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Textures : Increase the amount of VRAM Cache available for Textures based on selected DRAM. (#36)
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@@ -42,7 +42,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
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public NvHostAsGpuDeviceFile(ServiceCtx context, IVirtualMemoryManager memory, ulong owner) : base(context, owner)
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{
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_asContext = new AddressSpaceContext(context.Device.Gpu.CreateMemoryManager(owner));
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_asContext = new AddressSpaceContext(context.Device.Gpu.CreateMemoryManager(owner, context.Device.Memory.Size));
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_memoryAllocator = new NvMemoryAllocator();
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}
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