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misc: chore: Use explicit types in OpenGL project
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@@ -91,8 +91,8 @@ void main()
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int srcComponentsCount = srcBpp / componentSize;
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int dstComponentsCount = dstBpp / componentSize;
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var srcFormat = GetFormat(componentSize, srcComponentsCount);
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var dstFormat = GetFormat(componentSize, dstComponentsCount);
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SizedInternalFormat srcFormat = GetFormat(componentSize, srcComponentsCount);
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SizedInternalFormat dstFormat = GetFormat(componentSize, dstComponentsCount);
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GL.UseProgram(srcBpp < dstBpp
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? GetWideningShader(componentSize, srcComponentsCount, dstComponentsCount)
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