misc: chore: Use explicit types in Metal project

This commit is contained in:
Evan Husted
2025-01-25 14:06:26 -06:00
parent 1ae349efb1
commit 76ec047eb7
28 changed files with 315 additions and 313 deletions

View File

@@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Metal
ref StencilUid frontUid = ref descriptor.FrontFace;
using var frontFaceStencil = new MTLStencilDescriptor
using MTLStencilDescriptor frontFaceStencil = new MTLStencilDescriptor
{
StencilFailureOperation = frontUid.StencilFailureOperation,
DepthFailureOperation = frontUid.DepthFailureOperation,
@@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Metal
ref StencilUid backUid = ref descriptor.BackFace;
using var backFaceStencil = new MTLStencilDescriptor
using MTLStencilDescriptor backFaceStencil = new MTLStencilDescriptor
{
StencilFailureOperation = backUid.StencilFailureOperation,
DepthFailureOperation = backUid.DepthFailureOperation,
@@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Metal
WriteMask = backUid.WriteMask
};
var mtlDescriptor = new MTLDepthStencilDescriptor
MTLDepthStencilDescriptor mtlDescriptor = new MTLDepthStencilDescriptor
{
DepthCompareFunction = descriptor.DepthCompareFunction,
DepthWriteEnabled = descriptor.DepthWriteEnabled