mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-06 02:08:28 +02:00
Use dispatch params shared memory size when available
This commit is contained in:
@@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||
|
||||
ComputeShader cs = _shaderCache.GetComputeShader(
|
||||
shaderGpuVa,
|
||||
dispatchParams.SharedMemorySize & 0xffff,
|
||||
dispatchParams.UnpackBlockSizeX(),
|
||||
dispatchParams.UnpackBlockSizeY(),
|
||||
dispatchParams.UnpackBlockSizeZ());
|
||||
|
Reference in New Issue
Block a user