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Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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throw new NotImplementedException();
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}
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int Target = ((int)(OpCode >> 20) << 8) >> 8;
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long Target = ((int)(OpCode >> 20) << 8) >> 8;
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Target += Block.Position + 8;
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