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Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag
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@@ -63,7 +63,7 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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KThread Thread = Curr.Thread;
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if (Thread.ActualPriority <= MinPriority && (Thread.CoreMask & CoreMask) != 0)
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if (Thread.ActualPriority < MinPriority && (Thread.CoreMask & CoreMask) != 0)
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{
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if (Prev != null)
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{
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