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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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11
Ryujinx.HLE/Gpu/NvGpuFifoMeth.cs
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11
Ryujinx.HLE/Gpu/NvGpuFifoMeth.cs
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namespace Ryujinx.HLE.Gpu
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{
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enum NvGpuFifoMeth
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{
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BindChannel = 0,
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SetMacroUploadAddress = 0x45,
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SendMacroCodeData = 0x46,
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SetMacroBindingIndex = 0x47,
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BindMacro = 0x48
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}
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}
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