misc: chore: Use explicit types in OpenGL project

This commit is contained in:
Evan Husted
2025-01-25 14:12:37 -06:00
parent 2d1a4c3ce5
commit 58c1ab7989
14 changed files with 65 additions and 63 deletions

View File

@@ -91,8 +91,8 @@ void main()
int srcComponentsCount = srcBpp / componentSize;
int dstComponentsCount = dstBpp / componentSize;
var srcFormat = GetFormat(componentSize, srcComponentsCount);
var dstFormat = GetFormat(componentSize, dstComponentsCount);
SizedInternalFormat srcFormat = GetFormat(componentSize, srcComponentsCount);
SizedInternalFormat dstFormat = GetFormat(componentSize, dstComponentsCount);
GL.UseProgram(srcBpp < dstBpp
? GetWideningShader(componentSize, srcComponentsCount, dstComponentsCount)