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Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
* Attempt to support deswizzle of sparse tiled textures * Use correct frame buffer and viewport sizes, started to clean up the copy engine * Correct texture width alignment * Use Scale/Translate registers to calculate viewport rect * Allow texture copy between frame buffers
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@@ -6,12 +6,14 @@ namespace Ryujinx.HLE.Gpu.Engines
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FrameBufferNWidth = 0x202,
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FrameBufferNHeight = 0x203,
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FrameBufferNFormat = 0x204,
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ViewportScaleX = 0x280,
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ViewportScaleY = 0x281,
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ViewportScaleZ = 0x282,
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ViewportTranslateX = 0x283,
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ViewportTranslateY = 0x284,
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ViewportTranslateZ = 0x285,
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ViewportNScaleX = 0x280,
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ViewportNScaleY = 0x281,
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ViewportNScaleZ = 0x282,
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ViewportNTranslateX = 0x283,
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ViewportNTranslateY = 0x284,
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ViewportNTranslateZ = 0x285,
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ViewportNHoriz = 0x300,
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ViewportNVert = 0x301,
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VertexArrayFirst = 0x35d,
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VertexArrayCount = 0x35e,
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ClearDepth = 0x364,
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