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Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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@@ -1,9 +1,11 @@
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using ChocolArm64.Memory;
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using System.Collections.Concurrent;
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using Ryujinx.Graphics.Gal;
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namespace Ryujinx.Core.Gpu
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{
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public class NvGpuVmm : IAMemory
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public class NvGpuVmm : IAMemory, IGalMemory
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{
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public const long AddrSize = 1L << 40;
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