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Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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@@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Gal
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void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType);
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//Shader
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void CreateShader(long Tag, GalShaderType Type, byte[] Data);
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void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type);
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IEnumerable<ShaderDeclInfo> GetTextureUsage(long Tag);
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