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EXPERIMENTAL: Metal backend (#441)
This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
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@@ -324,6 +324,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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bool loadHostCache = header.CodeGenVersion == CodeGenVersion;
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if (context.Capabilities.Api == TargetApi.Metal)
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{
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loadHostCache = false;
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}
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int programIndex = 0;
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DataEntry entry = new();
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@@ -392,7 +397,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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context,
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shaders,
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specState.PipelineState,
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specState.TransformFeedbackDescriptors != null);
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specState.TransformFeedbackDescriptors != null,
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specState.ComputeState.GetLocalSize());
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IProgram hostProgram;
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@@ -629,7 +635,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return;
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}
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WriteHostCode(context, hostCode, program.Shaders, streams, timestamp);
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if (context.Capabilities.Api != TargetApi.Metal)
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{
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WriteHostCode(context, hostCode, program.Shaders, streams, timestamp);
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}
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}
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/// <summary>
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