mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-12 05:05:26 +02:00
AutoLoad DLC/updates (#12)
* Add hooks to ApplicationLibrary for loading DLC/updates * Trigger DLC/update load on games refresh * Initial moving of DLC/updates to UI.Common * Use new models in ApplicationLibrary * Make dlc/updates records; use ApplicationLibrary for loading logic * Fix a bug with DLC window; rework some logic * Auto-load bundled DLC on startup * Autoload DLC * Add setting for autoloading dlc/updates * Remove dead code; bind to AppLibrary apps directly in mainwindow * Stub out bulk dlc menu item * Add localization; stub out bulk load updates * Set autoload dirs explicitly * Begin extracting updates to match DLC refactors * Add title update autoloading * Reduce size of settings sections * Better cache lookup for apps * Dont reload entire library on game version change * Remove ApplicationAdded event; always enumerate nsp when autoloading
This commit is contained in:
12
src/Ryujinx.UI.Common/Models/DownloadableContentModel.cs
Normal file
12
src/Ryujinx.UI.Common/Models/DownloadableContentModel.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
namespace Ryujinx.UI.Common.Models
|
||||
{
|
||||
// NOTE: most consuming code relies on this model being value-comparable
|
||||
public record DownloadableContentModel(ulong TitleId, string ContainerPath, string FullPath)
|
||||
{
|
||||
public bool IsBundled { get; } = System.IO.Path.GetExtension(ContainerPath)?.ToLower() == ".xci";
|
||||
|
||||
public string FileName => System.IO.Path.GetFileName(ContainerPath);
|
||||
public string TitleIdStr => TitleId.ToString("x16");
|
||||
public ulong TitleIdBase => TitleId & ~0x1FFFUL;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user