialSize = BackingInitialSize)
- {
- _backingGrowthSize = backingInitialSize;
- _items = new RangeItem[backingInitialSize];
- }
+ public RangeList(int backingInitialSize) : base(backingInitialSize) { }
///
/// Adds a new item to the list.
///
/// The item to be added
- public void Add(T item)
+ public override void Add(T item)
{
int index = BinarySearch(item.Address);
@@ -72,27 +102,27 @@ namespace Ryujinx.Memory.Range
///
/// The item to be updated
/// True if the item was located and updated, false otherwise
- public bool Update(T item)
+ protected override bool Update(T item)
{
int index = BinarySearch(item.Address);
if (index >= 0)
{
- while (index > 0 && _items[index - 1].Address == item.Address)
- {
- index--;
- }
-
while (index < Count)
{
- if (_items[index].Value.Equals(item))
+ if (Items[index].Value.Equals(item))
{
- _items[index] = new RangeItem(item);
+ foreach (ulong address in Items[index].QuickAccessAddresses)
+ {
+ _quickAccess.Remove(address);
+ }
+
+ Items[index] = new RangeItem(item);
return true;
}
- if (_items[index].Address > item.Address)
+ if (Items[index].Address > item.Address)
{
break;
}
@@ -107,23 +137,42 @@ namespace Ryujinx.Memory.Range
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Insert(int index, RangeItem item)
{
- if (Count + 1 > _items.Length)
+ Debug.Assert(item.Address != item.EndAddress);
+
+ Debug.Assert(item.Address % 32 == 0);
+
+ if (Count + 1 > Items.Length)
{
- Array.Resize(ref _items, _items.Length + _backingGrowthSize);
+ Array.Resize(ref Items, Items.Length + BackingGrowthSize);
}
if (index >= Count)
{
if (index == Count)
{
- _items[Count++] = item;
+ if (index != 0)
+ {
+ item.Previous = Items[index - 1];
+ Items[index - 1].Next = item;
+ }
+ Items[index] = item;
+ Count++;
}
}
else
{
- Array.Copy(_items, index, _items, index + 1, Count - index);
+ Array.Copy(Items, index, Items, index + 1, Count - index);
- _items[index] = item;
+ Items[index] = item;
+ if (index != 0)
+ {
+ item.Previous = Items[index - 1];
+ Items[index - 1].Next = item;
+ }
+
+ item.Next = Items[index + 1];
+ Items[index + 1].Previous = item;
+
Count++;
}
}
@@ -131,9 +180,71 @@ namespace Ryujinx.Memory.Range
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void RemoveAt(int index)
{
+ foreach (ulong address in Items[index].QuickAccessAddresses)
+ {
+ _quickAccess.Remove(address);
+ }
+
+ if (index < Count - 1)
+ {
+ Items[index + 1].Previous = index > 0 ? Items[index - 1] : null;
+ }
+
+ if (index > 0)
+ {
+ Items[index - 1].Next = index < Count - 1 ? Items[index + 1] : null;
+ }
+
if (index < --Count)
{
- Array.Copy(_items, index + 1, _items, index, Count - index);
+ Array.Copy(Items, index + 1, Items, index, Count - index);
+ }
+ }
+
+ ///
+ /// Removes a range of items from the item list
+ ///
+ /// The first item in the range of items to be removed
+ /// The last item in the range of items to be removed
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public override void RemoveRange(RangeItem startItem, RangeItem endItem)
+ {
+ if (endItem.Next is not null)
+ {
+ endItem.Next.Previous = startItem.Previous;
+ }
+
+ if (startItem.Previous is not null)
+ {
+ startItem.Previous.Next = endItem.Next;
+ }
+
+ RangeItem current = startItem;
+ while (current != endItem.Next)
+ {
+ foreach (ulong address in current.QuickAccessAddresses)
+ {
+ _quickAccess.Remove(address);
+ }
+
+ current = current.Next;
+ }
+
+ RangeItem[] array = [];
+ OverlapResult overlapResult = FindOverlaps(startItem.Address, endItem.EndAddress, ref array);
+
+ if (overlapResult.EndIndex < Count)
+ {
+ Array.Copy(Items, overlapResult.EndIndex, Items, overlapResult.StartIndex, Count - overlapResult.EndIndex);
+ Count -= overlapResult.Count;
+ }
+ else if (overlapResult.EndIndex == Count)
+ {
+ Count = overlapResult.StartIndex;
+ }
+ else
+ {
+ Debug.Assert(false);
}
}
@@ -142,27 +253,22 @@ namespace Ryujinx.Memory.Range
///
/// The item to be removed
/// True if the item was removed, or false if it was not found
- public bool Remove(T item)
+ public override bool Remove(T item)
{
int index = BinarySearch(item.Address);
if (index >= 0)
{
- while (index > 0 && _items[index - 1].Address == item.Address)
- {
- index--;
- }
-
while (index < Count)
{
- if (_items[index].Value.Equals(item))
+ if (Items[index].Value.Equals(item))
{
RemoveAt(index);
return true;
}
- if (_items[index].Address > item.Address)
+ if (Items[index].Address > item.Address)
{
break;
}
@@ -173,310 +279,130 @@ namespace Ryujinx.Memory.Range
return false;
}
-
+
///
- /// Updates an item's end address.
- ///
- /// The item to be updated
- public void UpdateEndAddress(T item)
- {
- int index = BinarySearch(item.Address);
-
- if (index >= 0)
- {
- while (index > 0 && _items[index - 1].Address == item.Address)
- {
- index--;
- }
-
- while (index < Count)
- {
- if (_items[index].Value.Equals(item))
- {
- _items[index] = new RangeItem(item);
-
- return;
- }
-
- if (_items[index].Address > item.Address)
- {
- break;
- }
-
- index++;
- }
- }
- }
-
- ///
- /// Gets the first item on the list overlapping in memory with the specified item.
+ /// Gets an item on the list overlapping the specified memory range.
///
///
- /// Despite the name, this has no ordering guarantees of the returned item.
- /// It only ensures that the item returned overlaps the specified item.
- ///
- /// Item to check for overlaps
- /// The overlapping item, or the default value for the type if none found
- public T FindFirstOverlap(T item)
- {
- return FindFirstOverlap(item.Address, item.Size);
- }
-
- ///
- /// Gets the first item on the list overlapping the specified memory range.
- ///
- ///
- /// Despite the name, this has no ordering guarantees of the returned item.
+ /// This has no ordering guarantees of the returned item.
/// It only ensures that the item returned overlaps the specified memory range.
///
/// Start address of the range
/// Size in bytes of the range
/// The overlapping item, or the default value for the type if none found
- public T FindFirstOverlap(ulong address, ulong size)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public override RangeItem FindOverlap(ulong address, ulong size)
{
+ int index = BinarySearchLeftEdge(address, address + size);
+
+ if (index < 0)
+ {
+ return null;
+ }
+
+ return Items[index];
+ }
+
+ ///
+ /// Gets an item on the list overlapping the specified memory range.
+ ///
+ ///
+ /// This has no ordering guarantees of the returned item.
+ /// It only ensures that the item returned overlaps the specified memory range.
+ ///
+ /// Start address of the range
+ /// Size in bytes of the range
+ /// The overlapping item, or the default value for the type if none found
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public override RangeItem FindOverlapFast(ulong address, ulong size)
+ {
+ if (_quickAccess.TryGetValue(address, out RangeItem quickResult))
+ {
+ return quickResult;
+ }
+
int index = BinarySearch(address, address + size);
if (index < 0)
{
- return default;
+ return null;
}
- return _items[index].Value;
- }
+ if (Items[index].OverlapsWith(address, address + 1))
+ {
+ _quickAccess.Add(address, Items[index]);
+ Items[index].QuickAccessAddresses.Add(address);
+ }
- ///
- /// Gets all items overlapping with the specified item in memory.
- ///
- /// Item to check for overlaps
- /// Output array where matches will be written. It is automatically resized to fit the results
- /// The number of overlapping items found
- public int FindOverlaps(T item, ref T[] output)
- {
- return FindOverlaps(item.Address, item.Size, ref output);
+ return Items[index];
}
-
+
///
/// Gets all items on the list overlapping the specified memory range.
///
/// Start address of the range
/// Size in bytes of the range
/// Output array where matches will be written. It is automatically resized to fit the results
- /// The number of overlapping items found
- public int FindOverlaps(ulong address, ulong size, ref T[] output)
+ /// Range information of overlapping items found
+ private OverlapResult FindOverlaps(ulong address, ulong size, ref RangeItem[] output)
{
- int outputIndex = 0;
+ int outputCount = 0;
ulong endAddress = address + size;
+
+ int startIndex = BinarySearch(address, endAddress);
+ if (startIndex < 0)
+ startIndex = ~startIndex;
+ int endIndex = -1;
- for (int i = 0; i < Count; i++)
+ for (int i = startIndex; i < Count; i++)
{
- ref RangeItem item = ref _items[i];
+ ref RangeItem item = ref Items[i];
if (item.Address >= endAddress)
{
+ endIndex = i;
break;
}
if (item.OverlapsWith(address, endAddress))
{
- if (outputIndex == output.Length)
- {
- Array.Resize(ref output, outputIndex + ArrayGrowthSize);
- }
-
- output[outputIndex++] = item.Value;
+ outputCount++;
}
}
- return outputIndex;
- }
-
- ///
- /// Gets all items overlapping with the specified item in memory.
- ///
- ///
- /// This method only returns correct results if none of the items on the list overlaps with
- /// each other. If that is not the case, this method should not be used.
- /// This method is faster than the regular method to find all overlaps.
- ///
- /// Item to check for overlaps
- /// Output array where matches will be written. It is automatically resized to fit the results
- /// The number of overlapping items found
- public int FindOverlapsNonOverlapping(T item, ref T[] output)
- {
- return FindOverlapsNonOverlapping(item.Address, item.Size, ref output);
- }
-
- ///
- /// Gets all items on the list overlapping the specified memory range.
- ///
- ///
- /// This method only returns correct results if none of the items on the list overlaps with
- /// each other. If that is not the case, this method should not be used.
- /// This method is faster than the regular method to find all overlaps.
- ///
- /// Start address of the range
- /// Size in bytes of the range
- /// Output array where matches will be written. It is automatically resized to fit the results
- /// The number of overlapping items found
- public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
- {
- // This is a bit faster than FindOverlaps, but only works
- // when none of the items on the list overlaps with each other.
- int outputIndex = 0;
-
- ulong endAddress = address + size;
-
- int index = BinarySearch(address, endAddress);
-
- if (index >= 0)
+ if (endIndex == -1 && outputCount > 0)
{
- while (index > 0 && _items[index - 1].OverlapsWith(address, endAddress))
- {
- index--;
- }
-
- do
- {
- if (outputIndex == output.Length)
- {
- Array.Resize(ref output, outputIndex + ArrayGrowthSize);
- }
-
- output[outputIndex++] = _items[index++].Value;
- }
- while (index < Count && _items[index].OverlapsWith(address, endAddress));
+ endIndex = Count;
}
- return outputIndex;
- }
-
- ///
- /// Gets all items on the list with the specified memory address.
- ///
- /// Address to find
- /// Output array where matches will be written. It is automatically resized to fit the results
- /// The number of matches found
- public int FindOverlaps(ulong address, ref T[] output)
- {
- int index = BinarySearch(address);
-
- int outputIndex = 0;
-
- if (index >= 0)
+ if (outputCount > 0 && outputCount == endIndex - startIndex)
{
- while (index > 0 && _items[index - 1].Address == address)
- {
- index--;
- }
-
- while (index < Count)
- {
- ref RangeItem overlap = ref _items[index++];
-
- if (overlap.Address != address)
- {
- break;
- }
-
- if (outputIndex == output.Length)
- {
- Array.Resize(ref output, outputIndex + ArrayGrowthSize);
- }
-
- output[outputIndex++] = overlap.Value;
- }
+ Array.Resize(ref output, outputCount);
+ Array.Copy(Items, endIndex - outputCount, output, 0, outputCount);
+
+ return new OverlapResult(startIndex, endIndex);
}
-
- return outputIndex;
- }
-
- ///
- /// Performs binary search on the internal list of items.
- ///
- /// Address to find
- /// List index of the item, or complement index of nearest item with lower value on the list
- private int BinarySearch(ulong address)
- {
- int left = 0;
- int right = Count - 1;
-
- while (left <= right)
+ else if (outputCount > 0)
{
- int range = right - left;
-
- int middle = left + (range >> 1);
-
- ref RangeItem item = ref _items[middle];
-
- if (item.Address == address)
+ Array.Resize(ref output, outputCount);
+ int arrIndex = 0;
+ for (int i = startIndex; i < endIndex; i++)
{
- return middle;
- }
-
- if (address < item.Address)
- {
- right = middle - 1;
- }
- else
- {
- left = middle + 1;
+ output[arrIndex++] = Items[i];
}
+
+ return new OverlapResult(endIndex - outputCount, endIndex);
}
-
- return ~left;
+
+ return new OverlapResult();
}
- ///
- /// Performs binary search for items overlapping a given memory range.
- ///
- /// Start address of the range
- /// End address of the range
- /// List index of the item, or complement index of nearest item with lower value on the list
- private int BinarySearch(ulong address, ulong endAddress)
- {
- int left = 0;
- int right = Count - 1;
-
- while (left <= right)
- {
- int range = right - left;
-
- int middle = left + (range >> 1);
-
- ref RangeItem item = ref _items[middle];
-
- if (item.OverlapsWith(address, endAddress))
- {
- return middle;
- }
-
- if (address < item.Address)
- {
- right = middle - 1;
- }
- else
- {
- left = middle + 1;
- }
- }
-
- return ~left;
- }
-
- public IEnumerator GetEnumerator()
+ public override IEnumerator GetEnumerator()
{
for (int i = 0; i < Count; i++)
{
- yield return _items[i].Value;
- }
- }
-
- IEnumerator IEnumerable.GetEnumerator()
- {
- for (int i = 0; i < Count; i++)
- {
- yield return _items[i].Value;
+ yield return Items[i].Value;
}
}
}
diff --git a/src/Ryujinx.Memory/Range/RangeListBase.cs b/src/Ryujinx.Memory/Range/RangeListBase.cs
new file mode 100644
index 000000000..7e26442f0
--- /dev/null
+++ b/src/Ryujinx.Memory/Range/RangeListBase.cs
@@ -0,0 +1,359 @@
+using System.Collections;
+using System.Collections.Generic;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Memory.Range
+{
+ public abstract class RangeListBase : IEnumerable where T : IRange
+ {
+ protected const int BackingInitialSize = 1024;
+
+ protected RangeItem[] Items;
+ protected readonly int BackingGrowthSize;
+
+ public int Count { get; protected set; }
+
+ ///
+ /// Creates a new range list.
+ ///
+ /// The initial size of the backing array
+ protected RangeListBase(int backingInitialSize = BackingInitialSize)
+ {
+ BackingGrowthSize = backingInitialSize;
+ Items = new RangeItem[backingInitialSize];
+ }
+
+ public abstract void Add(T item);
+
+ ///
+ /// Updates an item's end address on the list. Address must be the same.
+ ///
+ /// The item to be updated
+ /// True if the item was located and updated, false otherwise
+ protected abstract bool Update(T item);
+
+ public abstract bool Remove(T item);
+
+ public abstract void RemoveRange(RangeItem startItem, RangeItem endItem);
+
+ public abstract RangeItem FindOverlap(ulong address, ulong size);
+
+ public abstract RangeItem FindOverlapFast(ulong address, ulong size);
+
+ ///
+ /// Performs binary search on the internal list of items.
+ ///
+ /// Address to find
+ /// List index of the item, or complement index of nearest item with lower value on the list
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ protected int BinarySearch(ulong address)
+ {
+ int left = 0;
+ int right = Count - 1;
+
+ while (left <= right)
+ {
+ int range = right - left;
+
+ int middle = left + (range >> 1);
+
+ ref RangeItem item = ref Items[middle];
+
+ if (item.Address == address)
+ {
+ return middle;
+ }
+
+ if (address < item.Address)
+ {
+ right = middle - 1;
+ }
+ else
+ {
+ left = middle + 1;
+ }
+ }
+
+ return ~left;
+ }
+
+ ///
+ /// Performs binary search for items overlapping a given memory range.
+ ///
+ /// Start address of the range
+ /// End address of the range
+ /// List index of the item, or complement index of nearest item with lower value on the list
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ protected int BinarySearch(ulong address, ulong endAddress)
+ {
+ int left = 0;
+ int right = Count - 1;
+
+ while (left <= right)
+ {
+ int range = right - left;
+
+ int middle = left + (range >> 1);
+
+ ref RangeItem item = ref Items[middle];
+
+ if (item.OverlapsWith(address, endAddress))
+ {
+ return middle;
+ }
+
+ if (address < item.Address)
+ {
+ right = middle - 1;
+ }
+ else
+ {
+ left = middle + 1;
+ }
+ }
+
+ return ~left;
+ }
+
+ ///
+ /// Performs binary search for items overlapping a given memory range.
+ ///
+ /// Start address of the range
+ /// End address of the range
+ /// List index of the item, or complement index of nearest item with lower value on the list
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ protected int BinarySearchLeftEdge(ulong address, ulong endAddress)
+ {
+ if (Count == 0)
+ return ~0;
+
+ int left = 0;
+ int right = Count - 1;
+
+ while (left <= right)
+ {
+ int range = right - left;
+
+ int middle = left + (range >> 1);
+
+ ref RangeItem item = ref Items[middle];
+
+ bool match = item.OverlapsWith(address, endAddress);
+
+ if (range == 0)
+ {
+ if (match)
+ return middle;
+ else if (address < item.Address)
+ return ~(right);
+ else
+ return ~(right + 1);
+ }
+
+ if (match)
+ {
+ right = middle;
+ }
+ else if (address < item.Address)
+ {
+ right = middle - 1;
+ }
+ else
+ {
+ left = middle + 1;
+ }
+ }
+
+ return ~left;
+ }
+
+ ///
+ /// Performs binary search for items overlapping a given memory range.
+ ///
+ /// Start address of the range
+ /// End address of the range
+ /// List index of the item, or complement index of nearest item with lower value on the list
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ protected int BinarySearchRightEdge(ulong address, ulong endAddress)
+ {
+ if (Count == 0)
+ return ~0;
+
+ int left = 0;
+ int right = Count - 1;
+
+ while (left <= right)
+ {
+ int range = right - left;
+
+ int middle = right - (range >> 1);
+
+ ref RangeItem item = ref Items[middle];
+
+ bool match = item.OverlapsWith(address, endAddress);
+
+ if (range == 0)
+ {
+ if (match)
+ return middle;
+ else if (endAddress > item.EndAddress)
+ return ~(left + 1);
+ else
+ return ~(left);
+ }
+
+ if (match)
+ {
+ left = middle;
+ }
+ else if (address < item.Address)
+ {
+ right = middle - 1;
+ }
+ else
+ {
+ left = middle + 1;
+ }
+ }
+
+ return ~left;
+ }
+
+ ///
+ /// Performs binary search for items overlapping a given memory range.
+ ///
+ /// Start address of the range
+ /// End address of the range
+ /// Range information (inclusive, exclusive) of items that overlaps, or complement index of nearest item with lower value on the list
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ protected (int, int) BinarySearchEdges(ulong address, ulong endAddress)
+ {
+ if (Count == 0)
+ return (~0, ~0);
+
+ if (Count == 1)
+ {
+ ref RangeItem item = ref Items[0];
+
+ if (item.OverlapsWith(address, endAddress))
+ {
+ return (0, 1);
+ }
+
+ if (address < item.Address)
+ {
+ return (~0, ~0);
+ }
+ else
+ {
+ return (~1, ~1);
+ }
+ }
+
+ int left = 0;
+ int right = Count - 1;
+
+ int leftEdge = -1;
+ int rightEdgeMatch = -1;
+ int rightEdgeNoMatch = -1;
+
+ while (left <= right)
+ {
+ int range = right - left;
+
+ int middle = left + (range >> 1);
+
+ ref RangeItem item = ref Items[middle];
+
+ bool match = item.OverlapsWith(address, endAddress);
+
+ if (range == 0)
+ {
+ if (match)
+ {
+ leftEdge = middle;
+ break;
+ }
+ else if (address < item.Address)
+ {
+ return (~right, ~right);
+ }
+ else
+ {
+ return (~(right + 1), ~(right + 1));
+ }
+ }
+
+ if (match)
+ {
+ right = middle;
+ if (rightEdgeMatch == -1)
+ rightEdgeMatch = middle;
+ }
+ else if (address < item.Address)
+ {
+ right = middle - 1;
+ rightEdgeNoMatch = middle;
+ }
+ else
+ {
+ left = middle + 1;
+ }
+ }
+
+ if (left > right)
+ {
+ return (~left, ~left);
+ }
+
+ if (rightEdgeMatch == -1)
+ {
+ return (leftEdge, leftEdge + 1);
+ }
+
+ left = rightEdgeMatch;
+ right = rightEdgeNoMatch > 0 ? rightEdgeNoMatch : Count - 1;
+
+ while (left <= right)
+ {
+ int range = right - left;
+
+ int middle = right - (range >> 1);
+
+ ref RangeItem item = ref Items[middle];
+
+ bool match = item.OverlapsWith(address, endAddress);
+
+ if (range == 0)
+ {
+ if (match)
+ return (leftEdge, middle + 1);
+ else
+ return (leftEdge, middle);
+ }
+
+ if (match)
+ {
+ left = middle;
+ }
+ else if (address < item.Address)
+ {
+ right = middle - 1;
+ }
+ else
+ {
+ left = middle + 1;
+ }
+ }
+
+ return (leftEdge, right + 1);
+ }
+
+ public abstract IEnumerator GetEnumerator();
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+ }
+}
diff --git a/src/Ryujinx.Memory/Tracking/MemoryTracking.cs b/src/Ryujinx.Memory/Tracking/MemoryTracking.cs
index e7791fec3..8f7ef0be2 100644
--- a/src/Ryujinx.Memory/Tracking/MemoryTracking.cs
+++ b/src/Ryujinx.Memory/Tracking/MemoryTracking.cs
@@ -1,4 +1,3 @@
-using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System.Collections.Generic;
@@ -76,17 +75,16 @@ namespace Ryujinx.Memory.Tracking
lock (TrackingLock)
{
- ref VirtualRegion[] overlaps = ref ThreadStaticArray.Get();
-
for (int type = 0; type < 2; type++)
{
NonOverlappingRangeList regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
-
- int count = regions.FindOverlapsNonOverlapping(va, size, ref overlaps);
-
- for (int i = 0; i < count; i++)
+ regions.Lock.EnterReadLock();
+ (RangeItem first, RangeItem last) = regions.FindOverlaps(va, size);
+
+ RangeItem current = first;
+ while (last != null && current != last.Next)
{
- VirtualRegion region = overlaps[i];
+ VirtualRegion region = current.Value;
// If the region has been fully remapped, signal that it has been mapped again.
bool remapped = _memoryManager.IsRangeMapped(region.Address, region.Size);
@@ -96,7 +94,9 @@ namespace Ryujinx.Memory.Tracking
}
region.UpdateProtection();
+ current = current.Next;
}
+ regions.Lock.ExitReadLock();
}
}
}
@@ -114,20 +114,21 @@ namespace Ryujinx.Memory.Tracking
lock (TrackingLock)
{
- ref VirtualRegion[] overlaps = ref ThreadStaticArray.Get();
-
for (int type = 0; type < 2; type++)
{
NonOverlappingRangeList regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
-
- int count = regions.FindOverlapsNonOverlapping(va, size, ref overlaps);
-
- for (int i = 0; i < count; i++)
+ regions.Lock.EnterReadLock();
+ (RangeItem first, RangeItem last) = regions.FindOverlaps(va, size);
+
+ RangeItem current = first;
+ while (last != null && current != last.Next)
{
- VirtualRegion region = overlaps[i];
+ VirtualRegion region = current.Value;
region.SignalMappingChanged(false);
+ current = current.Next;
}
+ regions.Lock.ExitReadLock();
}
}
}
@@ -165,10 +166,11 @@ namespace Ryujinx.Memory.Tracking
/// A list of virtual regions within the given range
internal List GetVirtualRegionsForHandle(ulong va, ulong size, bool guest)
{
- List result = [];
NonOverlappingRangeList regions = guest ? _guestVirtualRegions : _virtualRegions;
- regions.GetOrAddRegions(result, va, size, (va, size) => new VirtualRegion(this, va, size, guest));
-
+ regions.Lock.EnterUpgradeableReadLock();
+ regions.GetOrAddRegions(out List result, va, size, (va, size) => new VirtualRegion(this, va, size, guest));
+ regions.Lock.ExitUpgradeableReadLock();
+
return result;
}
@@ -296,25 +298,33 @@ namespace Ryujinx.Memory.Tracking
lock (TrackingLock)
{
- ref VirtualRegion[] overlaps = ref ThreadStaticArray.Get();
-
NonOverlappingRangeList regions = guest ? _guestVirtualRegions : _virtualRegions;
+ List> overlaps = [];
+
+ // We use the non-span method here because keeping the lock will cause a deadlock.
+ regions.Lock.EnterReadLock();
+ (RangeItem first, RangeItem last) = regions.FindOverlaps(address, size);
+
+ RangeItem current = first;
+ while (last != null && current != last.Next)
+ {
+ overlaps.Add(current);
+ current = current.Next;
+ }
+ regions.Lock.ExitReadLock();
- int count = regions.FindOverlapsNonOverlapping(address, size, ref overlaps);
-
- if (count == 0 && !precise)
+ if (first is null && !precise)
{
if (_memoryManager.IsRangeMapped(address, size))
{
// TODO: There is currently the possibility that a page can be protected after its virtual region is removed.
// This code handles that case when it happens, but it would be better to find out how this happens.
_memoryManager.TrackingReprotect(address & ~(ulong)(_pageSize - 1), (ulong)_pageSize, MemoryPermission.ReadAndWrite, guest);
+
return true; // This memory _should_ be mapped, so we need to try again.
}
- else
- {
- shouldThrow = true;
- }
+
+ shouldThrow = true;
}
else
{
@@ -324,9 +334,9 @@ namespace Ryujinx.Memory.Tracking
size += (ulong)_pageSize;
}
- for (int i = 0; i < count; i++)
+ for (int i = 0; i < overlaps.Count; i++)
{
- VirtualRegion region = overlaps[i];
+ VirtualRegion region = overlaps[i].Value;
if (precise)
{